蒂德莉特的奇境冒险/Record of Lodoss War-Deedlit in Wonder Labyrinth-

蒂德莉特的奇境冒险/Record of Lodoss War-Deedlit in Wonder Labyrinth-

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Prolophis 2020 年 3 月 24 日 上午 8:06
Too Similar to Castlevania SOTN
Assuming that I have not yet bought it, but that I will do it as soon as I find a good offer because I like it a lot.
But I feel compelled to make a small criticism of the developers; the title seems to me to be excessively similar to Castlevania - Symphony of The Night, to the point of being able to accuse you of plagiarism.
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[DJ] Pope Francis 2020 年 3 月 24 日 上午 9:34 
Bloodstained did a Castlevania clone down to the mini-loading hall everytime you switched areas in the game and Konami didn't even sue them.
HEld 2020 年 3 月 24 日 下午 1:41 
引用自 Prolophis
Assuming that I have not yet bought it, but that I will do it as soon as I find a good offer because I like it a lot.
But I feel compelled to make a small criticism of the developers; the title seems to me to be excessively similar to Castlevania - Symphony of The Night, to the point of being able to accuse you of plagiarism.

? what do you care
B0atsMcG0ats 2020 年 3 月 24 日 下午 8:19 
引用自 DJ Pope Francis
Bloodstained did a Castlevania clone down to the mini-loading hall everytime you switched areas in the game and Konami didn't even sue them.

This may be due to IGA having massively good copyright & licensing coverage. IANAL, but a longtime IGA fan. SotN and Order of Ecclesia are my two favorite CV games.

I'm happy with what I got for my money. I've never played a Lodoss War game, but I hear they're good. I like what this game has to say, and I'm excited for more.
Gwyn 2020 年 3 月 24 日 下午 9:26 
What exactly "excessively similar" are you talking about? Gameplay is different, with unique mechanics. Sprites and animations are different. Music different. Just another ignorant person with "hey look, white hairs and cape = copy of SotN".
Pickleton 2020 年 3 月 24 日 下午 10:32 
Metroidvania is a genre to itself. This style of game is far too widespread for anyone to bring up legality.
[MDI] 2020 年 3 月 24 日 下午 11:33 
引用自 Gwyn
What exactly "excessively similar" are you talking about? Gameplay is different, with unique mechanics. Sprites and animations are different. Music different. Just another ignorant person with "hey look, white hairs and cape = copy of SotN".

Yep. But just to humor the OP, even if it is too similar, in a world where Konami's latest Castlevania game was a mobile one, and the last SoTN successor was over a decade ago, isn't it about time that someone steps up and does what they aren't doing?
Demiurge 2020 年 3 月 25 日 下午 4:17 
This is a bad thing?? LOL
Moon Rabbit 2020 年 3 月 27 日 上午 12:09 
Ahhh don't worry about it. SoTN was massively similar to Super Metroid and they never got sued. And Konami hasn't sued any of the many, many, metroidvania style games. If Hollow Night didn't get sued, this game is safe. You can't really trademark a genre.
Swamp Fox 2020 年 3 月 27 日 下午 4:51 
引用自 Moon Rabbit
Ahhh don't worry about it. SoTN was massively similar to Super Metroid and they never got sued. And Konami hasn't sued any of the many, many, metroidvania style games. If Hollow Night didn't get sued, this game is safe. You can't really trademark a genre.

sotn isn't similar to super metroid at all.

This game, though I like it, literally traces over Alucard's sprites and it's quite likely they *will* get sued for that.
Visi 2020 年 3 月 27 日 下午 7:50 
My goodness. You people have no clue what you're talking about.

引用自 Moon Rabbit
Ahhh don't worry about it. SoTN was massively similar to Super Metroid and they never got sued. And Konami hasn't sued any of the many, many, metroidvania style games. If Hollow Night didn't get sued, this game is safe. You can't really trademark a genre.

sotn isn't similar to super metroid at all.

This game, though I like it, literally traces over Alucard's sprites and it's quite likely they *will* get sued for that.
Is that a joke? SotN borrowed so many elements from Super Metroid that it created the genre known today as metroidvania. lmao at "they *will* get sued for that."
No. I can guarantee you they will not.

