Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd also kept rotating my perks with every playthrough. They definitely change up the first 6 days or so, but all of them became nearly the same by that point. I think for the most part the game's about figuring out how to make the most of the early perks available to help reach the Day 6/11 milestones of having the sides built up, at which point a lot of the perks don't really seem to offer much anymore. More scrap, more shields, etc. all don't really matter we're already on top of things. I assume maybe they're more relevant in Nightmare but I haven't given it a shot.
I tried Left->Right strategy quite a few times at first, but it all felt a bit easier once I finally decided to buck conventional thought (build towards the opponent, best defense is a good offense) and try going at it from the opposite angle once I'd realized there was a bridge. I'd initially figured I could easily and lazily work my way to clearing up the right while fending off against the left... but after so much experimentation and realizing how their spawns work, it just made more sense to me to then start preventing all enemy activity on the right side while manually defending the left side. By day 6, if it's all built up, there's no more enemies until two days after the bridge if I remember correctly. Prior to day 6, if you clear out the growths, there's no enemies. You're free to use all those hands to do whatever you want day/night. You can leave diggers mining on the right side throughout the night while you defend the Left if you don't take Combat Training.
I think I lost 6 walls and 1 person in that first win.
Also, more than 1 way to skin a cat.
On my strat, I fully cleared all sides (both left and right) of growth by end of day 5. The key is to have pushed sufficiently far enough on day 4 *on both sides* such that day 5 are all on growth clearing. I find you need 2 diggers on left, 2 diggers on right to be able to pull that off, and none of the other perks allow you to do that *while* ensuring you get your food delivery every day. The reason why this is important is because the mortar growth can kill your diggers/dwellers without shield, and oneshot your 1-tier defense.
- not a big fan of the grub farm. If you cheese the mushroom patch sufficiently you'll end up with 20+ food by day 7 anyway. I feels it's important to get your 2nd-tier defense, warehouse, and generator upgrade be in place.
- clearing both sides of growth by day 6 actually allow you to push towards far left around day 7, and being able to fully clear all the left loot spots by day 8 + patch left breach + maggot farm. This means you get to go on a patrol on day 9 to the left to get rid of any growth that may have popped up and able to be be in place for an aggressive push to the right on day 10.
I haven't hit d22 yet (should be there tomorrow) but i can reliably get past d18.
days 1-4, push and build walls right, while building a wall take 2 diggers out and mine the shrooms, Start killing right growths on wave 3 religiously. Leave them to dig at the next wall segment overnight while you run to the left to manually fight. only need 1 wall left so you can get 2 engineers (one to build, other to research). building 2 walls left means having to run farther and possibly losing a wall to quick waves.
Day 5 take only diggers and push all the way through left; should have 18-20 gears available if you haven't lost any walls and didn't build anything unnecessary which lets you close the breach early avoiding any spitters and if you've been keeping up on right a single tramp is enough to defend right side... pretty much bring everyone to left wall 1.
Day 6 finish right walls if you haven't already (it's possible by day 5 but needs near perfect movement to have enough gears), build right farm, put 2 diggers on it and forget about that side until the gap opens.
big left wave on d7 - but since you closed the gap it's a joke. If you want to be risky you can rush towards the end with an engineer and a few diggers to clear it out more and collect more stuff; if you've been researching the whole time you may unlock engineer door open here (really helpful). just beware the dog at the end of the open room near the end.
Use day 8 to finish a bunch of projects (turn one of your recent diggers into an engineer if needed) and send the stalkers topside if you haven't yet. don't bother going into the mist just chill and finish up projects; push left if you're out of other things to deal with.
then on day 10/11 you should easily be able to have multiple stalkers on both 6 count walls, killed flower on day 7-8 and sent stalkers up (remember to wait a day between the first and second order), and started upgrading the outmost walls... it's just managing the growths and getting into shields so you can more effectively deal with spitters. Once the bridge appears push far left again (clear it out), then next day clear out right. Back and forth. not terrible... just don't waste gears on letting walls break or waste troops sending them to their death.
...honestly this is one of the easier "difficult games" I've played. It's really well balanced in terms of pushing you to stick to a strategy (mine is just 1 of a few that work) and not waste time; I know that if something bad happens it's because i screwed up somewhere and it's not just a scripted "we're punishing you for doing well" that a lot of games have. If you want an easier game play on normal. Plenty of people have beaten nightmare so I don't know what the "it's a scam" deal is.