Enshrouded

Enshrouded

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JustMe Jan 31, 2024 @ 11:27am
Co-op is too... co-opy?
So, I play on a dedicated server with a friend and his wife. Wife decides to build her own base in some far-flung corner of the map. Cool, no problem. I'm running around my own base doing some crafting when all of a sudden all the crafting NPCs vanish. Apparently she wanted to summon them at her base (makes sense), which took them from my base (doesn't make sense). So then we fought over the carpenter NPC like a kid with divorced parents, each person in turn trying to resummon him and removing him from the other person's base.

So, basically the game is more or less non-functional unless everyone lives in the same place, like a hippy commune? That seems odd.
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Showing 1-15 of 56 comments
Blink Jan 31, 2024 @ 11:31am 
yh the coop on this game sadly is very badly done
Sarcasteik Jan 31, 2024 @ 11:37am 
Originally posted by JustMe:
So, I play on a dedicated server with a friend and his wife. Wife decides to build her own base in some far-flung corner of the map. Cool, no problem. I'm running around my own base doing some crafting when all of a sudden all the crafting NPCs vanish. Apparently she wanted to summon them at her base (makes sense), which took them from my base (doesn't make sense). So then we fought over the carpenter NPC like a kid with divorced parents, each person in turn trying to resummon him and removing him from the other person's base.

So, basically the game is more or less non-functional unless everyone lives in the same place, like a hippy commune? That seems odd.

Could be better right now but make one base for crafting and have your own bases for designing how you want.
[FoG] Archia Jan 31, 2024 @ 11:37am 
sounds less like a problem with the game and more how you're trying to play it.
Sarcasteik Jan 31, 2024 @ 11:39am 
Originally posted by Archia:
sounds less like a problem with the game and more how you're trying to play it.

Nope. 100% a game problem. Each flame altar should have the ability to house it's own craftsmen.
JustMe Jan 31, 2024 @ 11:43am 
Originally posted by Archia:
sounds less like a problem with the game and more how you're trying to play it.
I disagree. Every other multiplayer base building game allows each player to have their own crafting stations. This one does too, but the crafting NPCs also act as their own station (with unique recipes), and they can only spawned in one location at a time. So either pull the unique recipes out of the NPCs and put them in actual crafting stations, or allow multiple copies of the NPCs to exist simultaneously. Seems rather straightforward to me.
Last edited by JustMe; Jan 31, 2024 @ 11:45am
pizzabandit Jan 31, 2024 @ 11:43am 
The idea that the NPCs can't be in more than one place at a time isn't a terrible idea. The fact that they are easily summoned when you need them sort of makes the first problem not so much of a problem. Unless of course if you are trying to use them as furniture.
maestro Jan 31, 2024 @ 11:44am 
I don't think that issue is on the game's end.
Sarcasteik Jan 31, 2024 @ 11:46am 
Originally posted by pizzabandit:
The idea that the NPCs can't be in more than one place at a time isn't a terrible idea. The fact that they are easily summoned when you need them sort of makes the first problem not so much of a problem. Unless of course if you are trying to use them as furniture.

Yes unless multiple people are online and trying to do different things and summoning them away from each other? Not really a hard concept to grasp here.
JustMe Jan 31, 2024 @ 11:49am 
Originally posted by Maestro4202:
I don't think that issue is on the game's end.
Sure, apart from the fact that multiple people in a multiplayer game can't do their own tasks without inadvertently interfering with each other. Apart from that, functioning as intended :)
UnknownFox Jan 31, 2024 @ 11:51am 
Yeah I kinda took it as we rescued the NPC, the summon is more of a "Hey this is your house now after I rescued you" not a mystical being who can be in multiple places at once. So it really sounds like you need to centralize where you want your crafting done. Granted I am solo playing but my extra bases are nothing but a lone fire pit for quick teleports.
Fuzzy Jan 31, 2024 @ 11:53am 
The devs have stated that this is not a public server type of game, but a coop one.
Make some house rules to follow on the server to cope with how it is, it doesn't make sense for the same NPC(duplicates) to be in multiple places in the world at the same time.
You can argue that it does, and others will claim no :)

In the end this is how it is, and it seems your friend's wife either needs to play on her own map or get with the program.
With that said, it doesn't really matter where the NPC's are as you have unlimited teleporting back and forth.

Best of luck with this conundrum :)
older than dirt Jan 31, 2024 @ 11:56am 
Hippy commune...happy memories. I guess you could go play Conan Exiles lol.
spliff Jan 31, 2024 @ 11:56am 
sounds more like a wife-problem then a game-problem, lol.

maybe just play in different worlds :-)
The Seventh Son Jan 31, 2024 @ 12:06pm 
2
People are saying "Every other survival openw orld game doesn't have this issue."

Name me one other survival open world game where your crafting is done through story NPCs that you summon at your base. The Carpenter has a name, he has a story with quests, and it makes zero narrative sense for him to be in two places at once.

I get what you're saying that it's annoying in co-op, but calling this terribly designed co-op isn't right. The formula is different.

Instead of seeing it as you should each have your own bases with crafting potential, design a town together, and then each make your own base that you get to design yourself.

This isn't Rust, Ark, or Valheim. It's different. I don't think it's healthy to tell devs trying to do something different to change it so it's the same as others. That's not how we get innovative game play or new genres.


Also, once a crafting NPC has been summoned, they aren't stuck there. You can resummon the NPC whenever. Just communicate with your co-op partner(s) and share it. I have no idea why you're fighting over NPCs.
Last edited by The Seventh Son; Jan 31, 2024 @ 12:07pm
JustMe Jan 31, 2024 @ 12:15pm 
Originally posted by The Seventh Son:
The Carpenter has a name, he has a story with quests, and it makes zero narrative sense for him to be in two places at once.
That's fine. But perhaps you could get quests from the NPC and learn new recipes from him, but then the actual furniture crafting stations would then have those recipes. That way it doesn't ruin any narrative or immersion, and different people can craft things in different places simultaneously.
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Date Posted: Jan 31, 2024 @ 11:27am
Posts: 56