DEATH STRANDING

DEATH STRANDING

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Newbell Dec 18, 2020 @ 4:51am
Waiting for others to build roads
Hi!
I am playing since last week and I played a lot. But I have almost no contributions from others in terms of roads or zip-lines. If I stop playing for a week (or 2), is it possible that I could find my world a little more constructed? I dont want to get it all done, but I also dont want to be the only one contributing.
Thanks :)
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Showing 1-15 of 28 comments
Bandy Dec 18, 2020 @ 5:03am 
I don't think waiting will make a difference, but not sure how the server works. The system (or at least inspiration for it) seems very similar to Dark Souls and the soap stone signs, so perhaps use nodes and a timer for player-added content that when time runs out it disappears, so it will not be additive and clutter.

Just my perspective, not meaning to take this in an unexpected direction. My friend and I are playing with sharing off, just to avoid the annoying signage on an otherwise beautiful landscape. We are not too far along but so far enjoy the challenge of building and using what you bring into the zone. That said, I still often see 'contributions' from others but I have suspicions these are game generated from 'fake' game-generated players (the names are just 'off' to me). Maybe on next play thru I will turn sharing on.
Newbell Dec 18, 2020 @ 5:30am 
Originally posted by Bandy:
I don't think waiting will make a difference, but not sure how the server works. The system (or at least inspiration for it) seems very similar to Dark Souls and the soap stone signs, so perhaps use nodes and a timer for player-added content that when time runs out it disappears, so it will not be additive and clutter.

Just my perspective, not meaning to take this in an unexpected direction. My friend and I are playing with sharing off, just to avoid the annoying signage on an otherwise beautiful landscape. We are not too far along but so far enjoy the challenge of building and using what you bring into the zone. That said, I still often see 'contributions' from others but I have suspicions these are game generated from 'fake' game-generated players (the names are just 'off' to me). Maybe on next play thru I will turn sharing on.
Can you play in the same server than a friend?
I don't think it could work as you say, because in that case, if today I have builded a road, maybe tomorrow dissapears?
ldalen Dec 18, 2020 @ 5:35am 
I think you have to build it all the first time. (A lot of material may be contributed to areas... but you have to build... toward the end, its mainly you) I only had one road piece built when I started... wouldnt wait for anyone... actually can be relaxing/fun building it (spent most of my 130 hrs building roads) ;)
Arael Dec 18, 2020 @ 5:45am 
Open the map and check on each road flag points, it shows you how much has been pre-contributed so you can finish the rest.

After all, it's still a solo player game so don't expect the road to appear out of nowhere.

It also makes sense, as the road also works as a checkpoint for maps and new area progression, event triggering, etc..., so eventually, you'll have to work on that. Or just play hard core and go around with no road.
Last edited by Arael; Dec 18, 2020 @ 5:46am
Newbell Dec 18, 2020 @ 5:46am 
Originally posted by ldalen:
I think you have to build it all the first time. (A lot of material may be contributed to areas... but you have to build... toward the end, its mainly you) I only had one road piece built when I started... wouldnt wait for anyone... actually can be relaxing/fun building it (spent most of my 130 hrs building roads) ;)
I really liked to build what i did. But there is a lot to do. Is insane to do it alone.
Phoenix Dec 18, 2020 @ 6:13am 
Originally posted by Newbell:
Originally posted by ldalen:
I think you have to build it all the first time. (A lot of material may be contributed to areas... but you have to build... toward the end, its mainly you) I only had one road piece built when I started... wouldnt wait for anyone... actually can be relaxing/fun building it (spent most of my 130 hrs building roads) ;)
I really liked to build what i did. But there is a lot to do. Is insane to do it alone.

I'm not sure how ziplines sharing system works.

But for the roads, there seems to be a clear repeating pattern. You can find and see all existing auto-pavers in any area right from the start, because they are not tied to your progression, like receiving any specific equipment etc.
But the key point is this:
if you still haven't connected map area where AP is located, to the chiral network, the AP won't be ever filled with any resources. I guess, at that time, it simply isn't considered shared. You can still build the corresponding road part from scratch, though it often would take crazy amount of resources.

But as soon as you connect area to the net, you'll almost immediately notice that corresponding APs get supplied with resources by players. I guess that's simply the moment when the game starts actual AP "sharing". I think you still have to FINISH all the roads yourself, but you will start with APs filled for about 2/3 or 3/4 of their capacity. That makes the task much easier. I think that's the intended mechanic they implemented, it's just different from other structures.
Last edited by Phoenix; Dec 18, 2020 @ 6:14am
Arael Dec 18, 2020 @ 6:28am 
Originally posted by Phoenix:
Originally posted by Newbell:
I really liked to build what i did. But there is a lot to do. Is insane to do it alone.

But the key point is this:
if you still haven't connected map area where AP is located, to the chiral network, the AP won't be ever filled with any resources. I guess, at that time, it simply isn't considered shared. You can still build the corresponding road part from scratch, though it often would take crazy amount of resources.

