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然後遇到店面可以直接跳到原本就有的那些商店介面 不然直接右下角點開商店介面有點空虛
城鎮中也可以增加一些事件(比如遇到其他領主 然後他想付你錢讓你某場認輸)(弊賽?
又或者是你能帶著奴隸到處逛 然後去hotel? (當我沒說)
Load my game 3 days before Grand Venationes. I can open gladiator profiles, I can switch between rooms. I cannot open any shows or venationes. I cannot open the World Map. I cannot go to any markets. Click on any of these and nothing happens. I click on end turn.
I’m taken to the fighter selection screen for the Grand Venationes. I don’t know that scores are damage based, so I put in my Shield Tank gladiator.
First round I do the least damage. Second round I do a little better, one of the other gladiators dies, the other two are wounded. My tank is normal.
Third round I do the most damage, am slightly wounded, other two gladiators are crippled. This is looking bad for round four.
Round four, I’m alone at the intro. Fight starts and the other gladiators are mysteriously back and fighting but they all die in short order. I kill the werewolf and win.
Get a message talking about the winner will be announced in two days. Collect my reward.
Back at my arena offices and my advisor says the Grand Venationes are to take place in three days so I need to prepare. Wtf?
Three days later I select my tank again. End of round two I realize I forgot to close the last announcer dialog window and the match hangs before the results screen. Close the window and nothing happens. I can run around the arena and use abilities but the round won’t end, so I give up and reload the autosave.
Grand Venationes attempt 3. Use my tank again. Get very low damage in round one. In round 2 every other gladiator is killed and in round 3 the minotaur has his way with me since he apparently has unblockable attacks and basically unlimited stamina. We don’t even win because I didn’t do enough damage, despite having the only gladiator that actually survived. Reload the autosave. I hate save scumming but I feel like I got totally robbed.
Grand Venationes attempt four. At the end of round three every other gladiator is dead or crippled. I’m alone against the werewolf, and I ALMOST get him, but he gets a lucky hit... And KILLS my tank. No reward but hey we did the most damage so we’re selected for the big game. But my star tank is dead. Grrrrrr. Reload.
Grand Venationes attempt five. I select my highest level gladiator (23) a DPS archer. Get more damage in the first three rounds than all the other gladiators combined. Because I do so much damage so fast, all three live to the final match in various stages of wounded. Then all die in the first couple seconds of round four, and I’m alone again. Run out of stamina, but I get a lucky crit and kill wolf face with 33 hp remaining.
We win. We live. We get the reward (again, because I still have it from the FIRST time I won). And we’re hosting the big game.
Whew. Finally moving on with our lives. That was a disaster.
So far I’m really enjoying it, some ideas or things I found a bit off
jumping through markets is a bit annoying , I like the different locations but it’s a bit tedious.
Easier to read text and scroll tab, a lot of the colours are very similar
It would be great if you got some money just from a gladiator dying (atleast the audience got a show) also a kill theme and waiting in anticipation to see it the crowd wants your gladiator to die after a loss would be great
I’d love to see more in-depth house to house relations, maybe some dialogue friend or foe (bad relations possible hostile action I.e raids on your arena by other gladiator vice versa) Spartacus (tv show) style
I like training and moulding your gladiators, would be nice to have more avenues to do this like loaning a gladiator out for training or even loaning one to another house if you really need some money
Sending scouts for certain slaves with those attributes/roles
Able to buy another gladiator from another house (ofcourse for a high price)
Auction your own gladiator
Lastly, post losing a fight it would be awesome if you could bribe the audience to keep him alive or use influence (with the possibility of death regardless)
I think this game is on good track and most things are already getting worked on , keep up the great work!
1) At first glance, this appears to be a remake of "Domina", but with better graphics and an attempted "kingmaker" battle system. I think it is an interesting concept, but a lot more polish is needed and something needs to be added, because after only six hours I am bored. Many will say "the game is what you make of it", but the same could be said to someone playing D&D by themselves. I'm not sure about others, but I am not a fan of paying money only to be charge with making my purchase fun... it should be fun already. Have you considered multiplayer? Arena leader-boards? A more dynamic political aspect to the management system with your patrons/competitors? Something.
2) I feel like the combat AI needs to be polished. It is very annoying to see a level 5 goblin with a slingshot, destroy a level 8 gladiator in full armor because the gladiator (set on aggressive/Initiative) will just dance around the goblin while being pelted with what I can only assume is rocks. I feel as though aggressive combatants should go all-out attacks. Cautions combatants should be 50/50. Defensive should be 100% (or at least mostly) blocking.
