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翻訳の問題を報告
If you want to finish all roads off the bat just use a trainer, it will finish all roads with only 1 item.
I did it on my second play through. Was it cheating? Yes but its solo and the game is more story based then action so its no biggie.
Running the game longer causes the issue more often because more things are being loaded in and no everything is removed, so it slowly increases the used memory within the allocated memory until it basically does an overflow and starts removing things to make space.
Once you go past the like 2-4 GB Video RAM + the base RAM the game uses, having more ram doesn't matter. So 8, 16, 32, 64, 128 GB ram are all the same to the game.
Think of it like this:
You have 128 GB ram:
Assuming the game sets aside 6 GB (it isn't 6 GB, we are just using 6GB as an example) of that ram. You have 122 GB of RAM left, but the game doesn't care. It is only going to use the 6GB of ram it set aside. If you have 64 GB of RAM, it is still going to set aside 6GB of ram. (The game will start at about 1 GB of ram set aside) If you have 8 GB of ram, the game is still only going to set aside 6 GB of ram. So as long as you have enough ram, the game will always set aside the same amount of ram no matter how much you have. Think of it like having a small party balloon inside a room. No matter what room you take it into, so long as the room is big enough, the balloon will take up the same amount of space.
Now, with that 6 GB of ram, the game uses a certain amount of it for essential functions. This will never change. Then, the game allocates x amount of RAM for game objects (this will make more sense to devs, but you can think of it as every item (ground, cargo, enemies, etc.) uses up RAM). As you go around the game and game objects are loaded into RAM, it starts to fill out that GB of ram. Each object takes the same amount of space regardless of what it is in order to make calculations easier.
Now, what happens when you have a party balloon and start to fill it up with air? It expands, right? And you put in more air so it expands more, then more, then eventually it bursts. Similarly, there is a limit: the amount of allocated RAM is limited, so eventually, if you have enough game objects, the RAM will fill. So what happens then? Well, the game will expand the RAM used... up to a limit. I believe it was 2 GB for Minecraft, for example. You had to set a specific parameter to make minecraft use more RAM. It is similar here except you can't set the limit because it has to be the same for every player due to it being an online game. Imagine if the game were to take my 64 GB RAM or 128 GB Ram computer, use up the entire space, then load that information into your game with 32 GB of space. What do you think would happen?
So what happens? The game will start deleting game objects from the RAM to start making space. The problem is, as mentioned in my other post, EVERY item is an object except for things like the terrain itself (this is still an object, it is just that it isn't deleted due to how the game allocates things so it is effectively a protected object). So suddenly your game textures go because the game goes: Well, we don't really need this, so we can use this for space.
Basically, the issue is that the game doesn't protect certain objects that should be protected, which combined with memory usage, results in the game deleting things that shouldn't be deleted to make space. This usually can be fixed with a restart because RAM gets unloaded and those objects are no longer taking up space. This is also why places such as east region are fine - there (normally) aren't enough items to cause this issue. Basically think of it like: Your balloon is full of air, so now you are deflating it so that the air is out, then you can put more air in.
As an aside, another thing is that in some cases, the game can also permanently delete an item for a similar reason. Too many items. This is almost impossible to happen in normal gameplay and you need to make a huge effort to do it, but it can happen.
Again, this is just the most common reason for it happening. I am just explaining why having 32 GB of RAM doesn't mean anything.
My only solution is to restart the game but it's annoying.
GTX 1070.
Really wish people would figure out the difference.
The directors cut is coming to pc soon so it could be fixed if 505 knows why a small % of us are having the bug, its not game breaking but very annoying.
Doesn't happen as often on the directors cut.