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Could be better right now but make one base for crafting and have your own bases for designing how you want.
Nope. 100% a game problem. Each flame altar should have the ability to house it's own craftsmen.
Yes unless multiple people are online and trying to do different things and summoning them away from each other? Not really a hard concept to grasp here.
Make some house rules to follow on the server to cope with how it is, it doesn't make sense for the same NPC(duplicates) to be in multiple places in the world at the same time.
You can argue that it does, and others will claim no :)
In the end this is how it is, and it seems your friend's wife either needs to play on her own map or get with the program.
With that said, it doesn't really matter where the NPC's are as you have unlimited teleporting back and forth.
Best of luck with this conundrum :)
maybe just play in different worlds :-)
Name me one other survival open world game where your crafting is done through story NPCs that you summon at your base. The Carpenter has a name, he has a story with quests, and it makes zero narrative sense for him to be in two places at once.
I get what you're saying that it's annoying in co-op, but calling this terribly designed co-op isn't right. The formula is different.
Instead of seeing it as you should each have your own bases with crafting potential, design a town together, and then each make your own base that you get to design yourself.
This isn't Rust, Ark, or Valheim. It's different. I don't think it's healthy to tell devs trying to do something different to change it so it's the same as others. That's not how we get innovative game play or new genres.
Also, once a crafting NPC has been summoned, they aren't stuck there. You can resummon the NPC whenever. Just communicate with your co-op partner(s) and share it. I have no idea why you're fighting over NPCs.