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Honestly, I was considering to put the game on "easy" at this moment. But the fact I cannot change the difficulty mid-game and will have to play the beginning again and then have experience which is too easy persuaded me not to...
It's WAY OUT OF BALANCE to the point of frustruation.
True! Hidding in the basement of the shotgun house does buy a lot of time until monsters come visit. Good hint, thank you!
Only died the first time, where I noticed the section was beginning to over stay it's welcome and absolutely nothing was changing and i assumed it was bugged and suicided. The census I've seen is nobody liked it.
I have some memories of the similiar section in RE4. I remember it being full of tension and super scary. I died there a couple of times because of the chainsaw guy cutting off Leon's head! Nevertheless, it was super fun. As much as I remember, there was a whole village with open houses, ladders, and different paths to go around. RE4 villagers were slow, but still intimidating. When the church bell rang, I felt genuinely happy and relieved.
You are right, in RE8 enemies are TOO FAST for such little, narrow space. I felt like even if I run enemies still manage to hit me in the back. When health is low, the character even slows down, which is amazing considering enemies are super fast...
I wish I did not have so much to write about one single moment in the game. Yet, I feel I didn't even touch the surface of how absurd and unfriendly it is!
Also don't you just love how you can be inside a house, but a werewolf just magically shows up behind you and throws you outside... through multiple walls? /s
I actually do love it as long as it gives me the escape from this terrible situation! Thank God the game does not force to be in a specific place for the cutscene to activate. That would be beyond ridiculous!
On the other hand, my position is more of a stockholm syndrome than a reasonable opinion :D I only wish this moment weren't there and the player could just open the damn red gates and go straight to the Luiza's house... Wouldn't that be much more climatic?
I thought this was a bug at first.
True! The way the werewolf throws the player through dimension in order for the specific cutscene to play out as developers had intended just goes to show how shoehorned it is! They indeed could have made it so Ethan gets "hit from behind and passes out" only to find himself surrounded. Instead, he gets shot by an arrow (which results into NOTHING, not even limping) and then thrown through the whole map to the specific position.
The more I think about it, the more it makes me unreasonably angry :D
The re4 version also has a lot more risk/reward on all the difficulties. You can more reliably combat enemies in an ammo efficient way to get more rewards without risking health (I can't think of any way to fight lycans in a more ammo efficient safe way as knifing them is barely an option in a group or even single reliably with the insane 360 degree insta grabs they can do). re4 version also actually gives you the means to seriously defend yourself against the group, especially with teh shotgun actually blasting everyone to the floor and not just 1 or maybe 2 (does the shotgun even go through people in this game??).
Very happy for you! You must have an in-depth underestanding of videogames of this sort, great cognitive abilities to assess such situations, and good reaction time to navigate yourself around narrow maps and block quick attacks just in time!
Unfortunately, not everyone is as good as you are. We, the mere mortals, struggle on Hardcore, while you succeed on VOS. Maybe you can write a guide or share some advice to help us out? We'd be all beyond thankful.