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Sure the internet had a big go at fetishizing her, but I challenge anyone to look at ANY RE artwork section and not expect a wave of kinky drawings and cosplay photos.
I only think her character loses weight due to her being a non-threat, which contrasts very sharply with how menacingly the game is trying to present her to you.
Also true, ti's hard to take her seriously because of the memetic status. I mean it's kind of hard to take her seriously in general because she's not really your traditional 'RE style' enemy. Lady D isn't meant to be 'scary' in the traditional sense I don't think. It seems like a case of Capcom building the character and motivations first, then implementing the gameplay design after. She's similar to Jack early on in her motivations, kind of just toying with you playing cat and mouse, play with your food sort of thing. Jack did it more in the 'he's clearly crazy and this is just one giant game to him' type of way, while Lady D is more revel in your helplessness' type of thing enjoying watching you run in fear before she finally gets bored and goes in for the kill.
I think where Capcom went wrong here though is Lady D's motivations shift throughout the course of the section. Things get more and more personal as you kill the daughters. Storywise and in the cutscenes, this comes across AMAZINGLY, especially the scene where you watch from the window. The problem is her behavior and even most of her dialogue from what I remember stays very much the same every time you see her. She slowly walks after you, swipes if you get close, very slowly with a huge tell, you know the drill. What they probably SHOULD have done is modify how she interacts with the player as the section progresses. Have it start with her simply roaming and if she sees you gives slow pursuit how it is to start with. Then as her demeanor and motives shift more and more towards 'If I catch you, you'll wish you were dead' mode, have her actively track the player like X did in the remake, give her some kind of dash action if she catches you in a straight away where she can actually keep pace with you a little better, requiring you to juke in rooms with furniture to lose her in branching paths, give her a grab like Jack had which has a little bit of a windup to it but is more damaging if you do get caught, etc. This would have made her in game presence match the growing threat they were trying to portray with the game cinematics. You really don't feel that she's getting serious until the final confrontation.
i couldn't help but laugh every time he did his "ethan, ethan, ethaaaaaan" bit.
Mr. X could be outrun too, but at least he would sometimes throw you if you juked his punch and tried to run past him. He could also push you towards rooms that have zombies/lickers in them when trying to run away from him.
Pretty sure Ethan was slow in 7 and why Jack can catch up to him.