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报告翻译问题
? what do you care
This may be due to IGA having massively good copyright & licensing coverage. IANAL, but a longtime IGA fan. SotN and Order of Ecclesia are my two favorite CV games.
I'm happy with what I got for my money. I've never played a Lodoss War game, but I hear they're good. I like what this game has to say, and I'm excited for more.
Yep. But just to humor the OP, even if it is too similar, in a world where Konami's latest Castlevania game was a mobile one, and the last SoTN successor was over a decade ago, isn't it about time that someone steps up and does what they aren't doing?
sotn isn't similar to super metroid at all.
This game, though I like it, literally traces over Alucard's sprites and it's quite likely they *will* get sued for that.
Is that a joke? SotN borrowed so many elements from Super Metroid that it created the genre known today as metroidvania. lmao at "they *will* get sued for that."
No. I can guarantee you they will not.
No, it's due to the fact that there wasn't any copyright violations by ArtPlay/505 Games. You can't copyright load hallways, FFS.
Unless the devs of this game actually stole code/assets directly from a Castlevania game, they're fine.
Where do you think the term "metroidvania" comes from? It's a portmanteau of Metroid and Castlevania. SoTN is literally where the phrase comes from. Before SoTN, Castlevania games were linear. With Castlevania 2 being the only non-platforming entry at the time.
Also, companies generally don't sue over a similar model. At best, one may receive a C&D threat, or an e-mail. Unless actual code is involved, or trademarked images are used (and even that is really hard to nail down), this game will probably be fine. I don't even know what you mean by "tracing over". Unless they ripped code from SotN, they made their own model. They simply designed it to look and play like SoTN and to my knowledge, that's not illegal.
Literally tracing over sprites, which is objectively provable in court, *is* a copyright violation and *is* possible to sue over
to check, you should open the package, it is difficult to do it, but not impossible
I'm obviously being sarcastic, you can't patent standard gameplay mechanics, or most games made since they all went deeply into 3D would not even be 'legal' because of the tricks used during loading in them like when your toon squeezes through a tight crevice or something to delay you while it's dumping the previous area from memory and loading up the next one. let alone just about every single game on atari would be a copywrong violation of some dumb sort. copywrong with games doesn't work the way you think it does.