Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
"Most" would argue, no, people want RE to be what RE has always been, 3rd person.
CS:GO kids, ya they want everything to be an FPS, but who care what they want?
As we see, the series is back to 3rd person, and will stay that way.
As you see, if you had actually read my comment, I wasn't talking about Resident Evil. I was talking about immersion in horror games. Now, it's great you have the option to play in third person, which I noted in one of my prior comments. The devs catered to your needs. I on the other hand will be playing in first person. This is probably some sort of a control issue you have in your life where you feel the need to tell other people how to go about doing things. Nobody is required to accept your way as the only way.
P.S. I don't play CS:GO, and that's quite the assumption that everyone who likes first person has to be a CS:GO player. LOL. Looking forward to more of your wisdom.
ARS$ 3200,00
We can follow Valve who makes the market studies and they are ones who has the stats. That could definitely boost the sales when it's not having a discount.
This is not their game.
Valve has basically no control over the market. Only thing they control is how much revenue they share.
Other than that, its up to the publishers and independent devs that decide what the prices of their games will be.
If a publisher wanted to charge $150 for a game they could. Valve would have nothing to do with it. Its also up to the publisher/dev whether or not they participate in any sales on the platform.
Its also not brainless. There is obvious cost and expenditures that need to be covered. For example. EA made over $7 billion in revenue for their fiscal year but their net income was around ~$800 million. So thats billions of dollars spent making games.
Whats brainless is your posts.
You have produced the game, and third world countries are not the ones where the company thinks to recover the investment we are side income and the only way to be side income is:
'it's better X % of something than 100% of nothing'
When you understand this basic concept you start to sell much more cuz again the game is already produced you are improving the sales for every region, each region has their 'traits' but Argentina and Turkey even more.
All this is happening in this region cuz the poor ppl from 'first world countries' want to have access to cheaper stores instead of improving their lives and be able to afford things that correspond to their own ecosystem. Pretty sad but true, most ppl look for easy things and this is not exception.
Your point is? Its still up to the publishers and developers what they want to charge.
if using EA again as an example, spending billions of dollars to deliver these games. They have every right to set the cost of their products. Prices are than adjusted for the region its sold in. Nothing new.
Way to show your ignorance.
Re4 was what it should have been from the start, anything that came after we have to thank Mikami.