Resident Evil Village

Resident Evil Village

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i miss the zombies and actual horror setting
now we have fantasy monsters all over the place, a main protagonist who can take hits from creatures that literally punch down stone walls and massive 1 ton hammer blows, and a heavy emphasis on crafting massive amounts of ammo to deal with the nigh endless (sometimes literally endless) waves of bullet sponge monsters sprinting at you. the only thing "horror" about this game is the fact that ethan lacks any form of manuverability. remember when RE was about picking your targets wisely to conserve your precious limited ammo, and running around enemies you can actually see because it wasnt a first person perspective with an FOV of like 40 degrees? god those games were good.
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Showing 1-15 of 23 comments
Enola Gay May 20, 2021 @ 10:01pm 
The RE zombies haven't been actual zombies for a long time now.

Zombies are classified as being slow, they die when you hit their brain, and are dangerous in massive groups.

RE zombies don't die when you hit them in the head, they can be fast, and are very dangerous all by themselves. They might as well be called possessed humans for all the zombie characteristics they exhibit
Cxjey2025 May 20, 2021 @ 10:04pm 
We shall wait the RE9 end game. Maybe in dark urban warfare in europe..
Diablerie May 20, 2021 @ 10:12pm 
Nostalgia makes everything look better. This is compounded by the fond memories you have of playing those titles growing up. Now viewing something from the desensitized cynical eyes of an adult (or an older adult), of course everything made now automatically sucks by comparison. The games were nice yes, products of their time. People sometimes forget that capcom kept going back to that gameplay well one too many times until fans started looking for something different which is when RE 4 hit the scene in a timely manner. Once again, capcom went to that well too many times, mucking up the dish and had to shift once again.

My point is that it's nice to look back on old games in the series, but you can't keep milking that cow forever. You have to move forward and try to do things different. Admittedly this is hit or miss with Capcom, but I'd rather they try than to just keep doing the same stuff over and over.
Originally posted by Diablerie:
Nostalgia makes everything look better. This is compounded by the fond memories you have of playing those titles growing up. Now viewing something from the desensitized cynical eyes of an adult (or an older adult), of course everything made now automatically sucks by comparison. The games were nice yes, products of their time. People sometimes forget that capcom kept going back to that gameplay well one too many times until fans started looking for something different which is when RE 4 hit the scene in a timely manner. Once again, capcom went to that well too many times, mucking up the dish and had to shift once again.

My point is that it's nice to look back on old games in the series, but you can't keep milking that cow forever. You have to move forward and try to do things different. Admittedly this is hit or miss with Capcom, but I'd rather they try than to just keep doing the same stuff over and over.
they could have easilly kept milking that cow if they put some actual effort into it. the reason people were getting sick of RE by the 3rd game, is because it was literally the exact same game with the exact same enemies +/- a few, in the exact same map, going through the exact same areas and stupid pointless puzzles. it was not the zombies, or the campy b-movie feel that people got sick of, it was the exact same game being sold 3 times in a row.
Dragen May 21, 2021 @ 9:00am 
I played through the RE3 remake a few days before RE8 launched, and RE3r was infinitely better.
The only part of RE8 that's even remotely akin to Resident Evil in terms of style and ambience is Dollhouse.
chris100185 May 21, 2021 @ 9:01am 
You say that like this is a new thing. Code Veronica in 2000 was the last game to feature zombies as a primary enemy.
chris100185 May 21, 2021 @ 9:02am 
Originally posted by Dragen:
I played through the RE3 remake a few days before RE8 launched, and RE3r was infinitely better.
The only part of RE8 that's even remotely akin to Resident Evil in terms of style and ambience is Dollhouse.

