For The Warp

For The Warp

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Recyclotron - Optimal usecase ?
It doesn't seem overly useful?
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Showing 1-3 of 3 comments
Shneekey Jan 6 @ 12:48am 
It works in a deck with lots of big cost cards, leaving lots of cards in your hand at the end of your turn. For example, if you have Recyclotron active, playing a Barrel Roll, a two cost 'perfect defense' would only leave you with one energy left to do something with. Recyclotron in this situation means you aren't punished for it by doing acceptable damage to all enemies.

By the way, you can have multiple copies, their effects stack. Same with Shield Burst. The damage they do is also affected by percent damage bonuses. I've actually done runs where Recyclotron and Shield Burst were my primary means of doing damage. I got rid of all of my attack cards, and went purely defensive, and it turned out pretty darn well.
interesting. Didn't think they would stack.
Shneekey Jan 13 @ 12:59am 
Also, think of it this way: You only play Recyclotron once in an encounter. From that point on, if you have *any* cards in your hand at the end of your turn, it does damage to all enemies. Consider it more like damage over time mechanic, where it will do damage to everything every turn. You know that boss that likes to lock down your entire hand? Well, he now takes damage for doing that.

It's not Boost Cannon damage, but 3 damage per card in hand, up to five cards, is not nothing. Unless you're playing out your entire hand every turn, it should be generally worth playing. If for no other reason than to deal with things like summoned drones or support ships.
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Showing 1-3 of 3 comments
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