WorldBox - God Simulator

WorldBox - God Simulator

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Hollow Jan 20, 2022 @ 5:25pm
Elves OP?
I've got this normal middle earth type of world with humans, elves, dwarves, and orcs that got equal starts. The elves grew into the most powerful nation fast and also haven't had a single rebellion. They've stayed a big empire the whole time while the humans have split into like 9 different nations. Now the elves bully the dwarves who have had a meh time, and every few years I have to slap the elves down out of spite with destruction before they quickly reassemble and start being ♥♥♥♥♥♥♥♥ again
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Showing 1-11 of 11 comments
Hollow Jan 20, 2022 @ 5:35pm 
Well I just annihilated them with the crab, so I guess it doesn't matter anymore
Venator Jan 21, 2022 @ 1:44pm 
Originally posted by Hollow:
Well I just annihilated them with the crab, so I guess it doesn't matter anymore
lmao I love that
LovelyHick Jan 21, 2022 @ 2:47pm 
They dont get massacred by wildlife like rhinos and stuff so they spread reeeeal quick, felt so bad for the orcs i went crab on the elves aswell xD
Inofor Jan 21, 2022 @ 7:09pm 
I find that there's a kind of a loose balance (?) between surviving natural hazards vs. fighting other nations. Here's a few anecdotal observations I've made while playing.

Elves are good on savannah, but appear to be kind of weak against nearby corrupted land. They mow down other nations with their machine gun bows no problem though.
Humans grow fast and spread fast, like moving on islands and stuff. They live just about anywhere (even kinda small nooks and crannies) and tech fast, but they're almost as weak to corrupted land as elves and they infight a lot.
Dwarves are potatoes in wars against other nations and need more space than everyone else, but they appear to be a bit tougher against nearby corrupted land than humans for some reason. It's as if they just don't die to the skellies and ghosts as much.
Orcs are kind of strong against hazards in general and pretty good against other nations as well, but have a technological weakness and need numbers to compensate. With numbers they can steamroll. I feel like orcs don't make colonies very much. In my last run orcs were the only ones to cross the corrupted lands and make a kingdom beyond them.
Feels Jan 22, 2022 @ 10:52am 
in my games they advance faster than anyone but are not active on the map, they dont colonize much or attack other islands, same with dwarfs.
Orcs are hyperagressive and humans are very expansionative
Feels Jan 22, 2022 @ 11:49am 
actually made a test. 30 round islands, random terrain, equal resources. Humans are significantly ahead of every other race and dwarves are just non existant.
Feels Jan 22, 2022 @ 1:27pm 
if living space isnt an issue and everybody starts in equal conditions orcs just explode in population and kill off everyone else. Dwarfs suck ♥♥♥♥ again.
Davi Sandman Jan 22, 2022 @ 2:22pm 
Most of the worlds I created ended up being conquered by elves. Orcs on the other hand are the weakest and I feel bad for them.
Davi Sandman Jan 22, 2022 @ 2:24pm 
Originally posted by Feels:
in my games they advance faster than anyone but are not active on the map, they dont colonize much or attack other islands, same with dwarfs.
Orcs are hyperagressive and humans are very expansionative
I don't know if this happens just in my games, but orcs don't do ♥♥♥♥. They are the most peacefull of them all. Elves and dawrfs wage war on them all the time.
MrDugan Jan 22, 2022 @ 4:05pm 
I noticed the same thing. I generally don't like elves, so I was planning on smiting them anyway, but I was going to do it by being petty and helping out the other races as much as possible. They wiped the floor with the dwarves and humans, despite me blessing them both and giving them every advantage, including hitting their champions with the power up. The orcs kind of left everyone alone in their island in the corner.

I sent droves of wild animals and necromancers after them. Nothing. Froze the whole southern third of their empire that they were building despite my constant intervention, and placed an ice tower below them for constant harassment from Cold Ones. They didn't move any further south because of the ice tower, but they didn't do too poorly against the cold ones, either.

Eventually some zombies I left as a trap on an island some how made their way over into the elves empire and they even managed to quell that. I had to hit them with the only truly OP race in the game. Mushroom people. Which then spread everywhere and forced me to go fully scorched earth on every living thing to stop the spread because it was EVERWHERE.

Literally one culture remained from those days from like 5 non-infected people, and they are now dominating everyone else and have become my chosen people.

This game shouldn't be this much fun.
Rednax910 Jan 23, 2022 @ 5:44am 
In my games they vary wildly.
In an entirely infernal world elves and orcs got killed because there was nothing preventing movement between then and demon towers, so they tried to kill the demons with no weapons and lured the demons to their fledging villages. Dwarves just did not grow and stayed as a village of five, while humans created a great kingdom and destroyed a demon tower.
In a wasteland world humans and dwarves died out quickly, elves and orcs became large civilizations and then the orcs invaded and killed the elves before fragmenting into several diffierent kingdoms
In a more "regular" world with two main continents the dwarves expanded quickly and wiped out the humans they shared a continent with very fast. The orcs died somehow and the elves grew into the other continent, starting two great empires that began fighting with each other.
so here's what I think from my experience
humans expand and develop really quickly, but because they don't have any physical advantage they can only deal with threats using more advanced weaponry and numbers. They also fragment a lot since they grow so much.
elves are kinda weird, but generally they always have a fighting chance in my games and that means if there are 2 other races to fight each other they can become quite strong. since they like bows, they can also kill off threats such as dragons fairly well assuming they have developed bows.
orcs are physically the best race im pretty sure, and are also warlike and don't research as much. that means that against humans or elves with their fancy bows and swords they rely on numbers a.k.a lots of orcs with sticks to overwhelm them with their supeirior physical ability. They like fighting and thus also can't maintain large empires as well as throwing themselves into war when it might be disadvantageous.
Dwarves are the "weakest" in my opinion. They basically go stale if they don't have plentiful resources nearby and stop growing, just waiting for something to stomp their little village. Once they become an empire however they have a lot of resources in their possession because of the Miner trait which allows them to have more well-equipped soldiers. They also seem to be very "coherent" if that makes sense and don't splinter off as much, and if they do one side will usually take over the other.
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Date Posted: Jan 20, 2022 @ 5:25pm
Posts: 11