DEATH STRANDING

DEATH STRANDING

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[SPOILERS] Got to the end of the story, a critique
So, I finished the story, or at least I'm watching the credits roll now.
However it feels like Kojima has lost touch with what gamers want.
The gameplay was great and I'll probably keep playing for a bit however when I look at MGS1 (which is what put Kojima on the map internationally for most people) this doesn't measure up.
Why?
Because it uses contemporary politics as it's backbone. Which has been admitted by Kojima himself.
MGS1 had the threat of a semi-supernatural terrorist organization launching a nuke. The threat of nuclear annihilation is something we have have had to live with since before I was born and MGS1 and their sequels really resonated with me. All of the MGS games, even MGS2 got a 10 in my eyes, MGSV only fell short because of Konami cutting funding so there never was a real ending you could play but in a special edition you got a vertical slice of what would have happened.

MGS took you everywhere, from Shadow Moses in the Fox Archipelago to an 'oil spill cleanup' to cold war settings such as the USSR, South America, Afghanistan, Africa and more.

Death stranding is more about 'making America whole' and anyone who even watches the news understands what that means. This results in a game which may age as well as fine milk.

It's still a great game but the last chapters felt like more of a sprint than the marathon the game was supposed to be and the overt political overtones make it less desirable to me.

Still it's a great game and I throughly enjoyed it. I'll probably incorporate some of this into my positive steam review for the game as it still beats most games by miles but just doesn't feel like a "Hideo Kojima game" at points.
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Wyświetlanie 1-15 z 20 komentarzy
Seamus 5 lipca 2021 o 22:27 
Which credits roll? There's more than one.
Wild 6 lipca 2021 o 4:35 
Having america come together was the diabolical plan at first. Higgs and BTs drove people into cities, the sudden environmental changes meant anyone outside of cities were in higher risk of danger (Bridges was accelerating the Death Stranding so that humanity couldn't evolve alongside with incremental changes in each lifetime, instead just having most die from the sudden changes), Sam would bolster the network to span across the entire country, then Amelie was going to release her beach into the world using the network in an attempt to end all conceivable life. Since so many people were in cities, it would cause the voidout to be huge, likely catching far out prepper stations and the like. People were unknowingly signing up to kill themselves, under the guise that "coming together" meant being safer among all the chaos in the world, that was directly caused by Bridges.
It was only after Sam, the player, purged both Higgs and Cliff from the world, and personally changed Amelie's decision to end it all, did it actually become a good idea to come together under Bridges. How many characters in the game hate Bridges, wanting nothing to do with them? It's only after Sam forges a positive connection with them, do they decide to put their trust back in. There's also the times Deadman calls you on the codec detailing classified information on their shady work, and when he hides in the shower with you to avoid Die-Hardman listening in. There's general distrust towards Bridges, and for good reason, since Bridges works with terrorists and does all kinds of research to accelerate the Death Stranding.
Coming together is only beneficial if everyone is willing to be a good person, denounce anyone leeching off society, and stop anyone trying to destroy it.
There's even lots of times where they say coming together is necessary for survival, but come on, the game ends with Sam incinerating his cuff links to cut himself off from the rest of the world he just brought together, he doesn't want or need to be apart of them anymore, the only other person he needs is Lou.
Simon 6 lipca 2021 o 7:28 
Story aside, I thought the game was impressive as a first from his own studio. Clearly he was able to take a lot of knowledge, experience, connections and probably even staff with him without any actual IP. It was not an amateur product by any means. The environments were extremely realistic, though it didn’t look much like America for the most part. It looked much more like Iceland where they did a lot of photogrammetry capture apparently.

I think that bodes well for future games from his studio. They have the technical capability and expertise to make high quality games; and star-pulling power when it comes to actors. Only after finishing did I find out it wasn’t actually del Toro’s voice in the game. It seemed to match his likeness really well and is what I thought he might sound like.

