DEATH STRANDING

DEATH STRANDING

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FreddieForever#1 28. čvc. 2021 v 9.29
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Is this the most uncreative game in history?
A 30 hour snail pace walking simulator and people praise the creator of it? lmao really whats the appeal, im curious
Naposledy upravil FreddieForever#1; 28. čvc. 2021 v 11.12
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Zobrazeno 166180 z 281 komentářů
jakethebusker původně napsal:
Felicia Fulana původně napsal:
People are loosing their minds that Kojima-Kohai made a post saying he's old, but he'll keep making games, comparing himself to Hillywood actors who are around his age still getting top billing. Total self wank, and his obsession with Hollywood should worry his fans. FFS, he got rid of David Hayter as the voice of Snake because Avi Arad told him to. He can't even differentiate Hollywood hacks from the genuine article.

No, that isn't true about David Hayter. Kojima wanted rid of him before MGS 3 came out.

To quote David Hayter's wiki page.

Following the announcement of Metal Gear Solid V: The Phantom Pain in the 2013 Game Developers Conference, Hayter announced that he was not asked to reprise the role of Snake for this entry. This was later confirmed when Konami announced that Kiefer Sutherland would be the voice of Snake during E3 the same year. Hayter has since revealed in an interview that he had to re-audition for the role suggesting that the series' creator Hideo Kojima was already considering recasting the part much earlier, with Kurt Russell (Snake Plissken in Escape from New York and Escape from L.A.) having been allegedly offered the role during the development of Metal Gear Solid 3: Snake Eater.

Stop talking crap. He (Kojima) doesn't compare himself to actors. He compares himself to film DIRECTORS. Hence the whole "Hitchcock-esque" cameo in MGS V. Hence the whole "James Bond- esque" film that Snake Eater was. Hence the 40+ minute cut scene at the end of Guns of the Patriots. He is a storyteller, not an actor.

Kurt Russell was his choice because of the whole "Solid Snake being based on Snake Pliskin" before snake was solid.

I can ignore any and all the crap in this thread but the whole concept of your post is nonsensical misinformation. Avi Arad had nothing to do with DH not being salad Snake.

He was kind of a good riddance imo. Why should he do voice over for every iteration of snake? Especially Big Boss? His character was Solid, Liquid was voiced by someone else. Kiefer Sutherland was a great choice, I loved his performance. Kojima also added an easter egg to GZ related to the Sutherlands which is nice from him. Taking mgs away from him resulted mg survive. I don't know who genuinely loved this crap..
Felicia Fulana původně napsal:
jakethebusker původně napsal:

No, that isn't true about David Hayter. Kojima wanted rid of him before MGS 3 came out.

To quote David Hayter's wiki page.



Stop talking crap. He (Kojima) doesn't compare himself to actors. He compares himself to film DIRECTORS. Hence the whole "Hitchcock-esque" cameo in MGS V. Hence the whole "James Bond- esque" film that Snake Eater was. Hence the 40+ minute cut scene at the end of Guns of the Patriots. He is a storyteller, not an actor.

Kurt Russell was his choice because of the whole "Solid Snake being based on Snake Pliskin" before snake was solid.

I can ignore any and all the crap in this thread but the whole concept of your post is nonsensical misinformation. Avi Arad had nothing to do with DH not being salad Snake.

My mistake then about Avi Arad, but Kojima-Kun is still overrated Hollywood aspiring garbage.

As for the Kojima comparing himself to actors https://mobile.twitter.com/HIDEO_KOJIMA_EN/status/1429954880425189379

The definition of conspiracy theory. lol

I was born on the same day as Jeanne d'Arc, I'm a hero now...

What an angry midget. lol
Rasghul původně napsal:

He was kind of a good riddance imo. Why should he do voice over for every iteration of snake? Especially Big Boss? His character was Solid, Liquid was voiced by someone else. Kiefer Sutherland was a great choice, I loved his performance. Kojima also added an easter egg to GZ related to the Sutherlands which is nice from him. Taking mgs away from him resulted mg survive. I don't know who genuinely loved this crap..

I never said MGS Survive was good. Kojima went WAY over budget WAY over time and kept sticking auteur flourishes to something that should have been way simpler. Any creative head who pushed for so many overindulgence without having anything to show for it deserves to be kicked out of the project and his future with the company put under suspicion. Konami made a sensible business decision by kicking him out and anyone would know if they had to supervise a pompous prick at work who doesn't get things done without dragging their feet and taking too much time.
Rasghul původně napsal:

He was kind of a good riddance imo. Why should he do voice over for every iteration of snake? Especially Big Boss? His character was Solid, Liquid was voiced by someone else. Kiefer Sutherland was a great choice, I loved his performance. Kojima also added an easter egg to GZ related to the Sutherlands which is nice from him. Taking mgs away from him resulted mg survive. I don't know who genuinely loved this crap..

