DEATH STRANDING

DEATH STRANDING

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textures are disappearing for no reason.
What i mean by disappearing i mean gone, like the buildings was never there.

This happens after 1 - 2 hours during 1 gaming session.
The game works fine for some time but after a long gaming session textures start disappearing, buildings, rivers, roads and surrounding rocks just vanish? Every thing is still their but invisible.

This has happened 5 times now with no reason or explanation, the only way to fix it is by closing the game and reloading it, then everything loads like normal.

The game is installed on a SSD so no streaming issues from that, i have reinstalled the game once, verified installation twice, still same problem.

I have screen shots of all these problems.

My specs are on my profile if you want to know.
最近の変更はPika-Lukeが行いました; 2020年7月25日 6時57分
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to be honest I've only had the game a few weeks, the first 2 hours was just cutscenes and I wondered if it was even worth bothering. The gameplay is pretty dull and can be very time consuming even gathering materials just to build a road to make it soooo much faster. Still the big draw to me was the incredible graphics and landscapes. This is the only bug I've encountered but it gets pretty annoying when this happens and I'm constantly having to save and restart which I don't like doing in the middle of nowhere in case my vehicles disappear!!
wolfman42 の投稿を引用:
to be honest I've only had the game a few weeks, the first 2 hours was just cutscenes and I wondered if it was even worth bothering. The gameplay is pretty dull and can be very time consuming even gathering materials just to build a road to make it soooo much faster. Still the big draw to me was the incredible graphics and landscapes. This is the only bug I've encountered but it gets pretty annoying when this happens and I'm constantly having to save and restart which I don't like doing in the middle of nowhere in case my vehicles disappear!!
The game is slow yes but it has a charm about the story, when you unlock all areas and zipline it becomes more fun with delivering.

If you want to finish all roads off the bat just use a trainer, it will finish all roads with only 1 item.
I did it on my second play through. Was it cheating? Yes but its solo and the game is more story based then action so its no biggie.
最近の変更はPika-Lukeが行いました; 2021年12月17日 7時57分
wolfman42 の投稿を引用:
Yep I'm getting this now and have been since I started Episode 3, up until that point I'd never had it even playing for hours. Textures become invisible but still there, roads are very difficult to follow, my vehicles become invisible and buildings etc, it gets worse once it starts and the only way to get rid of it is a restart. It's not a memory issue ad I have 32GB of RAM, all drivers are up to date and the Nvidia Hotfix seems to have vanished anyway. Pretty annoying now as it appears quicker now than it did, as somebody else said it's now starting around the 2-3 hours of playing time. Didn't experience this at all in the Eastern Region it's only since I entered the Central one.
I think I mentioned this in my post, but how much RAM you have above what the game uses doesn't matter. It is how much the objects in your world are using compared to what the game allocates.

Running the game longer causes the issue more often because more things are being loaded in and no everything is removed, so it slowly increases the used memory within the allocated memory until it basically does an overflow and starts removing things to make space.

Once you go past the like 2-4 GB Video RAM + the base RAM the game uses, having more ram doesn't matter. So 8, 16, 32, 64, 128 GB ram are all the same to the game.


Think of it like this:

You have 128 GB ram:
Assuming the game sets aside 6 GB (it isn't 6 GB, we are just using 6GB as an example) of that ram. You have 122 GB of RAM left, but the game doesn't care. It is only going to use the 6GB of ram it set aside. If you have 64 GB of RAM, it is still going to set aside 6GB of ram. (The game will start at about 1 GB of ram set aside) If you have 8 GB of ram, the game is still only going to set aside 6 GB of ram. So as long as you have enough ram, the game will always set aside the same amount of ram no matter how much you have. Think of it like having a small party balloon inside a room. No matter what room you take it into, so long as the room is big enough, the balloon will take up the same amount of space.

Now, with that 6 GB of ram, the game uses a certain amount of it for essential functions. This will never change. Then, the game allocates x amount of RAM for game objects (this will make more sense to devs, but you can think of it as every item (ground, cargo, enemies, etc.) uses up RAM). As you go around the game and game objects are loaded into RAM, it starts to fill out that GB of ram. Each object takes the same amount of space regardless of what it is in order to make calculations easier.

Now, what happens when you have a party balloon and start to fill it up with air? It expands, right? And you put in more air so it expands more, then more, then eventually it bursts. Similarly, there is a limit: the amount of allocated RAM is limited, so eventually, if you have enough game objects, the RAM will fill. So what happens then? Well, the game will expand the RAM used... up to a limit. I believe it was 2 GB for Minecraft, for example. You had to set a specific parameter to make minecraft use more RAM. It is similar here except you can't set the limit because it has to be the same for every player due to it being an online game. Imagine if the game were to take my 64 GB RAM or 128 GB Ram computer, use up the entire space, then load that information into your game with 32 GB of space. What do you think would happen?

So what happens? The game will start deleting game objects from the RAM to start making space. The problem is, as mentioned in my other post, EVERY item is an object except for things like the terrain itself (this is still an object, it is just that it isn't deleted due to how the game allocates things so it is effectively a protected object). So suddenly your game textures go because the game goes: Well, we don't really need this, so we can use this for space.

Basically, the issue is that the game doesn't protect certain objects that should be protected, which combined with memory usage, results in the game deleting things that shouldn't be deleted to make space. This usually can be fixed with a restart because RAM gets unloaded and those objects are no longer taking up space. This is also why places such as east region are fine - there (normally) aren't enough items to cause this issue. Basically think of it like: Your balloon is full of air, so now you are deflating it so that the air is out, then you can put more air in.

As an aside, another thing is that in some cases, the game can also permanently delete an item for a similar reason. Too many items. This is almost impossible to happen in normal gameplay and you need to make a huge effort to do it, but it can happen.

Again, this is just the most common reason for it happening. I am just explaining why having 32 GB of RAM doesn't mean anything.
最近の変更はAI Sin || SinNoAriaが行いました; 2021年12月17日 21時20分
Any fix for this problem?? The game is very smooth and everything is fine but sometimes randomly, the texture disappears :'((
My only solution is to restart the game but it's annoying.
GTX 1070.
最近の変更はPhantom Samuraiが行いました; 2021年12月24日 10時01分
rtx 2080 and happens in 80h 5 times, i´m ok with it
The previously posted NVidia hotfix doesn't seem to exist anymore - is there any fix for this, now?
The hotfix was for a corruption issue, not textures vanishing.

Really wish people would figure out the difference.
Seamus の投稿を引用:
The hotfix was for a corruption issue, not textures vanishing.

Really wish people would figure out the difference.
Unfortunately people who suffer from this issue will look for any fix which in this case is patches from nvidia including my self who look at the hot fix and mentions Death stranding, If anyone is to blame its nvidia for giving us hope.
The directors cut is coming to pc soon so it could be fixed if 505 knows why a small % of us are having the bug, its not game breaking but very annoying.
Still happen
RAGE の投稿を引用:
Still happen
Yep, always has and always will.
Doesn't happen as often on the directors cut.
I have an rtx 6700 xt and I'm also getting this issue. Is there still no fix after 3 years?
Phlanck の投稿を引用:
I have an rtx 6700 xt and I'm also getting this issue. Is there still no fix after 3 years?
As far as i understand their "fix" was you upgrading to the Directors Cut, where i have never seen this issue appear again. I think its an engine render bug where for whatever reason objects are culled out.
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投稿日: 2020年7月25日 6時54分
投稿数: 57