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报告翻译问题
You must understand, though, the game can be very slow paced, especially during the beginning of the game, in the starting region, which most would recommend you spend as little time as possible in.
I love the story, and I would honestly recommend at least trying to watch the story, but the gameplay is what always keeps me coming back to kojima games. I watched the cutscenes the first time I played, and every subsequent playthrough I almost always skipped the cutscenes, because I just wanted to play the game so bad.
I find the posts saying this highly confusing, given that I've always heard this game's strongest points are it's story, music, and relaxing scenery. I've heard this so much that it makes this entire thread seem absurd to even ask at a glance...
But given what you're saying, it would be interesting if anyone could clarify what makes the general gameplay of Death Stranding worthwhile all on its own. I've been on the fence about playing the game for a very, very long time - because I'm interested in everything this game has to offer but the gameplay. And although I value story as much as gameplay in most cases, I do need to be able to stay awake and motivated to get from one cutscene to the next.
I can play a game like Life is Strange, for example, but there's not a lot standing in the way of one story bit to the next. This one places massive, very literally cumbersome land traversal in the way. I can't wrap my head around how to enjoy that process.
Anyway I'm going on and on here. tl;dr how is the gameplay enjoyable in the absence of the storyline itself?
The game is almost never just mindless walking, the entire game is about being mindful of where sam is walking and being challenged directly from that. It's a game about traversing treacherous environments, and the fastest route always has the most risks.
At the start of the game it's simple, you move sam around rocky terrain and move carefully around uneven terrain so he tires less quickly, and doesn't fall to harm your cargo.
Later, mules start chasing you as well as throw spears at you, you have to watch to see what they're doing so they can't steal from you. Since ghosts are invisible without outside assistance, you start looking for the rain splashing against nothing in the air to see where they are. And you have to do both of these while making the decision of looking at the threat or the path you're taking. The entire game is like this, you always have to look at where you are and where you're going.
And there's so much more that you have to just play to understand it, like using momentum from running fast enough to get access to a double jump, using mule scanners to confuse them of where you actually are, throwing an unwanted box to lure a ghost away from where it is, mountain climbing. I could gush on and on about the mechanics and how they intertwine with each other.
The game difficulty is also very accessible, even apart from the select-able difficulties. Everything you unlock in the game as you progress will make the game easier in some way, and is completely optional to use. A huge portion of the game can be completed with nothing, if you're good enough and know the game well enough.
And that particularly goes a long way towards my enjoyment of the game, playing offline and inhibiting myself to build as little as possible.
Once again, I sincerely doubt this post will change your, or any view of this game, it is something you have to play and see if you enjoy for yourself, if you're willing to buy it.
It's simply a game about keeping your packages safe and hiking to your destination, and all the gamey elements fall out of that, like managing sam's stamina so he's less likely to slip or stumble, or staying out of the rain to keep your cargo containers intact.
This has been a fairly helpful post actually, thanks for the taking the time to answer. Expands on my vague understanding of things a bit and puts what people enjoy about the gameplay more into perspective. It hasn't motivated me to pull the trigger, but that's in part because I have another series to occupy me for the moment, and Mass Effect next month. Might still buy the game before this sale ends though...I deliberate quite a lot.
I do want to ask one brief thing though - you mentioned that things you unlock as you progress make the game easier. Is it possible to "grind" early and make yourself more capable so to speak? Sort of like grinding levels and gear in an RPG to make everything that follows easier? Or are these unlocks gated by the progression of the game/story itself?
A little bit. Sam has a level in a few different areas, you could perhaps grind and get a little more proficient, for example one area improves Sam's balance a little. But mostly the new equipment and structures you get through story progression make all missions available all over a bit easier to accomplish.
I see. That is slightly unfortunate as I do like to grind to enjoy the benefits of various upgrades as early as possible, but it's not a deal breaker. At least there are some minor improvements that can be made though. Thanks for the info.
You unlock other gear and buildings as you play through the main story, most of the time introduced to you at the same time as it has you go against the conflict it counteracts, and there's also optional missions that will unlock very helpful gear.
same gameplay . no cutscenes
for free
This gets me every time (laughs)
As soon as you get access to an exoskeleton you barely have to bother keeping balance ever. And add vehicles to that, like previously mentioned.
There is actually a maximum height you can get to.
Edit: Oh yeah, if you crouch then you can prevent items from falling when you know that you are too high to enter a doorway.