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2. all chris really had to say was "that wasnt really mia now come on" but this is also answerd within the game just before hisenburg which chris states he doesnt want ethan being involved, later on he admits to that dumb choice his later on
3. plot convenience obviously, but my bestbet on an actual reason for this is maybe taking ethan to the closest evac point which might be a base setup just outside the village no one expected maranda to mimic a dead body
4. this is false this only happens twice
A. where you enter the castle just to be ambushed by hisenburg which is directly a purpose of introducing the bad guys and your escape is directly explained by hisenburg thinking you died to his trap
B. you are ambushed by the sisters where they put you on the hook to leave you hanging there as they probably did to meany others but ethan manages to break the hook (probably all rusted and weakend) and use the convinent heal on the table next to him (plot convenience so you arent actually using your own heal despite semi breaking this rule later on...)
5. its a videogame after all and up untill re7 these games werent exactly well kowen for its story..... Just enjoy the damn game you dont really question these things
RE2 (original) logic is broken as hell where leon and claire are running round the same area of the building at the same time finding and using the same 4 keys despite leon / claire having them already and not seeing eachother once yet somehow when you get to the weponary storage if leon takes the backpack uzi then claire cant get it and to top it off all the doors are locked somehow despite leon and claire unlocking them at the same time
but no one questioned it as its just a game
2. The comments towards the end is the writer realizing they screwed up with the beginning and going back to fix it would've required to much effort. So this was a lame excuse trying to wave it away with the character saying it was a bad choice. It doesn't make the beginning sensible. It's just a way to make the player aware that the writer knows it was not sensible.
3. The part where they said they couldn't imagine Miranda faking a dead body is just completely ridiculous. Chris has seen so much insane stuff throughout the RE games that Miranda faking being dead is incomprehensible to him and that he believes a few bullets from his gun would easily finish her off? You can't seriously believe that.
4. No it happened more than twice.
In the castle after the villain introductio you already had three cases:
A. The daughers capturing Ethan which ends with him being on a hook while they leave the roomg (stereotypical villain cliche - no one there to guard him)
B. Lady D grabbing Ethan in her room smashing through the floor for no reason instead of just killing him
C. The scene where Lady D just cuts of his hand instead of his head. She came from behind him and had the element of surprise. Easy victory...
And this is just one section of the game. There were more cases before and after.
Btw. the scene with Heisenberg and the chair right next to the hole was also so predictable and not really sensible. It's like Heisenberg wants to kill him because Ethan refuses his offer but won't dirty his own hands and just throw him into the pit with the propeller cyborg. Another typical "villain being stupid" cliche.
5. Please stop trying to make excuses with comments like "it's a game bro. Just turn your brain off and enjoy it".
Btw. I did say right at the start that I had fun playing the game. I'd even rate it a 7/10 overall. Still the story is incredibly stupid and the events still are not really making any sense and I think criticism should always be possible so that maybe in a future game they can improve the writing...
RE8's plot though is real bad even by RE standards for many reasons you posted. Keeping Ethan in the dark? assuming Miranda was dead even though Chris KNOWS that mould infected calcify as they die, downgrading Spencer and the whole of Umbrella, Ethan thinking it's absolutly normal to GLUE A HAND BACK ON. It's mind numbing at how bad the plot is.
It speaks to the games strengths that despite these issues I still enjoy it quite a bit, but plot reasons aren't why I play it at all. Hell I don't really consider it an RE title.
1. fair enough
2. dont even think its that they prob knew right from the start that the idea is flawed and arent even trying to hide it, they are giving it an explamation at least and stupid or not its something being self answerd
3. i mean thats against what is normall huge beasts etc not something that just seems like the equivlent of normal zombie, the only reason i could somewhat agree with this statment is because of him fighting wesker but even then he doesnt actually fake any injuries, this is the first time as far as im aware that tere has been someone / something mimicking its death, at best you got was in original resident evil the zombies drop to the floor and then try to grab you
4 you stated "captured / surrounded" ethan getting his hand cut off was an ambush attack not a capture
5. im so used to people just making excuses like "this isnt realistic" in games that its became a joke on its own. if you want a game unrealistic BS has to happen every so often
sure the game couldve been prevented by driing the oppisit direction but then you wouldnt get a game and get this why didnt maranda just take rose to begin with, why go through all the effort of pretending to be mia for who knows how long to just kindap rose anyways, coulda just killed ethan right there and then and flew off with rose before chris had a chance to even figure out maranda was pretending to be mia
or as i pointed to re2 classic the whole side b thing makes literal no sense what so ever
the only reason i can see somewhat caring about the story is because they did more emphasis on it than the terrible bad acting of re1 but thats just more of a times change thing than they are driving these games into heavy story focus
6. sorry if it came across that im ♥♥♥♥♥♥♥♥ on you for hating the game or the story or something as i am not but rather its questioning a games bs when resident evil was never even knowen for its good writing to begin with.
