Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you take a potion, for instance, you're still going to be stunned lmfao. The life recovery, if you even have levels and, often doesn't guarantee that you won't be re-dizzied by enemies. This mechanic is absolutely not necessary, all it shows is that there is ZERO CONFIDENCE about the inherent difficulty present in the concepts that were already in the game. Not only that, it's incredibly spiteful for a game such as this where you are giving players certain options that can trivialize combat to a certain degree. If you are invoking Symphony of the Night, that is what you're acknowledging as possible. I do not see the point of dizzy, and it didn't factor into my play save for the final battle of the current build. I died twice, once was when I was put into a corner trap and couldn't actually escape because the enemy in question lays a trap in front of you then does meaty projectiles or other mini-stun moves that don't even proc dizzy.
You don't need a stupid gimmick like this for your fights to be fun and engaging, they already were and are.
It's not a challenge when you literally can't do anything once it hits and you have to then rely on RNG to not just keep getting hit. If it was only in boss fights at points where they are wanting you to swap elements, yeah that would add a nice layer of extra challenge -- but as it stands now, the fact you can just get bodied in a normal room because enemies stun you + knock back....it's a bit much.
Look at Dark Souls. That is a game I have never played, but I dread the difficulty that's baked in since I've never played it. Plenty have done so many runs of varied kinds. It's insane.
Many brawlers use the "SWARM" mechanic, some use a combination of both STUN & SWARM, but people beat them just the same.
The point is keep trying and you shall obtain success.
The issue is the kind of difficult. The stun mechanic as a ♥♥♥♥, unfun kind. Imagine a boss had a 1% chance to instantly kill you when entering. That honestly wouldn't make the game much more difficult, but it would make it way worse, because there's nothing the player can do about it. The stun mechanic is the same: It randomly punishes some mistakes way, ways harder than others, with no apparent reason. And that just isn't fun. It's the same reason why you don't generally see enemies have a critical hit chance in this type of game.