Even though "Big Boss" has actually been played by three different actors. David Hayter, Richard Doyle and Keifer Sutherland. But that's fine? Your logic is flawed.

Cam Clarke voiced Liquid Snake. Again, a silly mistake but one made for storytelling. Especially when you consider the mechanics of the human voice. Even Solidus had a different voice even though they all have the same size and shape of vocal folds, throat size, mouth size and nasal cavities - all of which were the copy of One man - Big Boss.
jakethebusker původně napsal:
Rasghul původně napsal:

He was kind of a good riddance imo. Why should he do voice over for every iteration of snake? Especially Big Boss? His character was Solid, Liquid was voiced by someone else. Kiefer Sutherland was a great choice, I loved his performance. Kojima also added an easter egg to GZ related to the Sutherlands which is nice from him. Taking mgs away from him resulted mg survive. I don't know who genuinely loved this crap..

Even though "Big Boss" has actually been played by three different actors. David Hayter, Richard Doyle and Keifer Sutherland. But that's fine? Your logic is flawed.

Cam Clarke voiced Liquid Snake. Again, a silly mistake but one made for storytelling. Especially when you consider the mechanics of the human voice. Even Solidus had a different voice even though they all have the same size and shape of vocal folds, throat size, mouth size and nasal cavities - all of which were the copy of One man - Big Boss.
With Venom being who he was, it would have been cool if any of the previous Snake actors voiced him. My issue is, why Sutherland? It's just Hollywood aspiring on Kojima's part.
Naposledy upravil Felicia Fulana; 25. srp. 2021 v 10.10
Felicia Fulana původně napsal:
Rasghul původně napsal:

He was kind of a good riddance imo. Why should he do voice over for every iteration of snake? Especially Big Boss? His character was Solid, Liquid was voiced by someone else. Kiefer Sutherland was a great choice, I loved his performance. Kojima also added an easter egg to GZ related to the Sutherlands which is nice from him. Taking mgs away from him resulted mg survive. I don't know who genuinely loved this crap..

I never said MGS Survive was good. Kojima went WAY over budget WAY over time and kept sticking auteur flourishes to something that should have been way simpler. Any creative head who pushed for so many overindulgence without having anything to show for it deserves to be kicked out of the project and his future with the company put under suspicion. Konami made a sensible business decision by kicking him out and anyone would know if they had to supervise a pompous prick at work who doesn't get things done without dragging their feet and taking too much time.

Sure, he still made money for them, he still promoted ps3 with his game. Everyone benefited from his work whether you like it or not. Don't think for a moment that konami is such a fantastic company. If you ever played with mgs5 you'd know how they messed some of its aspects up with microtransactions. The game was brilliant, but the long-hours and days you have to wait for researching stuff at your base is ridiculous. They are famous of releasing wonky console ports, mgs:gz and tpp are still the best to this date they ever released on pc. The only games that look and work just fine, even now after so many years. Speaking of cliche.. you do realize that 99% of the movies released in the past 10 years are pretentious ♥♥♥♥ or just a ♥♥♥♥♥♥ remake of a remake of a remake? I saw your review, you bought it played it for some hours and burst out crying, leaving some cringeworthy review, calling him names again. If you were that aware of his work being so bad, why did you buy it in the first place? The logic..
Rasghul původně napsal:
Felicia Fulana původně napsal:

I never said MGS Survive was good. Kojima went WAY over budget WAY over time and kept sticking auteur flourishes to something that should have been way simpler. Any creative head who pushed for so many overindulgence without having anything to show for it deserves to be kicked out of the project and his future with the company put under suspicion. Konami made a sensible business decision by kicking him out and anyone would know if they had to supervise a pompous prick at work who doesn't get things done without dragging their feet and taking too much time.

Sure, he still made money for them, he still promoted ps3 with his game. Everyone benefited from his work whether you like it or not. Don't think for a moment that konami is such a fantastic company. If you ever played with mgs5 you'd know how they messed some of its aspects up with microtransactions. The game was brilliant, but the long-hours and days you have to wait for researching stuff at your base is ridiculous. They are famous of releasing wonky console ports, mgs:gz and tpp are still the best to this date they ever released on pc. The only games that look and work just fine, even now after so many years. Speaking of cliche.. you do realize that 99% of the movies released in the past 10 years are pretentious ♥♥♥♥ or just a ♥♥♥♥♥♥ remake of a remake of a remake? I saw your review, you bought it played it for some hours and burst out crying, leaving some cringeworthy review, calling him names again. If you were that aware of his work being so bad, why did you buy it in the first place? The logic..

