Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So tl;dr no, by the standards you've laid out. the main draw is the writing.
Well, I could see a game working well with a mechanic that stops you from investigating all leads, if there was way to tell which leads are objectively worth investigating or not. Suppose one person has a really good alibi, and the other person has an alibi that is provable as a lie, then you would know to investigate that person, etc.
But from what you're saying it not only doesn't do that but you don't even get an answer to the mystery at all then?
lmao
Exactly this.
But reading those answers above left me with a wrong vibe on how I feel the game really is: It's awesome and I personally very much enjoyed the murder mystery. Without spoilering too much: It's somehow resolved who is responsible for each murder.
I think the answer to the original question is as often: It depends on what you expect.
Would suggest Paradise Killer, Lucifer Within Us (short, but good), or Disco Elysium (has its issues, but decent) instead.
Edit. It is possible to choose among the available suspects the most likely one, but it is neither conclusive not satisfactory.
But how should any of the suspects know about the secret passage out of the abbey? In Act I we saw that somebody was using it and it could only have been the "bad guy" from the end. It's very doubtful that the other suspects were aware of it.
IIRC, Thomas confesses to the all the murders. At the time I remember thinking it was pretty simple and made sense. Like you said, he was the only one that new about and had access to the tunnels that made the murders possible since the whole point of the murders was to cover up the existence of the roman architecture in the first place.
Maybe you're remembering Andreas accusing him of "making" people commit the murders just before Thomas admits he did the murders directly? Andreas was obsessed with this whole idea that there is a "string puller" because he didn't want to be wrong about condemning innocent people but in reality the entire plot of the game makes more sense if Thomas did the murders directly.
But its completely possible I'm the one misremembering as well since a lot of things in this game are so vague. Based on the writing, its extremely possible they meant to convey that Thomas didn't do the murders directly. Which would be even more unsatisfying for obvious reasons. Maybe that's why whoever you investigate has solid evidence against them for committing the murder that isn't later explained another way, like Prior Fenec having the murder weapon. Like it retroactively becomes whichever person you investigated who did it and Thomas just manipulated them? Not sure which of those two possibilities makes player choice matter even less, to be honest.