Resident Evil Village

Resident Evil Village

Statistieken weergeven:
upgrading weapons is a useless mechanic..
The upgrading in this game is honestly 99% of the time useless..

- The amount of shots it takes to down an enemy with a pistol upgraded, is the same, unless its fully upgraded. You MIGHT get a slightly higher chance to blow the head immediately, but I don't even know.

And even when you get it fully upgraded and it takes 1 maybe 2 less shots... well you get so much ammo anyway it doesn't matter..

- Larger Clip, and Reload speed is again useless.. we're talking 0.2 percent quicker here per upgrade.. At no point is that going be useful. Until again, it's fully upgraded, then it'll slightly help, but with how the maps are setup, and how slow the enemies are in most cases.. You can just kite them, group them up and throw a pipe bomb. Or shoot them down the numerous hallways in the game from afar, even with the pistol.

- The better weapons you can find laying around, are equal in power to the weapons you just stupidly wasted money on upgrading.. Infact I found the next best pistol, and shotgun before I fully upgraded my previous ones, and they are better in every way....

- This also means the money to buy parts for said weapons is also entirely useless.

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The food buffs are also pretty useless. Except maybe the health ones for Hardcore mode.

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This means don't waste your money on upgrading anything ever, until you get the best weapon in the game. Then blow your money on upgrading it, with the customizable parts.

Edit:

I want to add after 5 pages.

People have mentioned kind of what I was getting at. The upgrades could of been balanced much better like they were in previous RE games with upgrades for weapons.

Having the different pistols have much larger stat gaps making them far more situational/preference would make upgrading them useful, and relevant at all times. Even if you get a different weapon.

Example is if the Lemi had fastest firing rate, large clip size, but the damage was low. Good starter weapon all around. Colt having smaller clip by half at max, slower firing rate, but larger damage, and better damage at range, while the Uzi has horrible damage at range and spread, but is really good for taking down groups of enemies.

You got 3 pistols now that are adequately different enough, and the stats changed to fit these preferences with larger gaps to make them very specific and preference oriented with how you want to play the game, and what weapon you prefer.

Shotguns as well.

Base shotgun has a very high damage, but very slow rate of fire.

Auto shotgun lower damage, much higher rate of fire, but greater spread for groups.

While the final shotgun has a slug round, excellent for single enemies, and better range than the rest.

Again you got 3 very specific shotguns with the stats adjusted to fit these nuances, making them very good for situational, and preference.
Laatst bewerkt door Holy Athena; 9 mei 2021 om 12:43
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31-45 van 78 reacties weergegeven
Origineel geplaatst door Greb:
There's no chance to blow the head immediately, by the way. When an enemy head explodes, that's just because the last bullet that killed them was a headshot.

.

Yes there are lucky one shot headshot.
With the 1911 damage maxed out, you can get lucky headshots that will blow the lycan head. Not all the time but quite often.
Origineel geplaatst door Wild Dog:
Origineel geplaatst door Greb:
There's no chance to blow the head immediately, by the way. When an enemy head explodes, that's just because the last bullet that killed them was a headshot.

.

Yes there are lucky one shot headshot.
With the 1911 damage maxed out, you can get lucky headshots that will blow the lycan head. Not all the time but quite often.

I think it's a hidden crit multiplier.
Okay well, I stand corrected. In all my time playing around with just the LEMI and the first and second shotgun, I haven't noticed any headshot criticals. I've just been counting handgun headshots, it would always pop the head on the final shot every time for me.

Maybe I shouldn't have sold the M1911, it sounds like it would have been a lot more fun and less gamey with a random instant kill here and there.
Alyx (Verbannen) 8 mei 2021 om 19:53 
Hmmm...I went too having to do half the shots I did at first after upgrading....
Laatst bewerkt door Alyx; 8 mei 2021 om 19:54
Origineel geplaatst door Greb:
Okay well, I stand corrected. In all my time playing around with just the LEMI and the first and second shotgun, I haven't noticed any headshot criticals. I've just been counting handgun headshots, it would always pop the head on the final shot every time for me.

Maybe I shouldn't have sold the M1911, it sounds like it would have been a lot more fun and less gamey with a random instant kill here and there.

