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To resurrect Lincoln (guy trapped in Sylvan Temple), talk to Trine (the Necromancer up in Central Alwa). Lincoln will appear inside his house at Boyd's Farm. The dialogue differs depending on rescue vs. resurrection, but the end result for both is a Tear.
Wow. we just woke up and sat down in front of the computer and we're seeing this. That's not a nice thing to wake up to, seeing someone say this.
Mr Fantastic: We're not impressed over the topic of this thread, feel free to edit it.
When we designed this we didn't think it was bad design, we thought it was funny to play with the fact that players has no concerns killing monsters, animals, bats and going on an absolute killing spree in the land of Alwa but accidentally drowning a person seems to cause an emotional distress. If you played the original game you can also see the bosses mentioning and questioning why Zoe is killing everyone.
But everyone is entitled to their own opinion, if you think that's bad it's totally up to you :)
The altar or whatever you want to call it that raises the water also saves the game. You can't raise the water without saving, so the save works as any other save spot in the dungeon.
We're still maintaining we don't think this is bad. But we're 100% fine with anyone having different opinions. The only thing we don't like about this topic is the original poster subject line and we asked him to change it.
As to why it bothers me even though I'm killing enemies left and right: enemies actively attack me: The skeletons, flowers, statues, bats, ghosts etc. actively attack me... The other people don't, so I'm defending myself.
It is really useful to know that even if we messed things up, it is still possible to redeem ourselves.
By the way, it is a bit hard to activate the switch and came back to discover that the guy just died (and that you cannot undo it).
I understand the reasons, but I would have preferred that the switches would have save only if you interacted directly (like when using a drop).
Anyway, awesome games, just finished the Awakening (100%) and jumped right into the Legacy.
I'm really loving them!
Even though dev mentioned they wanted him to be clearly visible - I haven't noticed him.
It feels so wrong to have permanent unrecoverable events in metroidvania games.
Accidentally found this thread and it seems like I can continue!
It's a single-player game, so why they insist on our decisions being a final commitment is just weird to me. If player's accidentally make a mistake and want to revert back to do it another way... I don't see why they'd deny us of this.
Again... it's a single-player game. Who cares if people are reloading previous saves. I was also annoyed I killed the guy.
After finishing Alwa's awakening (which I loved) I immediately bought this game and currently 4/5 hours in. I also accidentally killed this guy, while I realised the water would rise I just didn't think that would mean I would kill someone. I felt so bad but simultaneously I laughed at myself, I found it not that bad so I think people here are overreacting. Just like you say, we kill anything in your path but a npc is a no-go?
Thanks that you made it reversible though and that it doesn't have any consequences on 100%ing the, I came here to look it up and am glad that my stupidity doesn't have long lasting consequences, lol