Also strange was that Lea Seydoux didn’t voice Fragile in the French version, which is odd considering it’s her likeness and she’s French. I guess she didn’t feel like doing it twice!
Ostatnio edytowany przez: Simon; 6 lipca 2021 o 7:38
Początkowo opublikowane przez Seamus:
Which credits roll? There's more than one.
The final credits roll, after Taking BB to the incinerator and learning that the ending was pretty much this:
https://m.youtube.com/watch?v=BdODPytsPMg

Początkowo opublikowane przez NASTY CORNDOG:
Kojima only cares about himself and to get into Hollywood asap. That's why he only wants to pander to Hollywood elites, with some anti-Trump rethoric; build bridges not walls n sheít.
This, kind of. I mean the story jumped the shark a little when one of the preppers (the one who gives you the power exo) sends a message about how "we elected a guy who wanted to build a wall to keep people like me out" even though he had a German/Dutch accent so I would hardly see him entering the US from South of the border.

I love the gameplay and the scenery but the story isn't as gripping as metal gear solid as one of the reasons for writing the stoey focuses on a president who is already out office.
Metal gear solid will be pretty much timeless as nukes aren't going to go away any time soon and we're just getting more and more automation in the military so soldiers turned into semi-autonomous drones (MGS4) is a possibility on the horizon, most first world nations use drones to some extent (either for civilian policing or for military attack now) so those games will hold up in terms of story for a while yet.
I can see people who watched their parents play parts of Death Stranding as young children (I watched bits of MGS when it was just me and my dad in and that's why I decided to play it when I was older) picking the game up 10+ years down the line and being confused about some story elements as they are very 2015-2021 centric and won't age as well.

I hope for Kojima's next IP he will make something more timeless.
Ostatnio edytowany przez: David Davidson; 6 lipca 2021 o 14:17
Początkowo opublikowane przez NASTY CORNDOG:
Początkowo opublikowane przez David Davidson:


This, kind of. I mean the story jumped the shark a little when one of the preppers (the one who gives you the power exo) sends a message about how "we elected a guy who wanted to build a wall to keep people like me out" even though he had a German/Dutch accent so I would hardly see him entering the US from South of the border.

You can get into the United States legally, if you just follow the proper process. The thing is, that illegal aliens don't want to follow proper procedure and just want to be a parasite of society. Not only a problem the U.S. has, but all over the world, only first world countries though.

Kojima is just a hack though. His last great game was MGS3, and i'm pretty sure other people were responsible for it. As a lot of people who worked with him have commented on Kojima's writing skills being sub-par. That's why he fell into the; 'Walls bad, bridges gud, orange man bad' trope. Japanese NPC man writes strong immigration story about postman throwing peepee&poopoo grenades, watch Ride with Norman Reedus on AMC and drink Monster energy pls.

I can agree with some of this, especially after finding out Die-hardman's real name John McClane Kojima seems like someone who watches lots of movies and thinks that 'paying homage' to them (basically ripping titles and names off to boot) will make his game cooler.
I loved the metal gear series. I love the gameplay in death stranding. However I can't help but feel that he's slipping.

Hopefully his next title will be better and while I'll still be giving this a positive steam review, it'll be positive but critical.
wolfgang 7 lipca 2021 o 0:19 
Początkowo opublikowane przez NASTY CORNDOG:
Początkowo opublikowane przez David Davidson:


This, kind of. I mean the story jumped the shark a little when one of the preppers (the one who gives you the power exo) sends a message about how "we elected a guy who wanted to build a wall to keep people like me out" even though he had a German/Dutch accent so I would hardly see him entering the US from South of the border.

You can get into the United States legally, if you just follow the proper process. The thing is, that illegal aliens don't want to follow proper procedure and just want to be a parasite of society. Not only a problem the U.S. has, but all over the world, only first world countries though.

Kojima is just a hack though. His last great game was MGS3, and i'm pretty sure other people were responsible for it. As a lot of people who worked with him have commented on Kojima's writing skills being sub-par. That's why he fell into the; 'Walls bad, bridges gud, orange man bad' trope. Japanese NPC man writes strong immigration story about postman throwing peepee&poopoo grenades, watch Ride with Norman Reedus on AMC and drink Monster energy pls.