Played and beat the game on Hardcore today - M1911 is a ♥♥♥♥♥♥♥ godsend, man. It's way better than the LEMI with slightly less accuracy but you can definetly make up for it.

Origineel geplaatst door Holy Athena:
I think it's a hidden crit multiplier.

That or it depends a lot on the difficulty being played. I didn't notice my 1911 randomly popping heads at all, the count has always been 5 when mid tier and once i had it fully upgraded it 3 shotted lycans.
Origineel geplaatst door Pseudolukian:
Origineel geplaatst door Greb:
Okay well, I stand corrected. In all my time playing around with just the LEMI and the first and second shotgun, I haven't noticed any headshot criticals. I've just been counting handgun headshots, it would always pop the head on the final shot every time for me.

Maybe I shouldn't have sold the M1911, it sounds like it would have been a lot more fun and less gamey with a random instant kill here and there.

Played and beat the game on Hardcore today - M1911 is a ♥♥♥♥♥♥♥ godsend, man. It's way better than the LEMI with slightly less accuracy but you can definetly make up for it.

Origineel geplaatst door Holy Athena:
I think it's a hidden crit multiplier.

That or it depends a lot on the difficulty being played. I didn't notice my 1911 randomly popping heads at all, the count has always been 5 when mid tier and once i had it fully upgraded it 3 shotted lycans.


Could be. I think the lower difficulty lowers the health of limbs, so when upgraded, the crit multiplier has a chance to pop heads sooner. If that makes sense.
Origineel geplaatst door Holy Athena:
The upgrading in this game is honestly 99% of the time useless..

- The amount of shots it takes to down an enemy with a pistol upgraded, is the same, unless its fully upgraded. You MIGHT get a slightly higher chance to blow the head immediately, but I don't even know.

And even when you get it fully upgraded and it takes 1 maybe 2 less shots... well you get so much ammo anyway it doesn't matter..

- Larger Clip, and Reload speed is again useless.. we're talking 0.2 percent quicker here per upgrade.. At no point is that going be useful. Until again, it's fully upgraded, then it'll slightly help, but with how the maps are setup, and how slow the enemies are in most cases.. You can just kite them, group them up and throw a pipe bomb. Or shoot them down the numerous hallways in the game from afar, even with the pistol.

- The better weapons you can find laying around, are equal in power to the weapons you just stupidly wasted money on upgrading.. Infact I found the next best pistol, and shotgun before I fully upgraded my previous ones, and they are better in every way....

- This also means the money to buy parts for said weapons is also entirely useless.

------------

The food buffs are also pretty useless. Except maybe the health ones for Hardcore mode.

---------------

This means don't waste your money on upgrading anything ever, until you get the best weapon in the game. Then blow your money on upgrading it, with the customizable parts.

The starter weapons are worth upgrading especially if you're starting out on village of shadows difficulty which is similar to madhouse difficulty in re7.

I'm actually thankful for the upgrade ability.

I do agree though that the later weapons really do pack a punch.

Origineel geplaatst door Pseudolukian:
Played and beat the game on Hardcore today - M1911 is a ♥♥♥♥♥♥♥ godsend, man. It's way better than the LEMI with slightly less accuracy but you can definetly make up for it.
Damn. That's salt on the wound right there, lol. I thought I was being clever by only upgrading the LEMI so that in NG+ when I was handed it again I'd have a nice gun to fight off the attack with, along with the default shotgun as well.

Turns out you just start with your previous inventory anyway, or something.

I assumed the M1911 was just a slightly more powerful "lazy mans" pistol that you just held down left click to shoot rather than having to tap to fire each round. Now I really regret selling it pretty much as soon as I picked it up, lol. :mismile:

Oh well, at least there's always round two!

Three headshots? LEMI takes like 7-8 repeated headshots before they go down. It was taking like 120 handgun headshots to kill those big guys with the axe too. Argh. I bet he'd go down in half the time and ammo if I was using the M1911. ARGH.
I definitely miss RE4's system where each weapon...in particular the handguns....brought something unique to the table to keep them relevant regardless of damage output.
Origineel geplaatst door Greb:
Damn. That's salt on the wound right there, lol. I thought I was being clever by only upgrading the LEMI so that in NG+ when I was handed it again I'd have a nice gun to fight off the attack with, along with the default shotgun as well.

