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Random artifact for 1 gem? you play ?
Also this addressed literally 1 artifact out of all of them, still a overall problem.
It actually addressed all the artifacts since, guess what, you can choose to not take all of them when offered which will be the right call if your build/group/circumstances can't make up for the downside. Out of gems and near dead? Wooden bowl not so bad now. Have a teammate that's spamming group block or mana? Flawed gem might be worth it.
Caltrops+rotten interaction sucks, hope it gets changed.
Just copy the document from the post, fill it out, and post in the same thread:
https://discord.com/channels/320111824190308382/1077252381890322593
We will use them to gauge how players feel about each artifact.
Example: The goldfish upgrade that mandatorily transfers your main hero's hp to a companion. It should at the very least be optional.
My favorite strategy in cardbuilding roguelites like this is to rush and build up a ton of artifacts to end up getting some crazy and fun random build.
That sadly doesn't seem to be super viable here due to the large amount of mediocre artifacts.
At least in my admittedly limited experience rolling a bunch of artifacts that's been the case.
It seems like the go to strategy is to focus on building a few legendary cards in a thin deck. This is a shame because multiple playstyles should be supported.
=> maybe I am doing something wrong but I can't access this. It opens a Discord page but it looks like the data isn't loading
Hm... weird. Here is the doc, just copy it, fill with your data and post a link to it here so we can take a peek:
https://docs.google.com/spreadsheets/d/1CScgz1OFe214TN0uyUgWv77ymOh2qSaawsGSluWxun8/edit?usp=sharing
Cheers!
Top tier: early in run relics that give you gems.
Can of Beans
Golden Ticket
Whale Figurine
Golden Onion
Synergy: Moka Pot
Situational Top tier: Thumb Lancet and any of the following.
Bolt Hell / other healing cards. None are as good as bolt hell. Card is busted.
Goldfish
First Blood
Evergreen Leaf
Bloody Grail
Bandage
Torn Button
Red Cap
Synergy: Burrito, you can spend life to gain more life to gain more gems!
Really Good: Relics that provide damage
Rage Cage
Best Pal
Homicidal Organ
Also good: Relics that provide mana / card draw. Not quite as good as damage because of all the cards that draw for allies / give them mana.
Memento
Loot Crate
Kielbasa
Miniature Chair
Ramp thats nice early in a run:
Lump of Coal
Tiny Bamboo
Most of remaining artifacts are meh and I would prefer a card upgrade, removal, or sometimes even just burning a gem for the possibility of something better.
Situationally good/bad:
Pawn - would reject this in a rune deck or one that adds negative statuses.
Glass Caultrop - on uber block builds this is decent. Chainmail + Mage double armor card. However, rotten enemies will mess you up.
Friendly Toad - 33% less likely to get a good card. +7 hp for blood lancet gems... hmm.
Thats okay. However the following are almost always rejected because they make you worse:
Flawed Ruby - waste your first turn. Take 10+ damage. Takes 3 turns to pay off. Enemies never live 3 turns. Worse than the Meditation Card because at least thats an optional play and gets cheaper every time you draw it.
Wooden Bowl - lose all gems. Get rekt.
Dice - 33% chance to be unable to do anything on your turn for little payout, extra mana is cheap, but no mana is death.
Vicious Hatchet - add junk to your deck. If you could reject the cards it would be upgraded to "meh".
Bottled Miasma - take up to 5 damage at the start of the fight because of rotten enemies. Its not rotten thats the problem, its that relics trigger rotten.
Clam - bloat your deck with crap that you would have spent that gem removing.
Most of the starter relics do not feel like they are worth a gem. I would rather be able to remove garbage from deck or gamble for the truly powerful relics for the price they provide. In comparison, if I get a random relic yes I may not get something useful, but I may get something extremely good, build defining, win the game.