the story begins to fall apart when you use your brain cells and start asking questions with any re game or just in general even
You're absolutely right on this one. They used it to "make the game happen". However it's a bad way to make it happen when a player constantly ends up thinking "well this could've been easily avoided". It's just like in RE7 where Ethan walks further into the house even after seen animal cadavers at the entrance and corpses in the cellar. And sensible person would turn around, walk away and get the police. But because the game had to continue Ethan walked further into the house which then to me is "well Ethan only has to blame himself for anything bad that happens to him" killing all my sympathy I could have for him.
Anyway it's the responsibility of the writer to come up with a sensible scenario on why a character is at the location where the game happens in the first place. In older RE games it usually worked out pretty okay as you had something like special police force members that were sent in to investigate or retrieve something which then through events got stuck in the situation and tried to get out.
For Ethan's storyline nothing has made sense in terms of setup in neither game which is a pretty big flaw unfortunately.
If I had written RE7 I probably would've started it something like this:
Mia and Ethan are on vacation in a quiet cabin in the woods where they just want to relax while celebrating their first anniversary of marriage. Mia picked the location and Ethan doesn't really like it as it looks creepy. Obviously Mia picked it because of her Umbrella and Evelyn connection (which is revealed later in the game) and she's there to investigate what is going on with the Baker family. Mia and Ethan get attacked during the night and kidnapped by the Jack Baker and carried to their house (events initiated by Evelyn to get her caretaker back or something like it). Ethan is just thrown into a cell with the intention of turning him (Evelyn trying to get a "family"). And this could be where you then actually start the first game....
Ethan would be dragged into it due to his connection to Mia without really knowing anything about her past with Umbrella (or what that company even does with viruses) and his goal would just be to find his wife and escape. He could be a perfectly sympathetic character in that situation.
RE8 as a follow up could still be in Romania but you'd also need a completely different setup compared to what you currently have. I can't think of anything sensible at the moment though.
Btw. I don't hate RE8 (I despise RE7 though). I consider its story simply as so bad it's fun though which just means I can enjoy it for what it is while making fun about how stupid it is.
It's somewhere on the same level as the first Doom movie with Karl Urban and The Rock. That story in the movie is horrible but it's still fun to watch. It's guilty pleasure of mine.
I disagree. RE 5 and 6 are mindnumbingly bland storywise. Village was way more engaging to me, albeit flawed. I share OPs sentiment that little made sense, but I feel a little more forgiving since the storytelling is well executed and a fun ride.
But no, Capcom just can't help themselves. It's like watching a drug addict relapse; every time you think they're moving forward they fall off the wagon and it's back to Umbrella and Chris and explosions and all that crap again, only this time, for reasons already outlined in this thread, absolutely NOTHING makes sense now. Don't get me wrong: I'm not expecting the Resi version of War and Peace, and story telling has never been the strong suit of this series, but it's just so intensely bloody stupid that it takes me out of the game and impedes my enjoyment of it.
2. Yeah, it's a wacky piece of crap.
What really gets me is all this dream state in games anymore. Sure, it gives the developer a lot of open freedom in creativity. But sometimes it feels like it gets out of hand, to the point of things not making sense.
Playing The Evil Within 2 was constantly dreaming through out the game. Is this a dream, an illusion or am I actually fighting this guy. Sometimes it's a little over kill.
Even in The Guardians of the Galaxy, the main character kept having dreams and long ones. I get it, you loved your mother but I don't remember you dreaming this much in the movie.
I think if you do it too much, you lose the audience.