Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
I started a new game on hardcore again and I passed the survive the attack segment first try. It's possible my previous save wasn't bugged but honestly like I mentioned I am pretty sure I was lasting longer than other people based on videos out there. Like when you survive at some point you get attacked from behind and the cutscene plays out, on my previous save it was like I would get attacked from behind and instead of the advancing cutscene I would just get a lycan kill animation. Like I would survive beyond when the big boy shows up and go into the first house, turn around and get killed from behind where a lycan could not have been and I would die.
Maybe I was missing the right triggers previously, I think I killed more lycans this time around but I am not sure. People keep saying it's a timed event but I am less sure of everything after passing it so readily on a new save. Who knows maybe I got lucky, it was definitely strange.
Stop trolling, you look like an idiot. It's not child's play and you know it, you're just trying to look cool and it's pathetic.
But I am familiar with Resident Evil series... At least with the original first four. I had played the first three on my Playstation 2 and played Resident Evil 4 on its initial PC release year. I skipped 5 and 6, since I am not a fan of "the action direction" of their's. I played a little of Resident Evil 7, but I dropped it mid-way, because I didn't like to aim with a PS4 controller (liked the game, though).
Hearing REVII is the series more or less comming back to its survival roots, and it being inspired by Resident Evil 4, I imagined more of the same: open spaces, freedom to navigate around enemies, need to search for resources, use weapons to move enemies away rather than fighting them, so on.
And my expectations were met! Straight after the scripted werewolves attack, that's exactly the gameplay of Resident Evil VII! I am currently fighting The Dimetrescu Lady and everything before was super fun and exciting. Still on Hardcore and greatly enjoy it.
That's why it's such a pitty for me the beginning of the game is riddled with an unavoidable, scripted arena. I see some quoting Resident Evil 4 featuring a similiar segment, but I believe people miss out one important detail: Leon could KICK enemies away, making them drop every other enemy behind them. This is an extremely powerful move. Even if Leon was cornered, he could make one headshot and then kick the first zombie away, making it drop the whole crowd behind him. RE4 villagers were also much slower and didn't have lunge attacks. Ethan? He can block hits. Very useful against a large crowd, having 81 FOV.
Try it on Hardcore without any Game+ stuff. If you succeed, come back here and share some advice, please!
My first playthrough was on standard difficulty, even though I'm familiar with like 70-80% of RE games I decided to make my blind playthrough as enjoyable as possible. I was thinking that easy difficulty would be boring and hardcore might give me some headaches that I could avoid by choosing normal difficulty. I came to regret this decision.
On standard difficulty I didn't feel the tension at all, moving from house to house and barricading the entrances was somewhat threatening, but it wasn't challenging at all, I managed to beat it in quick succession and thought that this place was just a dumb RE4 reference. I didn't even waste the resources I have simply because I was too busy running from place to place avoiding enemies, barricading doors and grabbing everything I could.
On hardcore not only enemies hit harder and take more damage before going down, but time required to survive was increased as well. It felt more enjoyable, but since it's the exact same scenario as on standard difficulty, I felt bad for not experiencing it on hardocre first.
Where this area really shines is on VoS difficulty where you can die in 2 hits, ammo that you have is not enough to kill even 5 Lycans, enemy types from the mid/end game appear right away (I'm talking about bow wielding and armored lycans) and timer is like 5 minutes, it's crazy. But I felt the tension, I felt like every bullet counts and I should stunlock my enemies rather than kill them, use all possible ways to outsmart them rather than use brute force since it would be more fitting for village that died out and you are just one guy.
Don't get me wrong, I'm not trying to humiliate anyone here for not playing the game right or not understanding what to do, it's just that this area reminded me of tension and fear, something I haven't felt since I played Alien Isolation. It's a very well designed area that is making players actually do something in a survival horror fashion.
I think it's a fantastic story! Thank you very much for sharing. I think it's important to hear stories like that to inspire people who do not enjoy the moment to maybe look at it from a different, more positive angle.
I personally could not see it as anything but "an arena with a vague task, an invisible timer and a chance for a random cutscene"; thus, I have suffered, instead of enjoying the moment. Retrospectively, I should have looked at it from more of your's view. My view certainly did not help and was counter-productive. Maybe on my VOS playthrough I will be able to enjoy it, bearing in mind what I have learned now :D
My exact experience. After being stuck there for an hour I was just about to restart the game on "Standard". I thought: "If the whole game is like that, I don't think I will enjoy it on Hardcore." The only reason I didn't change the difficulty was stories like this:
I've heard people saying the game is too easy on "Standard". Some even claimed that the werewolf-attack moment is the hardest in the whole game and the rest will be quiet enjoyable on Hardcore. I fully agree with the claim: after getting through the moment, I was able to really enjoy the game! Just like I imagined it to be. I love playing on Hardcore now.
I am sorry. I really wish they either put it in the end of the game or communicated more clearly as what you are supposed to do. I would recommend most "First-run Hardcore" players to carry through the moment and see how the real game feels before deciding whether to restart on Standard or not.
The cutscene has a random chance of appearing after 7 minutes or so. It takes very long and does seem like it will never happen, but eventually it will. You can try to wait on a ladder for 7 minutes and then try to run around until the cutscene appears. For instance, in the beginning you may climb a ladder and wait for 7 minutes. After, you can climb down and use house barricades. Don't worry about using all your resources - they will be plenty after. What matters is to get past this moment... Good luck!
It's completely overtuned for a first experience on hardcore, which is otherwise perfectly enjoyable on NG. I've 100%'d the game at this point and I'd say the only thing harder was getting SS+ in the Factory 2 mercenaries mission.