For The Warp

For The Warp

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The game is awesome!
But in my opinion way too easy.
I think the biggest problem is that not enough of the powerful cards are one-time use.
Boosting up and using a 10-damage per-boost-point card would be devastating even if it was a once-per-round-shot for example.

Almost all the late game-cards should work like this.

If a game is too easy it becomes boring.

Keep up the good work! great game.
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Showing 1-4 of 4 comments
Ertai  [developer] Mar 8, 2021 @ 5:59am 
Thanks for the feedback.
You should try the hardcore mode if you found the regular game easy.
Lord Knightmarez Mar 8, 2021 @ 7:24am 
Oh yeah, i'm rocking hardcore mode each playthrough.

You should give it a shot, ''what if most of the cards were 'deactivate' ?
Last edited by Lord Knightmarez; Mar 8, 2021 @ 7:25am
Lord Knightmarez Mar 27, 2021 @ 10:01am 
Drone now spawns a drone if you don't have one? oh wow it was already over powered! XD
Axer May 6, 2021 @ 12:16am 
Ya I agree, only on my 2nd run and found it really easy to completely trivialize the game causing it to get boring.

I read there is a harder mode, which is excellent.. However the game is very very long for a new player too, im already 3+ hours in and only on the 4th system.. While that's not long for a once and done game, this is a roguelike .. Big part of the fun of roguelike is getting destroyed and starting a new run. Doesn't feel so bad since each run (for all other games in this genre i've played) only take 30 min to 2 hours. I think that's most humans sweet spot for a single session of enjoyment (and the hardcores can do multiple runs per session).

Yes you can save and resume later, but I don't feel that as fun in a roguelike with progression.

I'm not suggesting to remove the content, its awesome there are 7 systems. What I would suggest is you tier it / split it up a bit better so new players don't get bored when they get overpowered.

Say, you "win" after you beat just 3 or 4 systems. But you get a bad ending or your get some message about a possible better path to take next time. The next run you can do the full 4/5 systems, maybe by using those secret warp gates, which atm im not sure exactly what they do but im guessing just an alternate route/shortcut, rather than extending the run or unlocking a harder end boss as im suggesting.

I know there's 7+.. But for the rest, make a seperate mode/area where you fight in the alternate systems, EG: Like Pirate outlaws did it -that game has a TON of content, but each follows the standard setup of 2 maps, than you win. And you unlock more areas as you progress. It's very similar in that it also has a fuel mechanic (your ships haul degrades over time).

Plus the fact teh games much longer than others since you give out a card that lets you have infinite fuel, on the first system. I think either that card should be deleted entirely/changed to not give fuel, or only be given out in the final system. Being able to do dozens of fights per system and thinking I probably should since I got wrecked the first run is frustrating, only to later find out I really grinded too much.

(I was grinding a lot the first 2 systems by using the thief card to get tons / nearly infinite credits, as well as the healing cards and fuel syphon drone card)

I did start skipping most everything in the third system.. But really not so fun to have to metagame like that.. Would be more fun if fuel was this really scarce and limited thing so you had to plan your route and could not deviate unless you got lucky or wanted to make a big risk for an optional thing... Which i felt it was balanced for in my first run, as I was never offered the card for infinite fuel.. But yea 2nd run, there u go, have infinite fuel sir. (and infinite money at a much faster rate than the thief bot since trader ships started offering me up to $500 for some fuel, which I could easily regenerate in a few battles)

Played 10+ of these kinda games and none of them I felt the first run was just too long a slog with no challenge before I could unlock a harder mode. Sure others also let you break the game, which is a fun part of roguelikes.. But you broke the game and then won ~30-60min later, so it wasn't too tedious.

The credit grinder card I do like and think it should stay in, and still have infinite uses. Perhaps just nerf it to 4 credits per go on normal, and 3 on hardcore. (2 if you make an even harder mode after)
It'll be more balanced if the fuel situation wasn't unlimited.
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