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No there’s no way to do this unless you get lucky and encounter them in your game. This is intentional so guilds and groups cannot mass control the game.
If you can get a controlled group of people all linked you could organize and mass construct the infrastructure with great organization. Thus ruining the game for all the players you aren’t playing with by having everything perfectly built all the time. It’s a solo experience with random interaction — not a solo experience a bunch of other people team up on and “finish” before you even get to do anything.
While I don't disagree, I feel like it would have been helpful if the game supported friends getting together. I completed the game months ago and I don't see how it would be detrimental.
The previously mentioned opinion that clans would come together and dominate the economy doesn't apply to this game imho. First of all, it's a single player game and second, you do not get wholesale all structures from bridged players. You get a fixed amount and the game always keeps plenty of spaces open that you have to fill yourself. I see no way how "organized portering" could ruin other peoples games.
Edit: I just think that the game can get pretty tedious at times and it would have added to the social aspects if you say, struggle up that mountain the first time, no proper gear, snow storm, and you come across some structure from one of your friends and know that they probably went throught the same adversities at this point.
A game about isolation?
A game about making connections with ppl who only appear as holograms?
A game about Sam who has a disease that prevents him from getting physically close with others?
A game about helping people you cannot see?
A game about connecting with strangers for a greater purpose?
All the themes would be broken if you could choose which Sams you would help. This game is not about favoritism. It's about making a self-less choice.
Keep on Keeping On.
They don't only appear as holograms - that's just a necessity - several times they appear physically too.
Sam doesn't have a disease per-se - just a psychological fear but that's just my definition.
The "only ghosts" you never see are the "other sam's" ignoring the NPC Porters - I suspect that's just a quantum split/multiverse thingy.
Its why I say this game is not single player - but a passive co-operative game - now you can make it strict - but that would only be for the purposes of making it extremely difficult or removing structure spam (which isn't that bad honestly) - the only problem I have is people who put bikes/trucks/cargo/speed boost signs in inappropriate areas. But you can dismiss/remove these things.
But aside from that - yeah.
The game only shows a small slice of what's there online wise - you could prob get a few players linked up and have some influence - but it would only be limited to a number of structures.
There would be zero impact on economics - as they would only be able to build/repair roads and structures/upgrade structures to a limited degree - the game may or may not make them visible to them. Resource stockpiles still have to be built up - gathered - there may be a limited ability of players "dropping" cargo near you but that is not a guarantee they will spawn in your instance. In short - you still have to work your ass off.
The algorithm they use is not documented so its all speculation at best.
I disagree, a large part of the game is about Sams connections to people close to him / relatives. I am not saying that you should be able to add friends and shut everyone else out, it would have been nice if the game had increased chances to show you structures from friends.
- If you unlock all the #Interviews & #Journals you realize that Sam has DOOMs. It's a disease. His aversion to people is a symptom, and it's also the reason he can go for long periods of time without personal contact.
- Death Stranding is an ASYNCHRONOUS multiplayer game. The multiplayer is happening yet not happening simultaneously. It's not passive. Structures in my game suddenly just appear, from one loaded game to another.
- Chiral crystal can be farmed by battling boss BTs. Materials like metals, ceramics slowly accumulate in strange places. There's a limit to the amount of upgrade material you can stuff into a Zipline. So why the need for a planned group activity? The randomness of encounters makes it fun.
Yeah that would be nice. But it's a middling complaint at best. Honestly, i like that Death Stranding has you working with strangers. It works well with the sense of Death Stranding, the sense of stranding isolation, of connecting with absent porters.
Wrong on the holograms part.... I suggest you play the game again.
That's how they communicate.... but they are real people - you may not meet them in person - but its obvious they are very much alive.
Rest is debatable and up for interpretation.
I guess the Elder Hologram died of old age then xD
either way, keep on keeping on.