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I think that a better deck might solve the issue ( I can tell you that we boost the whole board from +5 to +15 against the cook boss, every round ).
What torment level are you playing ( or by any chance are you playing endless and you are at a very low floor? )?
If you post the class you are playing with, some user might also provide you help with the deck building.
As far as mode, we were just playing the standard 12 floors. This was the second elite encounter. I think I've had this mechanic pop up 3 times in all the times I've played so far.
For reference, we are not electing Torment modifiers. I have tried T1, but the difficulty it added wasn't enjoyable to me, so I haven't pursued it further.
I wouldn't give up on the game just because one mechanic seems OP. There are a lot of things that annoy me, but I've had to learn how to deal with it. For example, rotten monster are no bueno when you want to use a card that damages (but doesn't end up killing) a everyone. If you're going to play that card then block up before hand. Also making sure fiery/horror imps aren't going to die in the near section unless you have block. We've literally lost runs because we weren't paying attention to that enemy. Make sure you'll only focus on one enraged enemy at a time unless you know you can stun/freeze a bunch of them or kill a bunch of them in one turn.
One monster giving one other monster 10 damage shouldn't be an issue because by that time you should be able to kill one monster with one or two cards while mitigating other damage if you end up having to waste to many cards/mana to deal with it. Talk with your friends about their deck build and complement that.
That being said, you have a significantly better chance if you can freeze AND stun by level 12.
But I’ve had successful runs using zone swap effects instead of stun and then we had freeze to deal with monsters that can attack at both ranges. Was a fun run.