Good lord, this thread has some of the worst takes on the game I can imagine. So bad that I am almost sure you're trolling. You think this game is a commentary on Trump (lol) and it's bad because it encourages connecting with others rather than building walls?

There are so many interesting ideas that this game explores that to reduce it to some subliminal liberal messaging says so much more about the mixed up wiring in your brain than anything Kojima had intended. As sincerely as I can say this, this should be a wake up call that your brain cycles are being consumed by these ideas and you're no longer able to see the world clearly. Try turning off the talk radio for a while.
Holografix 7 lipca 2021 o 13:29 
Początkowo opublikowane przez wolfgang:

Good lord, this thread has some of the worst takes on the game I can imagine. So bad that I am almost sure you're trolling. You think this game is a commentary on Trump (lol) and it's bad because it encourages connecting with others rather than building walls?

There are so many interesting ideas that this game explores that to reduce it to some subliminal liberal messaging says so much more about the mixed up wiring in your brain than anything Kojima had intended. As sincerely as I can say this, this should be a wake up call that your brain cycles are being consumed by these ideas and you're no longer able to see the world clearly. Try turning off the talk radio for a while.
i agree. it is such a bad take (one of the worst I've read) that it automatically falls into the 'bait trolling' category even if the person was being legit. To reduce Death Stranding to reactionary right-wing politics is to miss the mark so completely, it's like you're being mind controlled by the La-li-lu-le-lo.
Ostatnio edytowany przez: Holografix; 7 lipca 2021 o 13:30
Początkowo opublikowane przez wolfgang:
Początkowo opublikowane przez NASTY CORNDOG:

You can get into the United States legally, if you just follow the proper process. The thing is, that illegal aliens don't want to follow proper procedure and just want to be a parasite of society. Not only a problem the U.S. has, but all over the world, only first world countries though.

Kojima is just a hack though. His last great game was MGS3, and i'm pretty sure other people were responsible for it. As a lot of people who worked with him have commented on Kojima's writing skills being sub-par. That's why he fell into the; 'Walls bad, bridges gud, orange man bad' trope. Japanese NPC man writes strong immigration story about postman throwing peepee&poopoo grenades, watch Ride with Norman Reedus on AMC and drink Monster energy pls.

Good lord, this thread has some of the worst takes on the game I can imagine. So bad that I am almost sure you're trolling. You think this game is a commentary on Trump (lol) and it's bad because it encourages connecting with others rather than building walls?

There are so many interesting ideas that this game explores that to reduce it to some subliminal liberal messaging says so much more about the mixed up wiring in your brain than anything Kojima had intended. As sincerely as I can say this, this should be a wake up call that your brain cycles are being consumed by these ideas and you're no longer able to see the world clearly. Try turning off the talk radio for a while.
Not sure if I'm included as "some of the worst takes on this game" but as you used a plural and I'm the only other person being critical of the story because it was made, in part because of current day politics (read the above post, this is what I was referencing the entire time I said Kojima had brought current day politics into a game, which reduced it's timeless nature. I mean, how many times does the game congratulate you for being one step further towards "making America whole again" which is just a play on MAGA.

If you insert current day politics into a game you turn it into less of a work of art and more of a contemporary statement. As I've said already, MGS has that timeless feeling as it covers a soldier who has been lied to from the outset and is considered to be entirely expendable whilst trying to stop a nuclear attack. You can go back to that today and still experience a great game and the only thing that will have aged will be the supercomputers in Hal/Otacon's room and the graphics.

The two biggest issues I see with death stranding are that if you want to play it in 10-20 years politics will have changed so much the 'make bridges and not walls' will seem put of place as well as some of the interviews.
The other issue, which could be fixed in the director's cut or a future patch is that in 10-20 years you won't have any online structures helping you out. However this could be fixed by having AI porters build things if there aren't a certain number of player items populating the map. The best way to implement this would be to have the server learn where the majority of structures are built and then have AI set one up if there aren't enough people playing. Or have player built structures respawn after a certain amount of time.

