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[Baking] Baiking failed (Ambient occlusion Map from Mesh]
Internal error. Please send a bug report to bugs@sbstance.com
I will write here if I will have any changes.
The problem is solved!
why substance now dont support the GTX 900 series? all the raytracing bakings now need DXR or RTX only and those are GTX 1000 and RTX 2000 series only