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ITEMS & ITEM FEATURES
Oh, so couches are the "secret weapon" :D? That kind of explains why I just sold the "Seaside Cottage" with a 6 figure profit, I put 4 couches and 3 armhcairs in it :D. I think in HF1 is was beds, making every room a bedroom, right ;)?
I sold my first house for a 30k profit, Sunny Bungalow. i just cleaned, changed walls (opened up the hallway and kitchen to an open floor plan), changed how walls looked, got rid of the fireplace, decorated, and sold off most of the stuff in the house. No extra buildings.
Perhaps the room count going up is what helped? Next tests...cut the house into tiny tiny rooms. Or add tons of doors.
First of all, just like in the first game, the price of the furniture that you put in should be comparable with what's already there. Find out how much the included furniture will be worth when new (use the copy tool to find the item in store). The stuff you replace it with should be similarly priced - go too much under or over the "expected price" and you will earn less.
Secondly, unlike HF1, HF2 does not use room tags. Which, on one hand, is a good thing, because you can put anything anywhere you want. On the other hand, the game doesn't know what rooms are in the house anymore, and you can't use buyer preferences to please them and get a higher offer.
However, the furniture and finishes are still divided into categories. So maybe it's the number of categories used that matters? For instance, a dining table and a desk are in different categories, so if you use both you will get more money. Or if you have both a bath and a shower, and it doesn't matter whether they are in the same room or different ones.
So far, I have only flipped the Lavender House and the Blue Bungalow (the two cheapest homes). 26K profit on the first, and 16K on the second. Not sure how this compares to what other players got. Maybe Lavender House is more profitable because of the kitchen and the corridor? In other words, because it has more rooms.
Farming simulator would be a good example of adequate market simulation conditions by month and tracking expenses and profits.