Other than that the game has great gameplay and wonderful scenery and as already stated I'll be giving a positive review, but I will be critical of the game too. I don't like politics in my vidya unless they have to be there.
Ostatnio edytowany przez: David Davidson; 7 lipca 2021 o 13:46
Początkowo opublikowane przez Holografix:
Początkowo opublikowane przez wolfgang:

Good lord, this thread has some of the worst takes on the game I can imagine. So bad that I am almost sure you're trolling. You think this game is a commentary on Trump (lol) and it's bad because it encourages connecting with others rather than building walls?

There are so many interesting ideas that this game explores that to reduce it to some subliminal liberal messaging says so much more about the mixed up wiring in your brain than anything Kojima had intended. As sincerely as I can say this, this should be a wake up call that your brain cycles are being consumed by these ideas and you're no longer able to see the world clearly. Try turning off the talk radio for a while.
i agree. it is such a bad take (one of the worst I've read) that it automatically falls into the 'bait trolling' category even if the person was being legit. To reduce Death Stranding to reactionary right-wing politics is to miss the mark so completely, it's like you're being mind controlled by the La-li-lu-le-lo.
My take on the game?
As I'm fairly clear in my OP that the game isn't just about that. It explores some good themes but doesn't do the same hard-hitting high brow way that the MGS series did. Free will was one of the biggest themes in the MGS series and the concept of free will has been discussed by philosophers for as long as written history and probably will be discussed for the rest of human history. A timeless concept that made for four and a half perfect games, five if Konami hadn't cut funding.

I would liken the MGS series to being the Tolkein legendarium of video games. It explores many themes that can be enjoyed by everyone and will still be relevant decades after its release.

Death stranding is more like post 2016 JK Rowling in some ways, but with beautiful scenery and great gameplay.
Ostatnio edytowany przez: David Davidson; 7 lipca 2021 o 16:31
Holografix 7 lipca 2021 o 17:47 
Początkowo opublikowane przez David Davidson:
Początkowo opublikowane przez Holografix:
i agree. it is such a bad take (one of the worst I've read) that it automatically falls into the 'bait trolling' category even if the person was being legit. To reduce Death Stranding to reactionary right-wing politics is to miss the mark so completely, it's like you're being mind controlled by the La-li-lu-le-lo.
My take on the game?
As I'm fairly clear in my OP that the game isn't just about that. It explores some good themes but doesn't do the same hard-hitting high brow way that the MGS series did. Free will was one of the biggest themes in the MGS series and the concept of free will has been discussed by philosophers for as long as written history and probably will be discussed for the rest of human history. A timeless concept that made for four and a half perfect games, five if Konami hadn't cut funding.

I would liken the MGS series to being the Tolkein legendarium of video games. It explores many themes that can be enjoyed by everyone and will still be relevant decades after its release.

Death stranding is more like post 2016 JK Rowling in some ways, but with beautiful scenery and great gameplay.
I was specifically referring to the other person's post, not yours. But I do disagree with your assessment of Death Stranding.

I think your complaint (let's be serious, your post is not a critique. it is a complaint) of Death Stranding, that the game lacks the 'universality' of the Metal Gear Solid games is missing the point. The Metal Gear Solid saga was inherently political and especially critical of the american political theatre of the past half century. Whatever universal themes MGS did express, it did so because of a unique take on current events & politics. The games were not bereft of politics, quite the contrary.

I disagree that MGSV was unfinished. I consider MGSV the best Metal Gear Solid game and with its themes of doublling, betrayal, loss of identity and endless war I consider it the deepest Metal Gear Solid game. The rest of the games are not perfect by any means but MGSV comes close.

