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90% of the time, it's better to upgrade what cards you already have, or thin cards you no longer need, from your deck.
Sure you CAN take the RNG and come out on top and have more spending power and total power as a result, but planning your game around RNG is a surefire way to gaurantee you DON'T come out on top.
You're missing out on something that actual does some benefit to your party and have the chance to lose gemstones.
Double fail.
Color me stupid, but what does gems for the companions do?
I always pick to gamble when I play, even though I know it's not the best choice. And I had it fail 8 times in a row bankrupting me completely. I like to think it teaches a valuable lesson on the perils of gambling
I would much rather it deal damage to you then fail to give you anything.
I can see this as a thing, it's not immediately obvious that wasting your money on gem gambling can completely trash your runs.
If it was tacked on with an "If you fail take X damage" people 'MIGHT' be more hesitant to screw over their team in multiplayer.
the one where if everyone picks the +1 gem for 2 others I have had multiple runs where only I or I and another picked it and the 3rd person just left us hanging
Lowkey this sucks to deal and i feel for you but:
I've thought about that specific example a lot actually since it occurs for me, more often than id like. The truth of the matter is, if your team mate needs that 1 gem to use on card removal or upgrades, it can often make a more of difference than giving their other team members +1 each.
There's 12 floors and you can only realistically get around 18 gems, without the giving an ally gems room, gem generating artefacts or gambling.
Sometimes, ive finished runs with 20+ cards, even IF you got an upgrade room each time, you wouldn't be able to upgrade each one and even IF you could upgrade each one, some cards have multiple upgrades to their upgrade tree.
Picking nothing feels too awkward to me when the alternatives aren't useful.