Yea I think it's because the internet/power/chiral line is literally the road, between each knot and city =)))))))))

that's why your vehicle gets energy charged while driving in the middle of the road, and visiting an unlinked knot won't do much since they have no physical link for internet access :P



Last edited by Arael; Dec 18, 2020 @ 6:34am
Jot Dec 18, 2020 @ 7:08am 
Adding to what others said, once you add the area to the chiral network, the system contributes approximately half the material. The rest you have to pitch in. Once you have enough Strand level, you can request for material contributions on the network and if someone picks up on it then they'll contribute what they can.

Also note, your best source of materials is not the open world but the stations. The "Retrieve Material" function that they have. Most places have plenty to take from. After a certain point in the game, I'd say midway?, getting materials is very easy. You just need to do deliveries of the specific material (usually they are about 800+ deliveries) and you can retrieve it from the station you delivered to right away. Only thing you do need to farm is Chiral Crystals.
Newbell Dec 18, 2020 @ 7:10am 
Originally posted by Arael:
Originally posted by Phoenix:

But the key point is this:
if you still haven't connected map area where AP is located, to the chiral network, the AP won't be ever filled with any resources. I guess, at that time, it simply isn't considered shared. You can still build the corresponding road part from scratch, though it often would take crazy amount of resources.

Yea I think it's because the internet/power/chiral line is literally the road, between each knot and city =)))))))))

that's why your vehicle gets energy charged while driving in the middle of the road, and visiting an unlinked knot won't do much since they have no physical link for internet access :P
I have lot of map areas connected but with 0 resources. When I started the game there were some that have some materials, but right now almost everything is 0.
Boudicia Dark Dec 18, 2020 @ 7:46am 
Adding to all the great info, increasing your strand connections (to other players) seems to really help. Every so often though, you should go through those contacts and just dump those that have not logged in in X amount of time (you determine how long that is, I dump people that have not logged in in 3 or 4 weeks, I figure they're done). :dscheer::commandervideo:
will it change anything if you beg with signs ?
Boudicia Dark Dec 18, 2020 @ 8:05am 
Originally posted by Ģ◊иŽФ⚡∀mηЯΛ¥:
will it change anything if you beg with signs ?
Well maybe! Doesnt hurt to try anyway :dssmile::commandervideo:
Newbell Dec 18, 2020 @ 8:12am 
Originally posted by Boudicia:
Adding to all the great info, increasing your strand connections (to other players) seems to really help. Every so often though, you should go through those contacts and just dump those that have not logged in in X amount of time (you determine how long that is, I dump people that have not logged in in 3 or 4 weeks, I figure they're done). :dscheer::commandervideo:
I dont really know how it works. I take the ones with more likes. But I can change all of them and put others but I can not see new items or roads.
Berghain Dec 18, 2020 @ 8:30am 
I'm not entirely sure how roads work.
Back when I started playing this PC release on day 1, I took a long time in and around the first area of the game. When I finally moved on to Lake Knot City, that entire highway there was already built by people, way up far until the Craftsman. From there I had to mostly finish them myself.
Meanwhile and on contrast of this, a very small section of the road in front of the area of Distribution Center North of Mountain Knot City was built by someone after spending a lot of time in that area.
After I finished the game 4 months ago, there was no difference at all between that entire section of Distribution Center North of Mountain Knot City to Mountain Knot City itself, and yesterday when coming back to the game to see the CP77 update the numbers of materials needed to build the roads didn't even change between all this time I hadn't played.
I had to put in a LOT of materials to complete it yesterday. So I have no idea to what extent the game counts roads as a cooperative action, and when it appears to sort of 'lock out' contribution from others. If that's even a thing!
Newbell Dec 18, 2020 @ 9:20am 
Originally posted by Berghain:
I'm not entirely sure how roads work.
Back when I started playing this PC release on day 1, I took a long time in and around the first area of the game. When I finally moved on to Lake Knot City, that entire highway there was already built by people, way up far until the Craftsman. From there I had to mostly finish them myself.
Meanwhile and on contrast of this, a very small section of the road in front of the area of Distribution Center North of Mountain Knot City was built by someone after spending a lot of time in that area.
After I finished the game 4 months ago, there was no difference at all between that entire section of Distribution Center North of Mountain Knot City to Mountain Knot City itself, and yesterday when coming back to the game to see the CP77 update the numbers of materials needed to build the roads didn't even change between all this time I hadn't played.
I had to put in a LOT of materials to complete it yesterday. So I have no idea to what extent the game counts roads as a cooperative action, and when it appears to sort of 'lock out' contribution from others. If that's even a thing!
Lot of thanks. I am thinking that in reality it doesnt work. The game just place some random materials and asigned to random users. Because I see no difference chanching my contracts, waiting time, or anything. Right now, in all my roads, no one contributes. And I have contracts with people with more than 1 milion likes. I guessed I should have almost everything builded.
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Date Posted: Dec 18, 2020 @ 4:51am
Posts: 28