Death Stranding has other issues in mind both universal in nature and not. Whether KojiPro took inspiration from current events for certain details in Death Stranding, the same "A Hideo Kojima game" feeling of big themes runs deep. Themes like human extinction, connection, loneliness, isolation, tedium and player freedom all play across Death Stranding's chiral network. I believe next to MGSV, Death Stranding is the most high brow of KojiPro's games because of it's subtlety and grace. Just look at the memory chip collectibles on display -- sheer cultural excellence and taste. :dscheer:

I don't think Death Stranding will, as you mentioned, 'age like milk.' But instead become a hallmark of persistence amidst adversity. Porters must continue regardless of rain, snow, MULES or terrorists. The lines of connection must remain open regardless of difficulty. The cargo must get through, the packages must be delivered! We can't let the terrorists win.
Ostatnio edytowany przez: Holografix; 7 lipca 2021 o 19:52
Początkowo opublikowane przez Holografix:
Początkowo opublikowane przez David Davidson:
My take on the game?
As I'm fairly clear in my OP that the game isn't just about that. It explores some good themes but doesn't do the same hard-hitting high brow way that the MGS series did. Free will was one of the biggest themes in the MGS series and the concept of free will has been discussed by philosophers for as long as written history and probably will be discussed for the rest of human history. A timeless concept that made for four and a half perfect games, five if Konami hadn't cut funding.

I would liken the MGS series to being the Tolkein legendarium of video games. It explores many themes that can be enjoyed by everyone and will still be relevant decades after its release.

Death stranding is more like post 2016 JK Rowling in some ways, but with beautiful scenery and great gameplay.
I was specifically referring to the other person's post, not yours. But I do disagree with your assessment of Death Stranding.

I think your complaint (let's be serious, your post is not a critique. it is a complaint) of Death Stranding, that the game lacks the 'universality' of the Metal Gear Solid games is missing the point. The Metal Gear Solid saga was inherently political and especially critical of the american political theatre of the past half century. Whatever universal themes MGS did express, it did so because of a unique take on current events & politics. The games were not bereft of politics, quite the contrary.

I disagree that MGSV was unfinished. I consider MGSV the best Metal Gear Solid game and with its themes of doublling, betrayal, loss of identity and endless war I consider it the deepest Metal Gear Solid game. The rest of the games are not perfect by any means but MGSV comes close.

Death Stranding has other issues in mind both universal in nature and not. Whether KojiPro took inspiration from current events for certain details in Death Stranding, the same "A Hideo Kojima game" feeling of big themes runs deep. Themes like human extinction, connection, loneliness, isolation, tedium and player freedom all play across Death Stranding's chiral network. I believe next to MGSV, Death Stranding is the most high brow of KojiPro's games because of it's subtlety and grace. Just look at the memory chip collectibles on display -- sheer cultural excellence and taste. :dscheer:

I don't think Death Stranding will, as you mentioned, 'age like milk.' But instead become a hallmark of persistence amidst adversity. Porters must continue regardless of rain, snow, MULES or terrorists. The lines of connection must remain open regardless of difficulty. The cargo must get through, the packages must be delivered! We can't let the terrorists win.
Okay, well first off thanks for being civil.

I would say that MGS is a critique of every nation's military where soldiers are seen as expendable tools and not people. It's just more pronounced in the US as the US has more soldiers and as such their treatment after serving is well documented. The US is extremely good at exporting culture and media to all nations. However even nations like Ireland (a neutral country) have considered their soldiers expendable and have swept what would now be seen as a huge win under the rug for political reasons (Jadotville, The Congo) because the commanding officer ordered his troops to surrender instead of die. So 'soldiers expendable' is a pretty universal trope, especially in Japan where in WWII soldiers who were captured kept trying to off themselves as they didn't want the shame of being a POW.
I gave a critique with the statement that much of it would go into my review. I don't like politics in my games, even if you have to look a little and so long as you read interviews and emails in Death Stranding things are pretty overt and it's already been linked here that Kojima went out with a political bias in mind when he made this game.