3) Why are there three market places? Perhaps I am not very observant, but it appears that they sell the same stuff. I would suggest having a single market place. Or, if you really want three separate market places, add something to them. Maybe you can only visit one a day, and each market sells unique items; so the player has to gamble where to visit. Maybe procuring from one vendor builds relations with a shop owner (and it's patrons, such as other arena owners), while decreasing influence with other markets and their patrons. Anything that is more than forcing me to click on three different markets for no reason other than "Hey, look what my graphic designer built; cool right"?
4) Not that it matters much, but I noticed that 3/4 of the gladiators are female. I cannot tell if 1) this is a dystopian universe that thrives on selling/killing women. 2) A feminist agenda making it clear that women are better than men. 3) I am just lucky enough to have almost all women gladiators in my cells and at the slave markets. All three scenarios are weird.
5) The intro to fights. Why...why do we have the camera zooming through a town that we never get to explore and have zero reason to care about? I think if less time and effort was spent on irrelevant bits like that, and put into the core game, we would have a slightly better product to start with.
Final Thoughts: This is a poor remake of "Domina" with much better graphics. This game has potential, but at this point I am very sad I spent money on this. Yes, I understand that this is Early Access.. but "Oxygen not Included", "SCUM" and countless other games had a more substance in their Early Access versions. Pressure is additionally hard since this game's concept has practically already been done before. I really hope this game succeeds, but I think I will wait a year before trying it again.
A bit harsh but there are some good points here.
1) I’m not sure this is a fair comparison, I got bored of Domina fairly quickly. Plus Domina is finished, this is EA. Blackthorn is still at the “polish the mechanics” phase, adding more “stuff” is secondary and easy by comparison.
2) I agree with this and have made the point elsewhere. AI needs to scale with level.
3) Devs have already recognized that the current marketplace is broken, more just a proof of concept. I’m confident they’ll improve it before release, for now it suits it’s purpose, in that you can buy and sell slaves and gear there. I would say it meets the minimum requirement.
4) I think this is RNG. I have maybe one or two more females, but both of my starting gladiators were female so I started off unbalanced. It’s a pretty even 50/50 split on scouted slaves to build.
5) Yep, 100% agree here. Kill the stadium intro cameras. It’s pretty pointless. We don’t need a tour. Just get us to the action.
I’m willing to give this one a chance. They’ve been very active with updates and very open to suggestions from the community. I hate buying EA when I don’t feel like I have a voice other than to hunt for bugs, the degree of the devs responsiveness to the community is something I took into account when I decided to buy the game.
I think they’re doing all the right things so far, and I’m looking forward to seeing this one grow.
To clarify, what I mean by this is that a level 25 gladiator shouldn’t just be better than a level 1 because they have better stats, better skills, better gear... but because they make smarter decisions. Right now they get better, but they don’t get smarter. All that experience should count for something.
TL;DR
- Game has potential
- Needs to fix bugs in combat (controlled character should also automatically attack, instead of stand still and not do anything just because you control it)
- Needs a fast and reliable way of making money within the game like a Pit fight, or reduce the money it takes to maintain a ludus??
- Why do slaves cost so much to maintain? And why do they leave your service once you go into debt? They aren't your hired employees... they are your SLAVES hello? They shouldn't run off once you can't "pay them"...
- I can't choose which slaves I want to send into a fight?! The game keeps choosing my highest level slaves regardless of whether they are injured or have low health... I can't switch them out... why?
- Fights are too RNG dependent in terms of how strong opponents are.
- Slaves have too much RNG when you purchase them. (Should show traits like Loyal or Fearful, etc. BEFORE purchase).
- Finally if a slave can no longer fight due to permanent injury, or has a bad trait, or just doesn't please me in any way... I SHOULD BE ABLE TO SELL MY SLAVES! WHY CAN'T I SELL THEM? They get stuck on my hands and I have to pay to feed them if they are useless?
Rating right now: 4/10
Firstly, Gladiatorial management of a ludus is almost it's own genre now... even has multiple phone apps that does the same thing, and I love it. I love this genre and have played every game in this genre both on the phone and on the PC (Well every one that's worth mentioning... I don't play games where it's clearly spam and little effort has been put into it). Domina is currently my favorite one, Mortal Glory is quite fun, and when I saw this game, of course I wanted to try it!
