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Zombies are classified as being slow, they die when you hit their brain, and are dangerous in massive groups.
RE zombies don't die when you hit them in the head, they can be fast, and are very dangerous all by themselves. They might as well be called possessed humans for all the zombie characteristics they exhibit
My point is that it's nice to look back on old games in the series, but you can't keep milking that cow forever. You have to move forward and try to do things different. Admittedly this is hit or miss with Capcom, but I'd rather they try than to just keep doing the same stuff over and over.
The only part of RE8 that's even remotely akin to Resident Evil in terms of style and ambience is Dollhouse.
I'd argue that the Dollhouse was one of the least RE moments in the franchise. That style of horror is hardly par for the course for this series, even in the classic games.
Zombies don't make this better.
It just doesn't matter if you call them zombies, runners, feminists or Nazis.
They are just obstacles to be overcome.
RE 2 wasn't a better game coz there were Zombies... heck, not even those zombies were zombies, just bioweapons...
That was never actually a thing in Resident Evil. You always get more than enough ammo to blast anything that's in your way.
Maybe in the US version of RE1 where they removed autoaim and made it harder, but that was just to stop people finishing the game in a rental. The developers never intended for the game to be that difficult.