As for you considering MGSV to be a finished product, again Hideo Kojima has said otherwise and IIRC the collectors edition comes with a video of what the real (and far better) ending would have looked like and it even has a % marker showing how complete certain parts of the true ending were. I'll see if I can get you a video.
https://m.youtube.com/watch?v=HJaUGVfqGDc
There it is. Sadly it has commentary.

As for death stranding, a lot of the themes you've mentioned come to the forefront. However it feels like Kojima is throwing stones from one huge glass house when it comes to the more political parts of the game as Japan was essentially a 'walled country' where only Dutch traders could live in port cities and not venture outside for almost half a millenia and even today Japan is, by on large anti immigration. MGS made sense as Japan has a pretty grim history regarding nukes (being the only nation in the world to have been under nuclear attack) and nuclear accidents. Those points hit home in the MGS series. Even though I've not played MGS1 in about 10 years I can recall the video at the end talking about "broken arrow" incidents (and the USSR probably had even more) and the theft of radioactive material from plants or even just mistaken theft such as in the Goiânia incident in Brazil. There are a lot of orphan sources that need to be accounted for before they make their way into the wrong hands. Walls however have been used for millenia, from Hadrians wall in England along the Scottish border to the Great Wall of China. They aren't exactly an extinction risk.
Holografix 7 lipca 2021 o 22:01 
Początkowo opublikowane przez David Davidson:
I would say that MGS is a critique of every nation's military where soldiers are seen as expendable tools and not people. It's just more pronounced in the US as the US has more soldiers and as such their treatment after serving is well documented.
Metal Gear Solid follows Snake and his many clones through US wars. All the games are backdropped by american conflicts and american political history:
- MGS3: CIA, Soviet/USA Cold War
- MGS4: Mid-East mercenary battles
- MGSV: CIA Afghan/Soviet conflict, Africa & the mercenary wars in the mid 80s
- Peacewalker: CIA involvement in Latin America, Central America specifically Nicaraguan Sandinista. Vic Boss as Che.
I don't think it is fair to the Metal Gear Solid games to claim that their stories don't heavily revolve around US politics and wars. If you want to go universal perhaps a game like Serious Sam or Crysis where the main point is that a "solider is suffering" would serve your point better? But doing so with MGS is not really understanding what MGS is all about.
Początkowo opublikowane przez David Davidson:
I don't like politics in my games, even if you have to look a little and so long as you read interviews and emails in Death Stranding things are pretty overt and it's already been linked here that Kojima went out with a political bias in mind when he made this game.
Strangely hypocritical since you claim to enjoy the Metal Gear Solid games so much. Perhaps you mean that you don't like 'certain' politics in your games? And you and I both know what that means...
Początkowo opublikowane przez David Davidson:
As for you considering MGSV to be a finished product, again Hideo Kojima has said otherwise and IIRC the collectors edition comes with a video of what the real (and far better) ending would have looked like and it even has a % marker showing how complete certain parts of the true ending were.
I have over 2500 hours in The Phantom Pain with countless hours arguing on the game's Steam forum about TPP's completion status. All the "MGSV is unfinished theories" have been debunked, and I can link a number of videos that demonstrate how MGSV's ending is supposed to work (if you want).
Początkowo opublikowane przez David Davidson:
As for death stranding, a lot of the themes you've mentioned come to the forefront. However it feels like Kojima is throwing stones from one huge glass house when it comes to the more political parts of the game ...
What do mean by 'glass house?'
Ostatnio edytowany przez: Holografix; 7 lipca 2021 o 22:09
wolfgang 7 lipca 2021 o 22:29 
Początkowo opublikowane przez David Davidson:
Początkowo opublikowane przez wolfgang:

Good lord, this thread has some of the worst takes on the game I can imagine. So bad that I am almost sure you're trolling. You think this game is a commentary on Trump (lol) and it's bad because it encourages connecting with others rather than building walls?