It was a gift, and I liked it, but that doesn't mean I like Kojima, or 100% of the game. Kojima is just a creative, he isn't a God or above criticism. He gets up and puts his pants on one leg at a time just like everyone else.
Naposledy upravil Felicia Fulana; 25. srp. 2021 v 10.15
jakethebusker původně napsal:
Rasghul původně napsal:

He was kind of a good riddance imo. Why should he do voice over for every iteration of snake? Especially Big Boss? His character was Solid, Liquid was voiced by someone else. Kiefer Sutherland was a great choice, I loved his performance. Kojima also added an easter egg to GZ related to the Sutherlands which is nice from him. Taking mgs away from him resulted mg survive. I don't know who genuinely loved this crap..

Even though "Big Boss" has actually been played by three different actors. David Hayter, Richard Doyle and Keifer Sutherland. But that's fine? Your logic is flawed.

Cam Clarke voiced Liquid Snake. Again, a silly mistake but one made for storytelling. Especially when you consider the mechanics of the human voice. Even Solidus had a different voice even though they all have the same size and shape of vocal folds, throat size, mouth size and nasal cavities - all of which were the copy of One man - Big Boss.

Except they were not identical to the core. They were cloned in the 70s, you can't expect perfection. Also their environment could have had a major impact on their development. So yeah, everything can be explained. If you want perfect clones, you keep them at the same place and nurture them the same way like the clones were in star wars.
Felicia Fulana původně napsal:
Rasghul původně napsal:

Sure, he still made money for them, he still promoted ps3 with his game. Everyone benefited from his work whether you like it or not. Don't think for a moment that konami is such a fantastic company. If you ever played with mgs5 you'd know how they messed some of its aspects up with microtransactions. The game was brilliant, but the long-hours and days you have to wait for researching stuff at your base is ridiculous. They are famous of releasing wonky console ports, mgs:gz and tpp are still the best to this date they ever released on pc. The only games that look and work just fine, even now after so many years. Speaking of cliche.. you do realize that 99% of the movies released in the past 10 years are pretentious ♥♥♥♥ or just a ♥♥♥♥♥♥ remake of a remake of a remake? I saw your review, you bought it played it for some hours and burst out crying, leaving some cringeworthy review, calling him names again. If you were that aware of his work being so bad, why did you buy it in the first place? The logic..

It was a gift, and I liked it, but that doesn't mean I like Kojima, or 100% of the game. Kojima is just a creative, he isn't a God or above criticism. He gets up and puts his pants on one leg at a time just like everyone else.

So you hate him, because there are some people who are obsessed with him and because he tweets just as much crap as others? WoW So he's basically just like anyone else.
Rasghul původně napsal:

So you hate him, because there are some people who are obsessed with him and because he tweets just as much crap as others? WoW So he's basically just like anyone else.

Twitter wasn't even around when the veneer fell off, hell, I remember the exact moment: the final chapter of MGS4 when you had to crawl through the microwaves. I replayed MGS1-3 more times than I can count, but I played MGS4 just once and never again. Death Stranding was enjoyable, but it was exactly what I expected after having finished MGS4 all those years back. The man is all ego, and people confuse pretentiousness for quality.

And yeah, in other mediums I enjoy similar pretentious authors. Mark Z. Danielewski wrote House of Leaves, which is either super pretentious or is your favorite book ever. Any followup he's made since has rabid fans while non fans think his work is pretentious. I'm self aware enough to recognize that and still enjoy his works. What's the difference between Kojima and Danielewski? I guess Danielewski didn't make MGS4, but if he did make something like it that shattered my appreciation of him, then I'd evaluate him differently.
Naposledy upravil Felicia Fulana; 25. srp. 2021 v 10.45
He is pretentious, more often than not when he gets carried away in his story ideas, but none the less he is a great story teller overall and more importantly an outstanding game director. Sure, I used to get pissed about his feature length cutscenes in MGS4 and hell, even 3. But of his games have an outstanding attention to detail and solid gameplay, whatever you think of his narrative, he at least know how to perfectly translate it into gameplay. In that regard though, I think he is less of a pretentious prick and more of an actual genius.

Every single game he released had interesting and gripping ideas that carried the game through, MGS5 was just stellar in that regard offering a degree of freedom seldom seen in any game, you can play the game again and again and still find new tricks. I agree that MGS4 was a problem, it's narrative was too bloated, too convoluted, he wrote himself in a corner and got himself out with the grace of a sledge hammer. When you go to actually play the game though, it was interesting and fresh, too bad, there was so little of it.

