DEATH STRANDING

DEATH STRANDING

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Viper Jul 17, 2020 @ 9:45am
WHat is Fidelity FX CAS
ANd should I be using it on my GTX 1080ti
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Showing 1-14 of 14 comments
Bersicker Jul 17, 2020 @ 10:13am 
Hi, i wondering as well. It SEEMS to lowering the internal resolution giving you the "sharpness" control of it. Im not sure. I looked for on the internet but i cant find a real answer. I would like to increase the sharpness of the game at 1080p, but this really lowering the quality of image. Also i think this lower the internal resolution due to increase the performance of the game. I seen Fidelty fx cas on Monster hunter world and same results, lower image quality better performances. I would like to know at least HOW mutch this decreases resolution. No way to increase a bit the sharpness without lose internal resolution?
Last edited by Bersicker; Jul 17, 2020 @ 10:15am
EpicD1CK Jul 17, 2020 @ 10:16am 
Its meant to be used for 4k not 1080p dats why it reduces resolution
Bersicker Jul 17, 2020 @ 10:23am 
Originally posted by EpicD1CK:
Its meant to be used for 4k not 1080p dats why it reduces resolution
This make sense. But there is some way to increase sharpness at 1080p? the game feels a bit blurry sometime unlike other games that are sharp at 1080p. I guess maybe is the bad implementation and low quality of blur system, or TAA foult.
Seamus Jul 17, 2020 @ 10:24am 
Fidelity FX CAS is AMD's response to Nvidia's DLSS. A simpler implementation of the same idea not restricted to specific hardware.
Viper Jul 17, 2020 @ 10:25am 
I am going to be running 1440p.
EpicD1CK Jul 17, 2020 @ 10:27am 
Originally posted by Bersicker:
Originally posted by EpicD1CK:
Its meant to be used for 4k not 1080p dats why it reduces resolution
This make sense. But there is some way to increase sharpness at 1080p? the game feels a bit blurry sometime unlike other games that are sharp at 1080p. I guess maybe is the bad implementation and low quality of blur system, or TAA foult.
You can try the nvidia control panel for sharpening. Imo sharpening is overrated though and for this game, i feel it makes it look worser without some blurriness
Bersicker Jul 17, 2020 @ 10:27am 
Originally posted by Seamus:
Fidelity FX CAS is AMD's response to Nvidia's DLSS. A simpler implementation of the same idea not restricted to specific hardware.
I dont think so. DLSS reconstruc the image to simulate higher resolution without the performance cost of native. Fidelty FX just lowering it (for better performances ?)
Viper Jul 17, 2020 @ 10:28am 
okay thank you. It was off by default. I will leave it there.
PC2070 Jul 17, 2020 @ 10:30am 
It renders at 75% resolution, then applies a sharpening filter. FXAA or TAA can be applied on top of it, since it's not actually a form of anti-aliasing or image reconstruction. It's purpose is to boost frames a bit at a slight cost in visual quality, mostly for lower end systems
Bersicker Jul 17, 2020 @ 10:30am 
Originally posted by EpicD1CK:
Originally posted by Bersicker:
This make sense. But there is some way to increase sharpness at 1080p? the game feels a bit blurry sometime unlike other games that are sharp at 1080p. I guess maybe is the bad implementation and low quality of blur system, or TAA foult.
You can try the nvidia control panel for sharpening. Imo sharpening is overrated though and for this game, i feel it makes it look worser without some blurriness
Ye. i agree. Like no anysotropic filtering setting is meant to masquerade the "repetition" of texures on the distance.
Seamus Jul 17, 2020 @ 10:32am 
Originally posted by Bersicker:
Originally posted by Seamus:
Fidelity FX CAS is AMD's response to Nvidia's DLSS. A simpler implementation of the same idea not restricted to specific hardware.
I dont think so. DLSS reconstruc the image to simulate higher resolution without the performance cost of native. Fidelty FX just lowering it (for better performances ?)
https://www.amd.com/en/technologies/radeon-software-fidelityfx

Fidelity FX does multiple things. The implementation in this and Wonster Hunter World is the same basic idea as DLSS. Run the game at a lower internal resolution with sampling to smooth the image and an adjustable sharpness setting to try to mitigate blur.
PC2070 Jul 17, 2020 @ 10:37am 
Originally posted by Seamus:
Originally posted by Bersicker:
I dont think so. DLSS reconstruc the image to simulate higher resolution without the performance cost of native. Fidelty FX just lowering it (for better performances ?)
https://www.amd.com/en/technologies/radeon-software-fidelityfx

Fidelity FX does multiple things. The implementation in this and Wonster Hunter World is the same basic idea as DLSS. Run the game at a lower internal resolution with sampling to smooth the image and an adjustable sharpness setting to try to mitigate blur.
Not exactly. Both render the game at a lower resolution. DLSS 2.0 uses an AI algorithm and previous frames to reconstruct the image at your output resolution. Fidelity FX Cas only applies a sharpening filter. It's also hardware agnostic, and can be run on both AMD and NVIDEA cards. It is not an image reconstruction technology though, and it will not boost performance as much, as it is rendering at a higher resolution than DLSS 2.0 (75% vs either 50% or 66%, depending on if you're using Performance or Quality mode)
Seamus Jul 17, 2020 @ 10:42am 
Originally posted by Lucan1010:
Originally posted by Seamus:
https://www.amd.com/en/technologies/radeon-software-fidelityfx

Fidelity FX does multiple things. The implementation in this and Wonster Hunter World is the same basic idea as DLSS. Run the game at a lower internal resolution with sampling to smooth the image and an adjustable sharpness setting to try to mitigate blur.
Not exactly. Both render the game at a lower resolution. DLSS 2.0 uses an AI algorithm and previous frames to reconstruct the image at your output resolution. Fidelity FX Cas only applies a sharpening filter. It's also hardware agnostic, and can be run on both AMD and NVIDEA cards. It is not an image reconstruction technology though, and it will not boost performance as much, as it is rendering at a higher resolution than DLSS 2.0 (75% vs either 50% or 66%, depending on if you're using Performance or Quality mode)
I'm not trying to say it's the same technology as DLSS. That would be idiotic.

But: The basic idea is the same. Running the game at a lower internal resolution with filters to smooth the image and bring sharpness back up.

Being hardware agnostic is the ENTIRE point of the technology as compared to DLSS.

They serve the same function.

They just accomplish it slightly differently.
Harry101UK Jul 17, 2020 @ 10:43am 
You should use Nvidia Freestyle (Alt+F3), or Reshade to sharpen up the blurry 1080p TAA.

CAS basically renders the game at 75% resolution and then sharpens it, so you get a slightly fuzzier game but more FPS.
Last edited by Harry101UK; Jul 17, 2020 @ 10:45am
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Date Posted: Jul 17, 2020 @ 9:45am
Posts: 14