Resident Evil Village

Resident Evil Village

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Doowah May 27, 2021 @ 11:08pm
Survive the attack - hardcore...
Capcom NEEDS to terminate whomever was the designer & the manager that signed off to this entry section of the game is an ♥♥♥♥♥♥♥. This is ridiculous, how is it this HARD for a 1st time entry to the very beginning of this product!?

I wouldn't hold a gripe about this if THIS game unlike the other RE titles. Would allow me to march forward with the ability to change my game difficulty mid-game. Instead, there's no option for this with Village. What the hell?

Can I get a "Amen"?
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Showing 1-15 of 36 comments
tap and die May 27, 2021 @ 11:12pm 
Lower the difficulty if the game is too hard for you on your first playthrough.
chris100185 May 27, 2021 @ 11:12pm 
So you're complaining that a difficulty mode called "hardcore" is hard?
butsixdotgov May 27, 2021 @ 11:25pm 
Lol no. I loved the sudden difficulty spike. It was tense and kept me running, which is exactly what that scene was meant to be.
Platapoop May 27, 2021 @ 11:56pm 
On your first playthrough, the siege is ridiculously difficulty because they give you almost nothing to work with. On your second run, you probably already know what steps to take to survive the almost 4 minute siege so it isn't that bad.

Unfortunately, I felt that the first part of the game (village + castle) to be the hardest parts of the game. After that it just gets easier and easier. I did my first play through on hardcore, and near the middle section, the difficulty of the game felt like "standard" difficulty on other RE games. I have some somewhat casual gamers who played the game on standard and they even felt that the game ended up being too easy at the end.
Last edited by Platapoop; May 27, 2021 @ 11:57pm
Stoibs May 28, 2021 @ 1:12am 
Heh, do yourself a favour and don't try it on VoS..

But honestly that and a few other key moments are some of the hardest sequences on the harder modes, so if or when you do get past it then you can rest easy knowing that you can probably do the rest.
The HentaiMan!! May 28, 2021 @ 5:00am 
He's right.
Its an awkward difficulty spike. It gives you not much to work with and at worst, misrepresents what the game is actually gonna be like. Because outside of that initial village attack, the rest of the game is so easy you might as well be playing standard.
King of Majula May 28, 2021 @ 5:07am 
Play fortnite, whiner
DeathScavenger May 28, 2021 @ 7:41am 
Is this your first Resident Evil game?
You do know the words "hardcore" and "difficulty" have meaning, right? :yawp: :dswilsonscared:


This was a perfectly constructed tutorial / introduction to the game, you're just bad... and it's okay. I was bad at the beginning of my hardcore play through too.
It took me over 2 hours, 30-40 deaths to get through it.


[Edit]: Simple video game logic. You never start off "good"... you have to "get good".
Last edited by DeathScavenger; May 28, 2021 @ 7:43am
Pretty sure all you have to do is survive for a certain amount of time - its do-able without firing a shot. git gud
Fyk0 May 28, 2021 @ 8:22am 
Hardcore for first run is pretty good difficulty overall. That first assault is hardest part of the game and it throws nothing like that later. It's one of the worst introductions into any game I have ever seen but after that the game is pretty good.
mldb88 May 28, 2021 @ 9:04am 
Originally posted by Fyk0:
Hardcore for first run is pretty good difficulty overall. That first assault is hardest part of the game and it throws nothing like that later. It's one of the worst introductions into any game I have ever seen but after that the game is pretty good.

A good portion of the RE games pull this kind of opening though, throwing more at you than you can possibly handle. Original RE2 running through the streets before the police station, RE 4 with the Grenada village and Dr Salvador, RE 5’s opening segment, arguably the intro sequence of 6 but that feels more like an on rails action ride, you get the picture. The point of these segments is to quickly let it sink in that you aren’t supposed to kill every enemy, sometiemes the best tactic is to avoid and maneuver around as best you can. On standard sure you can get away with it in most of the newer games but past that? Resources are just too slim.