There are so many interesting ideas that this game explores that to reduce it to some subliminal liberal messaging says so much more about the mixed up wiring in your brain than anything Kojima had intended. As sincerely as I can say this, this should be a wake up call that your brain cycles are being consumed by these ideas and you're no longer able to see the world clearly. Try turning off the talk radio for a while.
Not sure if I'm included as "some of the worst takes on this game" but as you used a plural and I'm the only other person being critical of the story because it was made, in part because of current day politics (read the above post, this is what I was referencing the entire time I said Kojima had brought current day politics into a game, which reduced it's timeless nature. I mean, how many times does the game congratulate you for being one step further towards "making America whole again" which is just a play on MAGA.

If you insert current day politics into a game you turn it into less of a work of art and more of a contemporary statement. As I've said already, MGS has that timeless feeling as it covers a soldier who has been lied to from the outset and is considered to be entirely expendable whilst trying to stop a nuclear attack. You can go back to that today and still experience a great game and the only thing that will have aged will be the supercomputers in Hal/Otacon's room and the graphics.

The two biggest issues I see with death stranding are that if you want to play it in 10-20 years politics will have changed so much the 'make bridges and not walls' will seem put of place as well as some of the interviews.
The other issue, which could be fixed in the director's cut or a future patch is that in 10-20 years you won't have any online structures helping you out. However this could be fixed by having AI porters build things if there aren't a certain number of player items populating the map. The best way to implement this would be to have the server learn where the majority of structures are built and then have AI set one up if there aren't enough people playing. Or have player built structures respawn after a certain amount of time.

Other than that the game has great gameplay and wonderful scenery and as already stated I'll be giving a positive review, but I will be critical of the game too. I don't like politics in my vidya unless they have to be there.

Your main critique is that Death Stranding's political overtones are so overt as to make it essentially obsolete in a few years? How strongly the game's themes of bringing a divided country together represent a criticism on Trump to you is much more of a window into your mind rather than what the game is actually saying. That recognition alone is worth the play through if you'll accept it.

But it's a mistake to think it was designed to share that exact message/critique to everyone that plays it. One of the first trailers with Deadman carrying bb in the sewer was first released in 2016. Clearly much of the story and concept had been developed by that point as the cutscene in the game was left essentially unchanged https://www.youtube.com/watch?v=kMaxrryH0es

Already the past year of the pandemic has given this game an entirely new meaning to what restoring a divided and isolated country that's battling an invisible enemy means. It's so on the nose, how could this game possibly be about anything else but the pandemic? Except that the story and concept was developed years before. Next year it will represent something different.

For me, the strongest message could be a political one, but not the one you mentioned. Carrying an unborn fetus with you, forging a relationship with it despite constantly being told it's equipment and not to get attached, and then being absolutely devastated at the thought of losing it only to realize that was the most important connection of the entire game and ultimately the only one that matters going forward. This was one of the strongest pro-life messages I've ever encountered, and in my opinion the cornerstone of the game. That was not something I expected to feel. Is that what Kojima intended to communicate or is that more of a reflection of a where I'm at in life? Probably the latter, and definitely something that has been on my mind since finishing the game.

Of course your experience is just as valid as mine, and I apologize for being a little snarky in my first comment. It made me sad after finishing the game to look for discussion only to see someone be dismissive of the game because of a perceived insult to Trump of all people, when this game is so much more than that.
Ostatnio edytowany przez: wolfgang; 7 lipca 2021 o 22:32
NASTY CORNDOG 14 lipca 2021 o 14:48 
Some rogue mod actually deleted all my comments and gave me a 7 day ban for having an fairly critical perspective on Kojima. How can you ban someone literally quoting Kojima from an interview...
Seamus 14 lipca 2021 o 14:58 
Początkowo opublikowane przez NASTY CORNDOG:
Some rogue mod actually deleted all my comments and gave me a 7 day ban for having an fairly critical perspective on Kojima. How can you ban someone literally quoting Kojima from an interview...
Probably had something to do with the "no politics" forum rule.
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