I'd argue that the Dollhouse was one of the least RE moments in the franchise. That style of horror is hardly par for the course for this series, even in the classic games.
Doc Holiday May 21, 2021 @ 9:16am 
Originally posted by Chad "The King" Thundercock:
now we have fantasy monsters all over the place, a main protagonist who can take hits from creatures that literally punch down stone walls and massive 1 ton hammer blows, and a heavy emphasis on crafting massive amounts of ammo to deal with the nigh endless (sometimes literally endless) waves of bullet sponge monsters sprinting at you. the only thing "horror" about this game is the fact that ethan lacks any form of manuverability. remember when RE was about picking your targets wisely to conserve your precious limited ammo, and running around enemies you can actually see because it wasnt a first person perspective with an FOV of like 40 degrees? god those games were good.
Go make your own game then if you are so full of such nice ideas.
Jhea May 21, 2021 @ 9:17am 
RE 8 is a good game.
Zombies don't make this better.
It just doesn't matter if you call them zombies, runners, feminists or Nazis.
They are just obstacles to be overcome.

RE 2 wasn't a better game coz there were Zombies... heck, not even those zombies were zombies, just bioweapons...
bshock May 21, 2021 @ 9:22am 
Don't necessarily need zombies but I hate the bullet sponge enemies. I much rather prefer limited ammo and strategic placement of such than this unloading 10 rounds into fodder to dispatch.
Originally posted by Chad "The King" Thundercock:
now we have fantasy monsters all over the place, a main protagonist who can take hits from creatures that literally punch down stone walls and massive 1 ton hammer blows, and a heavy emphasis on crafting massive amounts of ammo to deal with the nigh endless (sometimes literally endless) waves of bullet sponge monsters sprinting at you. the only thing "horror" about this game is the fact that ethan lacks any form of manuverability. remember when RE was about picking your targets wisely to conserve your precious limited ammo, and running around enemies you can actually see because it wasnt a first person perspective with an FOV of like 40 degrees? god those games were good.
You sound like you have a skills problem, bruh.
Ice May 21, 2021 @ 10:05am 
Originally posted by Chad "The King" Thundercock:
now we have fantasy monsters all over the place, a main protagonist who can take hits from creatures that literally punch down stone walls and massive 1 ton hammer blows, and a heavy emphasis on crafting massive amounts of ammo to deal with the nigh endless (sometimes literally endless) waves of bullet sponge monsters sprinting at you. the only thing "horror" about this game is the fact that ethan lacks any form of manuverability. remember when RE was about picking your targets wisely to conserve your precious limited ammo, and running around enemies you can actually see because it wasnt a first person perspective with an FOV of like 40 degrees? god those games were good.
RE8 game truly is a Resident Evil game in every sense, despite there being werewolves(bioweapons with wolf DNA), Lady Dimitrescu is not a vampire but a person experimented with Cadou(a parasite infused with the mold). Her daughters are even less vampiric as there is nothing resembling bats but rather they were created with flesh eating flies In the story(if anything they are much closer to resempling mosquitoes than mythical vampires). Then there's Karl Heisenberg who many thought was some guy with telekinesis(that's wrong, he's much closer to Magneto from X-men with his power originating from his electric organs, he is able to create magnetic fields allowing him to control metals), as you can see Resident Evil is still much grounded in Sci-Fi rather than fantasy and myth.
Ice May 21, 2021 @ 10:06am 
Originally posted by chris100185:
Originally posted by Dragen:
I played through the RE3 remake a few days before RE8 launched, and RE3r was infinitely better.
The only part of RE8 that's even remotely akin to Resident Evil in terms of style and ambience is Dollhouse.

I'd argue that the Dollhouse was one of the least RE moments in the franchise. That style of horror is hardly par for the course for this series, even in the classic games.
And I would agree with this, it was more Silent Hill than RE.
Last edited by Ice; May 21, 2021 @ 10:15am
WhitePhantom May 21, 2021 @ 10:17am 
Originally posted by Chad "The King" Thundercock:
emember when RE was about picking your targets wisely to conserve your precious limited ammo

That was never actually a thing in Resident Evil. You always get more than enough ammo to blast anything that's in your way.
Maybe in the US version of RE1 where they removed autoaim and made it harder, but that was just to stop people finishing the game in a rental. The developers never intended for the game to be that difficult.
Winblows May 21, 2021 @ 10:25am 
re hasnt had an actual horror setting since re1
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Date Posted: May 20, 2021 @ 9:48pm
Posts: 23