If it’s your first go, play standard. It may be easier but it’ll give you a good idea of what’s to come for harder difficulties. As someone who’s played a lot the older games, the opening segment itself is fine, the real problem is the inconsistent difficulty from there making not much else feel remotely threatening
Doowah May 28, 2021 @ 9:19am 
OK so I've read every reply and with the exception of (vajina salad). None of YOU read the remarks I written in, full.

chris100185: Notice I stated you "cannot" change difficulty via option menu...

I've played these games since they first released in the early 90's. All at their hardest difficulty. I'm giving remarks to an introductory design flaw. Not (I'm an Ub3r Lee7 GaM3r complaint.)

The first werewolf enemy encounter, not much helps in regards to well placed head shots. Takes more than 5 rounds which is practically all you get in the beginning with your introduction to a pistol. After that's completed, the NPC's get enormously aggressive before the player can collect an ordinary amount of supply to strategically figure out the endgame. I don't care that it's HARD. I care about the fact that the design is hard with no counter-measure. Simple as that. The designers literally locked the player in a room barricaded with nothing to add to their supply, and knife attacking with timed blocking does jack. When it comes to the actual survive the attack. I've done the 3+mins of killing 5 werewolves and hang mid-ladder on the top house. Nothing changed and no cut-scene kicked in. Done the flour dodge and run...and nothing. Then before you know it, I've scavenged all dropped and laid out supplies in the small village that's discovered.

This is a flawed mechanic with no work around, and funny said. No run-around. The NPC's can run faster than the player so either I'm listening to git gud replies by those who played normal difficulty. Because you'd know at a full health the npc's will outrun you on Hardcore.
Last edited by Doowah; May 28, 2021 @ 9:22am
Originally posted by Matt:
OK so I've read every reply and with the exception of (vajina salad). None of YOU read the remarks I written in, full.

chris100185: Notice I stated you "cannot" change difficulty via option menu...

if you die too often, the game will ask you if you want to lower the difficulty. it happend to me after i died 3 times
Originally posted by Matt:
OK so I've read every reply and with the exception of (vajina salad). None of YOU read the remarks I written in, full.

chris100185: Notice I stated you "cannot" change difficulty via option menu...

I've played these games since they first released in the early 90's. All at their hardest difficulty. I'm giving remarks to an introductory design flaw. Not (I'm an Ub3r Lee7 GaM3r complaint.)

The first werewolf enemy encounter, not much helps in regards to well placed head shots. Takes more than 5 rounds which is practically all you get in the beginning with your introduction to a pistol. After that's completed, the NPC's get enormously aggressive before the player can collect an ordinary amount of supply to strategically figure out the endgame. I don't care that it's HARD. I care about the fact that the design is hard with no counter-measure. Simple as that. The designers literally locked the player in a room barricaded with nothing to add to their supply, and knife attacking with timed blocking does jack. When it comes to the actual survive the attack. I've done the 3+mins of killing 5 werewolves and hang mid-ladder on the top house. Nothing changed and no cut-scene kicked in. Done the flour dodge and run...and nothing. Then before you know it, I've scavenged all dropped and laid out supplies in the small village that's discovered.

This is a flawed mechanic with no work around, and funny said. No run-around. The NPC's can run faster than the player so either I'm listening to git gud replies by those who played normal difficulty. Because you'd know at a full health the npc's will outrun you on Hardcore.

You claim you've played "these games" since the 90s, yet you're trying to play this one like a shooter and not a survival horror title. You quite literally never played any of the old games on the hardest setting successfully if you were trying to shoot everything/weren't mostly avoiding everything.
Originally posted by Kuvakei:
"git gud" replies or seeking validation help no one. If you want a reliable strategy, I can offer one. You'll only need 2 well placed shots, maybe a few more to stun werewolves and run past them.
Hell, you don't even need good shots to stagger the lycans during the attack, even on VoS. hipshots from the shotty will do it every time.

After practice I started realizing my source of pain were the damned arrows. Everything else was just "run the eff away and stagger when necessary."
EDIT: and blocking, utilizing the environment, obv.
Last edited by Laughing With Salad; May 28, 2021 @ 9:54am
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Date Posted: May 27, 2021 @ 11:08pm
Posts: 36