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https://steamcommunity.com/sharedfiles/filedetails/?id=3152852376
But it still emphasizes how ridiculous the grind is. I think I spent like 4 hours tonight getting my armor set together in the background of watching YouTube, because I foolishly didn't math it out and check how much I would need all at once. A non-endgame armor set in a survival game should not require this level of time commitment.
The issue is that 99% of people WON'T do that because most people tackle grinds like this as they come up. They don't go out of their way to mass-collect things as they show up that they don't know how much of which they will end up needing.
And Flax, despite its lack of prominence in the open world, is one of the most needed materials in the ENTIRE GAME right now.
The point is moreso that this is just bad design and is going to be a major point of frustration to the average player who reaches this point. And frankly, it just shouldn't be. If the game is going to demand as much flax as it does, it shouldn't make collecting it naturally such a damn slog.
The ride never ends. That's half the problem. And again, its this bad JUST for one solo player, not to speak on friends playing as a group and the number of Flax needed just for one tier potentially going into the 1k+ range.
You or my ability to do it does not change the fact it is an arduously long effort for an armor that isn't actually anywhere near endgame in the final product.
As it currently stands if the material requirements for this tier are not properly reduced, once more content for the game comes out, I imagine the majority of players won't even bother crafting this tier because by the time they do they'll likely be in the range of level 30 already. I was already level 25 for several hours before I even started trying to get the materials to craft the Archmage set, pretty sure if I were capable of leveling up I would have been 27-28 by that point. And that's not even to speak of how much Linen/Fabric we'll need for tiers beyond it, because thus far the game has been fairly consistent with the "core" materials either never fully falling out of relevancy, or taking several tiers to do so, and Flax has been a consistent need in some amount ever since a few hours in so I find it hard to imagine that's going to stop.
I'm at 58 hours atm and as I said, I'm just about done with all the available objectives.