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Couldn't they just have a timer with cutscenes and one without them in game?
IGT is not new to RE games, since forever they focus on raw gameplay time and ignore cutscenes and such, and it makes sense, you shouldn't be penalized on trying to speedrun to get either the achievement or for fun because you are watching a few cutscenes along the way as intermission or a short break.
Just picture it, you are in the pause menu to do something else and the timer is still counting like you are playing the game when you are actually not.
But there's no way I have spent 1.5 hour just looking at the inventory and shopping.
That's just few seconds.
Not counting the cutscenes is the only thing that makes sense I guess.
You mean from dying?
I died several times during the chase before entering the castle. Not sure if the game counts these deaths as time consumed or not, I remember in Re2 they used to count them?
Otherwise, don't think I replayed any long portion of the game so far.
Hmm. That might have eaten about 15 or 20 minutes out of these 5.2 hours I played. I will guess the remaining hour or so was cutscenes.
This is outright wrong. The timer does continue during cutscenes once you've started the game, even the introductory cinematic with the reading of the book.
What it doesn't count is time when the game is paused either by map, inventory or menu.