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I've never been a fan of the card limiting effects of the Antipope and Archdemon. I feel like they're just a cheap artificial counter to deck cycling builds that are encouraged throughout the rest of the game.
Of course, if anyone else has thoughts on this please chip in!
I think the problem is that the devs have designed into a corner, where cards are too powerful, so they are built around, and then in endless because they are so powerful they are just made useless from the debuffs. this applies doubly with the anti-popes card limiting which more comps unplayable. This all railroads you eventually into running specific scaling builds.
I think another look should be given on how endless becomes progressively harder, and how card design makes things so powerful that they must be countered by game mechanics or else the player just wins.
As more mechanics are added to the game more difficulty-adjusting tools we will have at our disposal. And more interesting builds will be possible.
But when all three characters have great builds its amazing to wipe out a level on the first turn, even when odds are stacked against you... its very tough and challenging...which I like...