Turns out you just start with your previous inventory anyway, or something.

I assumed the M1911 was just a slightly more powerful "lazy mans" pistol that you just held down left click to shoot rather than having to tap to fire each round. Now I really regret selling it pretty much as soon as I picked it up, lol. :mismile:

Oh well, at least there's always round two!

Three headshots? LEMI takes like 7-8 repeated headshots before they go down. It was taking like 120 handgun headshots to kill those big guys with the axe too. Argh. I bet he'd go down in half the time and ammo if I was using the M1911. ARGH.

lol i didn't mean to sound like i was rubbing salt on your wound or anything.

I used the M1911 like a conventional pistol, honestly. The full auto didn't really come in hand too often (and it shoots slow, so there's that, too). The Sniper was my "chinese copy" of Moreau's revolver, learning how to use that thing in close quarters was satisfying, and the shotgun just felt like an all-general weapon for me.
Origineel geplaatst door Dust:
Origineel geplaatst door Holy Athena:
Larger Clip, and Reload speed is again useless.. we're talking 0.2 percent quicker here per upgrade.. At no point is that going be useful.

It's not 0.2 percent. The numbers are seconds. 2.4 -> 2.2 doesn't mean 0.2% faster, it means 0.2 seconds faster.

It does make a difference based on your playstyle.
Nah, realistically in a game like this unless you are aiming for time sensitive hyper optimized world record speedruns that kind of time different isn't going to be meaningful regardless of playstyle. If it were 0.4s then perhaps but 0.2s is definitely too insignificant to be relevant which is OP's point, differences are not significant enough to make many weapons meaningfully different for much of the first run.

As for people mentioning RE4 I enjoyed it and I like the weapon balance design, but it should also be pointed out that all of that was largely moot because the Red9 had such a high crit rate that it single-handedly violated the shoot in chest rule and completely outclassed all pistols due to ease of headshot instant kills if aim was decent. I do like the direction it was going with its weapons, though. It is a case of a good concept marred by bad balance.
Laatst bewerkt door Xengre; 8 mei 2021 om 20:44
Origineel geplaatst door Holy Athena:

I never played RE4.

That has nothing to do with the fact that whether or not you get free bullets for upgrading, doesn't remotely make it worthwhile, seeing as this game plays very differently in balance, and what not. (I have seen the gameplay of RE4).

That explains a lot. Don't look, just play the damn game, if you can run this game on your PC you can run an emulator of RE 4 if you don't want to spend money. RE 8 is just a slower paced RE 4. The vast majority of your complaints can be applied to RE 4.
Origineel geplaatst door Mediocre Ned:
Origineel geplaatst door Holy Athena:

I never played RE4.

That has nothing to do with the fact that whether or not you get free bullets for upgrading, doesn't remotely make it worthwhile, seeing as this game plays very differently in balance, and what not. (I have seen the gameplay of RE4).

That explains a lot. Don't look, just play the damn game, if you can run this game on your PC you can run an emulator of RE 4 if you don't want to spend money. RE 8 is just a slower paced RE 4. The vast majority of your complaints can be applied to RE 4.

wtfdidIjustread.jpg

literally can't even come up with anything else to say to that absolutely retarded response..
Laatst bewerkt door Holy Athena; 9 mei 2021 om 9:20
Origineel geplaatst door Holy Athena:
Origineel geplaatst door Mediocre Ned:

That explains a lot. Don't look, just play the damn game, if you can run this game on your PC you can run an emulator of RE 4 if you don't want to spend money. RE 8 is just a slower paced RE 4. The vast majority of your complaints can be applied to RE 4.

wtfdidIjustread.jpg

literally can't even come up with anything else to say to that absolutely retarded response..
Go play RE4 then come back with a valid opinion.
why would anyone run re4 on an emulator when there's been a pc port out for like a decade now?
Laatst bewerkt door brimstone; 9 mei 2021 om 9:34
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