Substance Painter 2020
Ambient Occlusion doesn't work
It is strange but after the last update I can't bake any AO map(. Painter just ignore it when bakes other maps.
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Jerc  [Разработчик] 5 мая. 2020 г. в 8:06 
Does it bake black? Could you try again with the new update that came out today?
Thank you for the support. I will try again when it come out. Right now I tried it again, but no, baking just loose this step.
In message:
[Baking] Baiking failed (Ambient occlusion Map from Mesh]
Internal error. Please send a bug report to bugs@sbstance.com

I will write here if I will have any changes.
Отредактировано Amplion; 5 мая. 2020 г. в 10:45
Автор темы посчитал это сообщение ответом на свой вопрос.
edit->settings->general-> turn off "enable gpu raytracing"
Хайль Кошка, тысяча благодарностей! Помогло!

The problem is solved!
but by doing that SP start baking CPU only, and even a 2k bake of AO can make a lot of unnecesary cpu heat and a 100% usage.
why substance now dont support the GTX 900 series? all the raytracing bakings now need DXR or RTX only and those are GTX 1000 and RTX 2000 series only
Отредактировано Maxximo; 21 мая. 2020 г. в 23:34
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Дата создания: 3 мая. 2020 г. в 23:38
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