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What a cool ideas! We will still want to add any new furniture or content in updates as well, as we did with HF1 :D
We are already working and have even shown on discord what is coming up 👀
Any ideas or suggestions can be posted here, on Discord, or on Canny, which was created as our interactive map for players. Feel free ^^
Oh weeey! Thank you for your hard work. I LOVE HF and HF2 C:
Also thank you Angel and CyberDiva for your answers :>
*** The ability to build basements in story mode *** Please!!!!!!!!!!!!!
The ability to erase grass in story mode so that it stops poking into floors and walls in my house additions.
In story mode, the ability to erase trees from neighbors' yards or at least move the thing or chop off the limb so that it stops poking its leaves into my second-story walls.
The ability to sell a roof that you place in story mode. I am having much trouble trying to place roofing on houses. It always ends up being way off from where I place it. I am unsure if it is me doing this or if the roofing system is buggy. I finally gave up on roofing and started putting flat brick ceilings with no roofs on my house additions because I cannot get the roof system to place properly.
Furnishings for (Please gods no cheesy stuff!):
Hammocks
Pools
Cyberpunk
Steampunk
Gothic
Victorian Age / Gilded Age
Farmhouse
Would also really, really appreciate being able to place any object in the world in Sandbox mode. Found out I could only place down a coat if I actually had a hook for it to latch onto. Just...let me place the coat in the world, I'm gonna move it manually anyway.
Lastly, Resizing Objects should ignore needing to be placed on a valid surface. Like if I have a column placed manually through a wall - I can't resize the column unless I move it onto a surface where it's green/valid.
Given the lack of choices you would think it would be easy to find a window that would fit in the existing hole that was just made by selling the previous window, but instead you have to take the building block tool and measure out how many up and how many across so you can then find the right window or combination of windows to fill in. Similarly to how you have to do this with doorways and garage doors.
The ability to switch to a tape-measure to get on center for walls, light fixtures, and various flooring layouts before you put up your walls or windows would be a novel concept.
There seems to be some minor controversy over the ability to assemble items while flipping a house. What if you placed it back into Story Mode BUT gave the user the ability to turn the mode on or off so that they were not required to do the assembly if they did not wish to do so? You could incorporate the boxes from the Assembly Mode into an assembly process in Story Mode. This would prevent you from having to add extra items to the game itself but would be a good compromise of sorts for all players.