This game has great potential in that it has an enjoyable degree of graphics and interaction with the gladiators. Perhaps it could even simulate other aspects of the gladiators' life like sex with patrician women, or other random events! But at the current moment since this game is still being developed the key focus is combat.
My first point and major complaint is the controls of combat feels really wonky. There's no way to rotate the camera around the battlefield which means that if an enemy is hiding behind a pole or something obstructs the view of that enemy you can't even click on them to fight or target abilities.
I absolutely HATE the fact that if you start a fight at least ONE of your gladiators is completely useless and stands completely still, UNLESS you pause the game immediately at the start of the fight, click on it, then give it a command to attack an enemy. I understand this is to help the player "auto select" a unit to control at the beginning, but in practice it is just one unit that doesn't move at the start of the fight unless you specifically give it commands, and this means your gladiators will have one lagging behind the rest, making the initial charge unfairly one sided in the enemy's favor since your one selected gladiator will always go a bit later than everyone else. PLEASE let there be an option to give ALL gladiators full autonomy so I won't have to control that one guy to tell him to get in there and fight!
Another point I want to make on the same issue is that these gladiators can't be selected multiples of at a time... why not? In all top down RTS games you can drag your mouse over your units and select multiple units and give them the same commands like attack the same target... but in this game you have to select each individual gladiator and tell it to attack a target and this can take a while so you have to pause the game... this really spoils it for me... I want to be able to drag a box around my characters and tell them to focus down a big threat on the enemy team.
The game starts off giving you some coin and then tells you the only way to make more money is by winning fights but you start with 2 gladiators that are "untrained" but really they are actually the only chance and hope you have of having any gladiators even remotely capable... they are random so you can't select what they are and what skills they get, etc... and most likely they die in the first fight. After that you can mostly only recruit really really fresh slaves who don't know how to fight, OR expensive slaves that do know how to fight but costs a ridiculous amount of money... regardless you're stuck with two bad choices...
If you choose the cheap slaves and train them up... that takes time which costs a lot of money and you actually need to IMMEDIATELY start making money or you will burn out your money and lose the game.
If you choose the expensive slaves there's also the problem of not getting a slave with the right personality/traits and sometimes that really costs you, like if you get a fearful slave who runs for his or her life at the first sight of their own blood... that's a sad waste of money, but you can't see that trait until you buy a slave... Why can't we see that trait BEFORE we buy a slave???
All of this adds to the problem of money being a major issue for enjoying the game... I get that the game has a story and the story is that you're poor and you're just starting out and you have a bad reputation, OK, I get it, but this story is costing the potential of this game and making this game UNENJOYABLE. Give us a nonstory start? Like instead of starting the game with story mode, can we just play the game normally without all this crap about not having money, can't do this, can't do that... etc.?
The COST of slave upkeep is ridiculous! And they leave me when I'm broke? This sounds like minimum wage employees... not slaves... get it right! I don't have to PAY my slaves... they are SLAVES, they are owned property! I can choose to feed them or not to... AND on top of that, it would make the game more interesting if you actually added that aspect where you can choose how cheap or expensive their diet is. Currently these "slaves" are like contractors who break contract the moment you can't pay them.
Since fights are THE ONLY way to make money in the early game because of this frustrating story decision... give us a fighting Pit where we can make some quick money? In the time of gladiators they had fighting pits where you can just have slaves fight to the death and make some good coin if you win, or if you win your bets.
Another thing is why can't we switch or choose which gladiators we send into a match? It seems every fight is determined for us by the AI who we are sending... it doesn't matter if the gladiator has an injury, has low hp, or ISN"T WHAT WE WANT TO SEND INTO THE FIGHT, we get no choice in the matter... I could have 10 gladiators, and the game will force me to send in my "top 2-4" gladiators every single time, and I can't switch them out with other gladiators... this HAS to be a bug, because what's the point of owning gladiators to manage if you can't MANAGE them?
The Fights are waaaay random... I have gladiators who panic and stop fighting while they have really high HP... even when they don't have the trait of low willpower... what is this nonsense? Also, if they run long enough and recover their sanity back... they stand there like an idiot and don't get back into the fight unless I select him or her and target an enemy... and since the CAMERA can't be controlled in any way shape or form, sometimes the crying idiot runs off my screen and I can't select him or her to fight again and they just stand there and let the enemy chop them into pieces... COME ON...