For as pretentious as the themes of Death Stranding are, it does provide a solid narrative nonetheless, maybe, its not as awe inspiring as Kojima expected, but enough for me to care about the characters and their developments, I loved Heartman, Mama's arch, Sam's growth and Unger's story, for all its blunders it had enough soul in it to make it worthwhile, and the gameplay was really enjoyable, yes, it is all about fetch quests, but just like MGS5 it offers an assortment of tools to make each run interesting, plus, the map is just gorgeous.

He may not have completely succeeded as he expected, but ♥♥♥♥♥♥♥ can I respect the mad bastard for having tried and at least having achieved that much success, maybe it's a game that is objectively great for everyone, but as someone who wanted a more sedated and calm experience, it provided all I needed, solid gameplay mostly stress free, interesting plot told in an non-intrusive manner(even though I didn't like the whole e-mail crap, they were terrible)
Felicia Fulana původně napsal:
Rasghul původně napsal:

So you hate him, because there are some people who are obsessed with him and because he tweets just as much crap as others? WoW So he's basically just like anyone else.

Twitter wasn't even around when the veneer fell off, hell, I remember the exact moment: the final chapter of MGS4 when you had to crawl through the microwaves. I replayed MGS1-3 more times than I can count, but I played MGS4 just once and never again. Death Stranding was enjoyable, but it was exactly what I expected after having finished MGS4 all those years back. The man is all ego, and people confuse pretentiousness for quality.

And yeah, in other mediums I enjoy similar pretentious authors. Mark Z. Danielewski wrote House of Leaves, which is either super pretentious or is your favorite book ever. Any followup he's made since has rabid fans while non fans think his work is pretentious. I'm self aware enough to recognize that and still enjoy his works. What's the difference between Kojima and Danielewski? I guess Danielewski didn't make MGS4, but if he did make something like it that shattered my appreciation of him, then I'd evaluate him differently.

I hated mgs4, it was too long and boring, same game as its predecessors with better graphics lower fps, grandpa in spandex and much more cutscenes. Death Stranding won't be a franchise so I didn't mind the long cutscenes and the pretentious dialogues, it was still exciting and thought provoking.

I failed to see the ego behind the game, I'm not even following kojima. I don't really give a ♥♥♥♥ about the creators as long as the game is good or somewhat decent. Trashing the game because of the creator is just wrong.
Rasghul původně napsal:
Felicia Fulana původně napsal:

I never said MGS Survive was good. Kojima went WAY over budget WAY over time and kept sticking auteur flourishes to something that should have been way simpler. Any creative head who pushed for so many overindulgence without having anything to show for it deserves to be kicked out of the project and his future with the company put under suspicion. Konami made a sensible business decision by kicking him out and anyone would know if they had to supervise a pompous prick at work who doesn't get things done without dragging their feet and taking too much time.

If you ever played with mgs5 you'd know how they messed some of its aspects up with microtransactions. The game was brilliant, but the long-hours and days you have to wait for researching stuff at your base is ridiculous.

The game was never brilliant LOL. We know you like the game and Kojima-san, but MGS5 in sense of a Metal Gear game was a total wankfest.

Hey man, you're gonna play a Big Boss and everything you do is putting up shop to build your army which will result in battling David Snake. Expect some cameos.
Result: psyche, you're just a nobody, there are no cameos by all of the characters you thought were in the game. Everything we did only answered one question: WHY DID YOU HAVE TO BATTLE BIG BOSS 2 TIMES IN 2 GAMES.
And some parasite that understand the English language. Because words that are spoken in other languages than English, but sound the same as an English word don't seem to activate it. <<--- the dumbest plothole ever.
NASTY CORNDOG původně napsal:
Rasghul původně napsal:

If you ever played with mgs5 you'd know how they messed some of its aspects up with microtransactions. The game was brilliant, but the long-hours and days you have to wait for researching stuff at your base is ridiculous.

The game was never brilliant LOL. We know you like the game and Kojima-san, but MGS5 in sense of a Metal Gear game was a total wankfest.

Hey man, you're gonna play a Big Boss and everything you do is putting up shop to build your army which will result in battling David Snake. Expect some cameos.
Result: psyche, you're just a nobody, there are no cameos by all of the characters you thought were in the game. Everything we did only answered one question: WHY DID YOU HAVE TO BATTLE BIG BOSS 2 TIMES IN 2 GAMES.
And some parasite that understand the English language. Because words that are spoken in other languages than English, but sound the same as an English word don't seem to activate it. <<--- the dumbest plothole ever.

Have you ran out of lotion again? That chronic butthurtness must be devastating.
Rasghul původně napsal:

Have you ran out of lotion again? That chronic butthurtness must be devastating.
If you put lotion on Quiet's skin, would she drown?
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Datum zveřejnění: 28. čvc. 2021 v 9.29
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