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switched it up to max quality and only saw a decrease in fps to 60ish with no increase in quality perceptable so just run the game at balanced seems like a no brainer for me
what it does seem to be is too bright. there is no gamma slider either. i tried turning on hdr in windows and no change to saturation. is this game breaking...absolutely not. dark areas are suitable hard to see in. bright areas are just too bright
The game is locked to 60Hz so even if your PC is reaching higher than that in FPS you won't notice it. It's a game bug and devs said they are looking into it. There's a thread about it you can check.
As for the GPU I don't have the problems people seem to have either with AMD or Nvidia so i don't know what problem you're encountering. You say AMD gpu's struggle but the last year all you can find on the internet are conspriacy theories about how Nvidia cards are running worse than they should and that it's AMD fault. Talking about the latest Unreal engine titles.
It doesn't matter what brand you got if the game simply doesn't utilize you hardware which is more of the problem here. We're at the mercy of developers now with DX12/Vulkan.
Though a lot of performance problems lately have been more CPU related than GPU and I expect this game is heavier on your CPU than GPU as it isn't that graphically challenging. There is simply lots of info to be processed and if got a slow CPU your GPU can't save your performance.
EDIT: It's in the known issues sticky thread.
Try balanced preset then only go in and change the fsr2 mode to quality. It will help the visuals look a little bit better and you may only lose 5-10 fps.
I have an i9 13900k and 32 gigs of DDR5 6000mhz RAM. For instance when CS2 came out, the first couple weeks or so I would get crazy FPS drops moving around because the game wasn't properly loading shaders or something, and the only fix was to go into a private match and noclip around each map for 5-10 minutes shooting every gun and throwing nades to force the shaders to compile in real time... That's not something I ever had to do on NVIDIA. And then a couple weeks later AMD releases a low latency mode that got me temporarily banned. Also something that's never happened with NVIDIA. I actually really like my 7900 XTX but you gotta admit that's kinda crazy haha!
Sometimes some people have weird issues with both brands though and even the CPU can be the culprit.
CS2 and a lot of Unreal Engine 5 games were having issues with 13900k cpu users. On UE5 games, It would throw an "out of memory error" and crash the game. Sometimes upon shaders compiling or just as soon as you launch the game. You can google this issue too it is out there and it definitely happened to a lot of users.
On CS2 at launch 13900k users were getting poor performance / stuttering too, a lot of people had to disable the Ecores.
Hmm I always thought the AMD one would do the same thing but next time I want to do a fresh install I'll try DDU instead, thank! For now I don't mind capping the FPS at 60 and waiting for some sort of update
Out of curiosity what's your resolution?
I have the same feeling and I'm wondering if it's 1080p being upscaled with FSR/DLSS. People on 4K won't notice the loss in image quality so might be why it looks good for them.
as i said i've had the card for over a year and i've never had this kind of problem! but well i'm also fully equipped with AMD and not with a cpu that you can only run in antarctica with a nuclear power plant xDDDDD
Don't know, for me everything works as before at the same frames basically, with this fluid motion i get some more like in cyberpunk, like above 100 sometimes with rt on psycho but steam overlay say another thing, like 40, so im not sure at all at this point, it was smooth tho. On this game with it ON i had over 200 but without shadows rendering it's faulty numbers i think. ( 120+ without fluid motion )