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Unfortunately, I felt that the first part of the game (village + castle) to be the hardest parts of the game. After that it just gets easier and easier. I did my first play through on hardcore, and near the middle section, the difficulty of the game felt like "standard" difficulty on other RE games. I have some somewhat casual gamers who played the game on standard and they even felt that the game ended up being too easy at the end.
But honestly that and a few other key moments are some of the hardest sequences on the harder modes, so if or when you do get past it then you can rest easy knowing that you can probably do the rest.
Its an awkward difficulty spike. It gives you not much to work with and at worst, misrepresents what the game is actually gonna be like. Because outside of that initial village attack, the rest of the game is so easy you might as well be playing standard.
You do know the words "hardcore" and "difficulty" have meaning, right?
This was a perfectly constructed tutorial / introduction to the game, you're just bad... and it's okay. I was bad at the beginning of my hardcore play through too.
It took me over 2 hours, 30-40 deaths to get through it.
[Edit]: Simple video game logic. You never start off "good"... you have to "get good".
A good portion of the RE games pull this kind of opening though, throwing more at you than you can possibly handle. Original RE2 running through the streets before the police station, RE 4 with the Grenada village and Dr Salvador, RE 5’s opening segment, arguably the intro sequence of 6 but that feels more like an on rails action ride, you get the picture. The point of these segments is to quickly let it sink in that you aren’t supposed to kill every enemy, sometiemes the best tactic is to avoid and maneuver around as best you can. On standard sure you can get away with it in most of the newer games but past that? Resources are just too slim.
If it’s your first go, play standard. It may be easier but it’ll give you a good idea of what’s to come for harder difficulties. As someone who’s played a lot the older games, the opening segment itself is fine, the real problem is the inconsistent difficulty from there making not much else feel remotely threatening
chris100185: Notice I stated you "cannot" change difficulty via option menu...
I've played these games since they first released in the early 90's. All at their hardest difficulty. I'm giving remarks to an introductory design flaw. Not (I'm an Ub3r Lee7 GaM3r complaint.)
The first werewolf enemy encounter, not much helps in regards to well placed head shots. Takes more than 5 rounds which is practically all you get in the beginning with your introduction to a pistol. After that's completed, the NPC's get enormously aggressive before the player can collect an ordinary amount of supply to strategically figure out the endgame. I don't care that it's HARD. I care about the fact that the design is hard with no counter-measure. Simple as that. The designers literally locked the player in a room barricaded with nothing to add to their supply, and knife attacking with timed blocking does jack. When it comes to the actual survive the attack. I've done the 3+mins of killing 5 werewolves and hang mid-ladder on the top house. Nothing changed and no cut-scene kicked in. Done the flour dodge and run...and nothing. Then before you know it, I've scavenged all dropped and laid out supplies in the small village that's discovered.
This is a flawed mechanic with no work around, and funny said. No run-around. The NPC's can run faster than the player so either I'm listening to git gud replies by those who played normal difficulty. Because you'd know at a full health the npc's will outrun you on Hardcore.
if you die too often, the game will ask you if you want to lower the difficulty. it happend to me after i died 3 times
You claim you've played "these games" since the 90s, yet you're trying to play this one like a shooter and not a survival horror title. You quite literally never played any of the old games on the hardest setting successfully if you were trying to shoot everything/weren't mostly avoiding everything.
After practice I started realizing my source of pain were the damned arrows. Everything else was just "run the eff away and stagger when necessary."
EDIT: and blocking, utilizing the environment, obv.