Give us ways to drill our Gladiators to help toughen their mindsets or something... OR just beat the ♥♥♥♥ out of them so they know what's good for them... (literally what they did with slaves back then).
IF a slave runs away, there should be a way to send slave catchers/hunters out to find them. Runaway slaves usually had a bounty placed on them... add this... or don't have slaves run away at all. Otherwise the guards serving to keep slaves from running away is just an arbitrary way to make MONEY harder to get in this game and the game less enjoyable.
Finally we should be able to see everything about a slave at the market before we buy them... otherwise buying slaves is too much of a risk in the beginning when we have no money to play around with... we buy a slave who is high leveled but he is afraid of combat and will run away scared in the middle of a fight, and that's GG, end of the game, because we lost all that money buying an expensive slave and he/she can't even fight.
AND... I need to SELL my slaves too! Why can't I sell my slaves?!
Right now as of 3/5/2020, this game is only a 4/10 for me. But it could have a lot better potential... too often developers spend time and money on things that aren't important like graphics and cinematics when the actual gameplay isn't even working properly... WORK ON THE UI, WORK ON THE GAME!
Also on injuries, maybe adding perminate ones like losing an eye or having an arm severed. yes this would limit the character and in some cases be a death sentence but it would again make you worry about whats best for your arena rather than whats best for your gladiator. This and possibly more traits that could positively or negatively effect your gladiator.
The other thing I would like to see is the option to slow down the start of the spring games and grand games. I like that there is a timeline so that you shouldn't just puts around and you should focus on a team of 4 to get you through both the games. To me that makes it feel less like an arena management game and more like make 4 gladiators really powerful so that you can complete the game. There should be an option to slow injury healing rates so that you need to build a complete arena of gladiators rather than just the 4 main ones as well as the start time for the spring games and grand games more spread out. This would give you time to build a solid arena and if one of your gladiators die it wouldn't feel so detrimental as you can just buy more slaves and you have more options built.
I also up until this morning did not know you can send out gladiators without going yourself to a game and this would have helped me in building more that just the main 4 guys.
I also love the idea of leagues mentioned by another poster. So that your low level gladiators don't have to just sit in the training room the entire time to level up. that they to can get some fights in with gladiators around their level and experience.
One other thing and so far has not been an issue but going to the black market taking an entire day away seems a bit much to a game that already feels like you are on a time crunch. I feel like visiting the market should not waste an entire day as it already uses the resource of your money. Time is a valuable resource in this game as it should be.
The best part about this is that randomness of each gladiator. That part I really enjoy it makes it feel real. you wouldn't just go out and buy a person who had the perfect set of skills and roles/genre because you can choose them. You are most often given options and must make the best of what you are given. and this gives some difficulty as well as options for really working with the limited resources you have to build a great arena that your father destroyed with his poor descisions.
I know this was a lot to read but I love this game. It is exactly what I was looking for. Thank you for the hard work and amazing game!
You can sell slaves and switch out which ones you send to a fight. Took me a few fights to figure it out but you have to deselect them using right click and then drag in a new slave. I think there should be the option to just drag and drop the new slave into the place you want but you have to remove them from the slot first by right licking then drag the new slave and in the market you can click on the helmet icon in the right hand side of the screen and then sell your slaves from there. Anyway I hope that helps. Also I don't believe you are paying them a salary but you do have to feed them and give them food and shelter or they will die so that's the whole point of them running away if you can't feed them or house them. Anyway best of luck.
The parts I enjoy most -
Designing gladiators, testing them out in the arena
the fighting
managing the ludus
The parts I do not enjoy -
- The long tournaments that have OP opponents in them where you will end up losing the last fight because your level 12 dudes (and everyone else) ended up facing a level 22
- The challenges that come to your arena and offer no gold or favor and are often OP to your dudes
- bugs (but I expect that to pass)
- the animations are chonky
- the interface is not explanatory at times
Suggs -
- Need some civilian clothing for the feebs that do housework
- Need to have some low level arenas after you level up for your low level feebs you recruit
- "new points" alert needs to go away once you've viewed a gladiator
---------------
In general I expect a moderate amount of frustration. The game is well done, but it's demanding and takes some real thinking about to get through it.
I like it, and I think it's at the right point difficulty wise. The people who post that it's too hard - I was there a few hours ago. I learned, and they will too.