Resident Evil Village

Resident Evil Village

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el3mel1995 Jun 9, 2021 @ 1:10pm
Is the inside game timer wrong or something ?
Outside Steam it counts 5.2 hours of playtime, but inside the game it only counts 3 hours 37 minutes.
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Showing 1-15 of 15 comments
Xengre Jun 9, 2021 @ 1:15pm 
Being in the menus (main menu, ESC, tab, etc.) also count. This can bone people if they are trying to troubleshoot issues for a game they just got and have the main menu up or a configuration menu up before launching the actual core game running up their steam playtime and barring them from a refund. Stinks, yeah. Something to be aware of.
mldb88 Jun 9, 2021 @ 1:26pm 
The in-game timer also doesn't count cutscenes as part of the runtime for the sake of speedrun achievements and such.
el3mel1995 Jun 9, 2021 @ 1:30pm 
Hmm so the additional 1.5 hours are mostly cutscenes?

Couldn't they just have a timer with cutscenes and one without them in game?
Hadraziel Jun 9, 2021 @ 1:34pm 
I think it has to do with the speed of light changing your perception of time or something, read it up
Caffeinated Jun 9, 2021 @ 2:36pm 
Originally posted by el3mel1995:
Hmm so the additional 1.5 hours are mostly cutscenes?

Couldn't they just have a timer with cutscenes and one without them in game?

IGT is not new to RE games, since forever they focus on raw gameplay time and ignore cutscenes and such, and it makes sense, you shouldn't be penalized on trying to speedrun to get either the achievement or for fun because you are watching a few cutscenes along the way as intermission or a short break.

Just picture it, you are in the pause menu to do something else and the timer is still counting like you are playing the game when you are actually not.
Last edited by Caffeinated; Jun 9, 2021 @ 2:38pm
zab Jun 9, 2021 @ 4:16pm 
The in game timer doesn't count cutscenes, time on menus, inventory, reading notes, duke's store or the time between your death and your last save.
NewtypeXIV Jun 9, 2021 @ 6:33pm 
The in-game timer DOES count cutscenes in RE8, but it doesn't count time spent inside inventory or shopping. It's the opposite of previous RE games.
el3mel1995 Jun 9, 2021 @ 7:27pm 
Originally posted by NewtypeXIV:
The in-game timer DOES count cutscenes in RE8, but it doesn't count time spent inside inventory or shopping. It's the opposite of previous RE games.

But there's no way I have spent 1.5 hour just looking at the inventory and shopping.
zab Jun 9, 2021 @ 7:28pm 
Originally posted by el3mel1995:
Originally posted by NewtypeXIV:
The in-game timer DOES count cutscenes in RE8, but it doesn't count time spent inside inventory or shopping. It's the opposite of previous RE games.

But there's no way I have spent 1.5 hour just looking at the inventory and shopping.
what about the time the game takes to start up/loading screens
Doc Holiday Jun 9, 2021 @ 7:28pm 
Have you reloaded any saves?
el3mel1995 Jun 9, 2021 @ 7:34pm 
Originally posted by zab:
Originally posted by el3mel1995:

But there's no way I have spent 1.5 hour just looking at the inventory and shopping.
what about the time the game takes to start up/loading screens

That's just few seconds.

Not counting the cutscenes is the only thing that makes sense I guess.
el3mel1995 Jun 9, 2021 @ 7:36pm 
Originally posted by Doc Holiday:
Have you reloaded any saves?

You mean from dying?

I died several times during the chase before entering the castle. Not sure if the game counts these deaths as time consumed or not, I remember in Re2 they used to count them?

Otherwise, don't think I replayed any long portion of the game so far.
Last edited by el3mel1995; Jun 9, 2021 @ 7:37pm
zab Jun 9, 2021 @ 7:42pm 
Originally posted by el3mel1995:
Originally posted by Doc Holiday:
Have you reloaded any saves?

You mean from dying?

I died several times during the chase before entering the castle. Not sure if the game counts these deaths as time consumed or not, I remember in Re2 they used to count them?

Otherwise, don't think I replayed any long portion of the game so far.
when you die, the in game timer goes back to what it was in the last save
el3mel1995 Jun 9, 2021 @ 7:46pm 
Originally posted by zab:
Originally posted by el3mel1995:

You mean from dying?

I died several times during the chase before entering the castle. Not sure if the game counts these deaths as time consumed or not, I remember in Re2 they used to count them?

Otherwise, don't think I replayed any long portion of the game so far.
when you die, the in game timer goes back to what it was in the last save

Hmm. That might have eaten about 15 or 20 minutes out of these 5.2 hours I played. I will guess the remaining hour or so was cutscenes.
Obsidian Dragoon Jun 9, 2021 @ 8:28pm 
Originally posted by mldb88:
The in-game timer also doesn't count cutscenes as part of the runtime for the sake of speedrun achievements and such.

This is outright wrong. The timer does continue during cutscenes once you've started the game, even the introductory cinematic with the reading of the book.

What it doesn't count is time when the game is paused either by map, inventory or menu.
Last edited by Obsidian Dragoon; Jun 9, 2021 @ 8:29pm
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Date Posted: Jun 9, 2021 @ 1:10pm
Posts: 15