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The decoy should probably have health, a timer or drain your mana when getting hit.
I don't get your agression towards people politely giving feedback on game's balance. Balance is important even in singleplayer games, and your argument about not using something only works if you already know what's what
Yeah it is super disappointing.
There is nothing wrong with balance at all. Games don't need to be cheesy. Stop acting like only your ridiculous opinion should be the platform for all of game development. You Igavania cultists are seriously delirious with your own scent.
When games are essentially piss easy or broken, it just makes them pointless for people who actually want a game. Which is why it is always good to add difficulty levels.
Please elaborate on how it takes the fun out of the game.
The problem with invisibility is that it trivializes bosses. You use it once and it lasts the entire boss fight. The boss will never attack you and focus 100% on the decoy while you can still attack the boss. It's a free win.