引用自 Boats McGoats
引用自 DJ Pope Francis
Bloodstained did a Castlevania clone down to the mini-loading hall everytime you switched areas in the game and Konami didn't even sue them.

This may be due to IGA having massively good copyright & licensing coverage. IANAL, but a longtime IGA fan. SotN and Order of Ecclesia are my two favorite CV games.
No, it's due to the fact that there wasn't any copyright violations by ArtPlay/505 Games. You can't copyright load hallways, FFS.

Unless the devs of this game actually stole code/assets directly from a Castlevania game, they're fine.
最后由 Visi 编辑于; 2020 年 3 月 27 日 下午 7:50
Moon Rabbit 2020 年 3 月 27 日 下午 8:37 
引用自 Moon Rabbit
Ahhh don't worry about it. SoTN was massively similar to Super Metroid and they never got sued. And Konami hasn't sued any of the many, many, metroidvania style games. If Hollow Night didn't get sued, this game is safe. You can't really trademark a genre.

sotn isn't similar to super metroid at all.

This game, though I like it, literally traces over Alucard's sprites and it's quite likely they *will* get sued for that.

Where do you think the term "metroidvania" comes from? It's a portmanteau of Metroid and Castlevania. SoTN is literally where the phrase comes from. Before SoTN, Castlevania games were linear. With Castlevania 2 being the only non-platforming entry at the time.

Also, companies generally don't sue over a similar model. At best, one may receive a C&D threat, or an e-mail. Unless actual code is involved, or trademarked images are used (and even that is really hard to nail down), this game will probably be fine. I don't even know what you mean by "tracing over". Unless they ripped code from SotN, they made their own model. They simply designed it to look and play like SoTN and to my knowledge, that's not illegal.
最后由 Moon Rabbit 编辑于; 2020 年 3 月 27 日 下午 8:41
Swamp Fox 2020 年 3 月 27 日 下午 9:58 
You are totally missing the point. Copying gameplay elements is meaningless as gameplay elements are not ownable as intellectual property

Literally tracing over sprites, which is objectively provable in court, *is* a copyright violation and *is* possible to sue over
Prolophis 2020 年 3 月 28 日 上午 2:33 
You are totally missing the point. Copying gameplay elements is meaningless as gameplay elements are not ownable as intellectual property

Literally tracing over sprites, which is objectively provable in court, *is* a copyright violation and *is* possible to sue over
programming is writing, to control the commands of the protagonist and the monsters, like a simple "walk" or "jump", you need very specific lines of code, if they are the same as symphony of the night, this is also plagiarism
to check, you should open the package, it is difficult to do it, but not impossible
I played some games back on the original nintendo as a kid where you beat enemies by jumping on top of them and I remember seeing it on the news it was a huge legal battle when nintendo sued all of them because they held the copywrongs to the gameplay mechanic so nobody else could have a platformer with it without paying homage to miyamoto and giving a portion of the profits. It was pretty serious business. I was traumatized about it as a kid, I heard every game that had a lot of jumping the same thing happened. And when they made mario kart, they also owned the idea of racing a vehicle really fast around the tracks over and over. nintendo patented racing when they had rare make rc pro am for them back in the day, so every racing game since even ones made by sega nintendo threatened to sue unless they paid homage to miyamoto and gave them a cut of the profits. a truer story has Never been told.

I'm obviously being sarcastic, you can't patent standard gameplay mechanics, or most games made since they all went deeply into 3D would not even be 'legal' because of the tricks used during loading in them like when your toon squeezes through a tight crevice or something to delay you while it's dumping the previous area from memory and loading up the next one. let alone just about every single game on atari would be a copywrong violation of some dumb sort. copywrong with games doesn't work the way you think it does.
最后由 Im on EQOA Sandstorm Toons Below 编辑于; 2020 年 3 月 28 日 下午 6:18
Moon Rabbit 2020 年 3 月 28 日 下午 6:42 
Game mechanics can't be copywrited. It's why you can make your own puzzle game and simply add your own art. How many 80's 90's fighting games were exactly like Street Fighter? First person shooters all damn near look alike too. Tetris clones, match three games, etc.
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