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If you want a similar effect on LCD, use reshade and add from there crt effects aka scanlines.
To make it actually smooth dunno how, probably some setting in reshade can do it, you know stuff like in emulators have pixel filter giving you options like simple 2x-4x, HQ2x-4x, Pixelate, TV Mode, Scanlines, Bilinear (Plus), AdvanceMAME Scale2x, (Super) 2xSal, Super Eagle, LQ2x etc.
Some people will genuinely prefer the degraded blocky look. (Often because they'll never know better. I respect that)
And some people won't understand I don't need any shader effect to simulate what I can perfectly achieve with a real CRT monitor. (But for those who can't have this setup, I personally recommend CRT Lottes shader with warp settings to 0. It does a decent job)
It takes all kinds to make a world :)
For example Gundbound at 640x480 looks so much better on CRT monitor, than on an old LCD, it looked much smoother, both had the same resolution, on CRT with that tiny monitor with a proper distance I couldn't see the pixels, when I tried to play it on LCD it looked just bleh.
But the image comparison you're showing, well both looks equally pixelated, aka I can see what the original intent was, albeit the CRT you're showing has too many scanlines. I've never seen scanlines on a CRT, besides when I go closeup then I only see those huge screen pixels. Whenever I seen those CRT effects on emulators and etc. I'm like that's not what it looks like.
If you want to actually show what you're seeing with the phone, then make the picture in a way, in terms it shows what you see, aka you when you look the mobile picture on a led monitor, it is comparable to what you see yourself, in terms of distance/scale.
Otherwise yeah, the lcd pic you made is better than the crt, in terms of clarity and quality, the mobile picks up too much interference from the crt.
On CRT you actually get to see less pixel art, like yourself described it, you don't like the LCD look of it, because of the pixel art, or well you call it aliaising, this game hasn't any aliasing.
When CRT displays stuff, its screen pixels deform depending what colors are being used, plus the slight bleed. When you look at the edges of the screen, you can see that the image is wavy.
You do you...
Agreed. Any kind of good filter or a real CRT obviously make the game look amazing.
You can easily see scanlines on a CRT lol. You aren't looking close enough, or ye don't know what's going on. CRTs come in many flavors.
Direct images of CRT are hard to grasp, but the element is there. I made a comparison with Lottes, and it still stands honestly. This game looks fine raw, but it looks amazing with a good CRT filter or nice TV. I honestly just prefer edging in on a good look with Lottes on my LED. It makes it way easier.
What you are suggesting is ridiculous. You just listed all kinds of terrible filters nobody uses. Welcome to 2008 bud. Nobody in their right mind uses garbage filters from two decades ago that is looking for a proper CRT look. Not only do most of those filters kill detail, they look terrible. Might as well go raw pixels if you are going to use garbage like HQ lol.
RAW: https://ibb.co/WFNQWLY
LOTTES: https://ibb.co/tCMPYg5
If you can't see how the image is smoothed and more depth is added to all the flat pixels in various areas then you are blind. The character is absolutely way more like concept art. The grass is completely different lol.
The good thing about Lottes via Reshade is that you can tune the image to look better than vanilla. Slight gamma adjustment via Tonemap, and whatever settings you personally prefer for Lottes, and you get a vastly superior image IMHO.
I don't hate the raw pixel look, but a CRT does this game much better for immersion IMHO.
Nobody is going for smooth. We're going for detailed, blended, and with a proper mask like a Sony Trinitron flat panel in this instance for me.
You do you, but don't be ignorant.
I think something like Phosphor would make it look stellar.
This game's base resolution is 360p (640x360), same as Blasphemous, Iconoclasts etc. 360p is a somewhat common resolution for detailed pixel art games because it losslessly scales to every common modern resolution such as 720p (x2), 1080p (x3), 1440p (x4) and 4K (x6).
The thing is, PC CRT monitors don't go below 400/480p (unless you go looking for really old ones, but you don't want that picture quality). When the input is below 400/480p they just double each line essentially giving you the same look as on modern LCD's, as in you'll be able to clearly make out the pixels, just like the first poster pointed out. And the scanlines are way too thin to mask anything.
Maybe you'd have better results on a CRT TV? The fonts might get really blurry though. And does the game even support 4:3 for that matter?
Anyhow, I grew up with CRT's and to be frank I can't imagine going back to that technology. Not only are the CRT's awfully inefficient and bulky, they really strain your eyes with the constant flicker (which is noticeable at even 100Hz). But hipsters are gonna hipster I guess. This is going to be the same fad as "vinyl just sounds better, you plebs don't get it".
I had an old Trinitron TV for my gaming needs and while it was trusty at the time, I'm completely in love with the TCL Series 5 at 120Hz. You should enjoy the current technology, at some point in your adult life 4K will be a distant, low res memory when 16K 85 Inch monitors with SXDR (HDR Level 9000) is the new normal.
Scanlines are godawful. Basically you were playing at three quarters of the resolution you were in (i would say half, but it doesnt look like half the stuff is missing, but some parts are definitely missing). This isnt technical, its purely how my eyes perceive it.
Enjoy your LED TVs. I've waited to play like this for my entire life (Am 43 for reference).