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2) wards can further reduce it
3) you are not meant to get hit by some boss attacks. Like the brute overhead smash or the matron vial throw
The boss can be beaten by slowly walking around it. It's a joke as a melee build and even archers and mages can just get close and have enough time to attack.
Death should remove all status effects, be it negative or positive.
And I do agree with OP, the poison is way too strong. For such a large area, 2 volley burst and easily spammable boss ability its way too strong.
Better solution would be to make poison stackable and weaker. So if the player gets poisoned multiple times they would get punished for it.
For example elixir crazed debuff does not get removed on death. (the one that decreases shroud time)
What I said before was meant as a universal rule for death, should have clarified a bit.
Poison should not continue after death, just sayin. : /
https://steamcommunity.com/sharedfiles/filedetails/?id=3162769249
And you can find those just lying around quite a lot. So yeah. Poison really is a non-issue.