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It was only after Sam, the player, purged both Higgs and Cliff from the world, and personally changed Amelie's decision to end it all, did it actually become a good idea to come together under Bridges. How many characters in the game hate Bridges, wanting nothing to do with them? It's only after Sam forges a positive connection with them, do they decide to put their trust back in. There's also the times Deadman calls you on the codec detailing classified information on their shady work, and when he hides in the shower with you to avoid Die-Hardman listening in. There's general distrust towards Bridges, and for good reason, since Bridges works with terrorists and does all kinds of research to accelerate the Death Stranding.
Coming together is only beneficial if everyone is willing to be a good person, denounce anyone leeching off society, and stop anyone trying to destroy it.
There's even lots of times where they say coming together is necessary for survival, but come on, the game ends with Sam incinerating his cuff links to cut himself off from the rest of the world he just brought together, he doesn't want or need to be apart of them anymore, the only other person he needs is Lou.
I think that bodes well for future games from his studio. They have the technical capability and expertise to make high quality games; and star-pulling power when it comes to actors. Only after finishing did I find out it wasn’t actually del Toro’s voice in the game. It seemed to match his likeness really well and is what I thought he might sound like.
Also strange was that Lea Seydoux didn’t voice Fragile in the French version, which is odd considering it’s her likeness and she’s French. I guess she didn’t feel like doing it twice!
https://m.youtube.com/watch?v=BdODPytsPMg
This, kind of. I mean the story jumped the shark a little when one of the preppers (the one who gives you the power exo) sends a message about how "we elected a guy who wanted to build a wall to keep people like me out" even though he had a German/Dutch accent so I would hardly see him entering the US from South of the border.
I love the gameplay and the scenery but the story isn't as gripping as metal gear solid as one of the reasons for writing the stoey focuses on a president who is already out office.
Metal gear solid will be pretty much timeless as nukes aren't going to go away any time soon and we're just getting more and more automation in the military so soldiers turned into semi-autonomous drones (MGS4) is a possibility on the horizon, most first world nations use drones to some extent (either for civilian policing or for military attack now) so those games will hold up in terms of story for a while yet.
I can see people who watched their parents play parts of Death Stranding as young children (I watched bits of MGS when it was just me and my dad in and that's why I decided to play it when I was older) picking the game up 10+ years down the line and being confused about some story elements as they are very 2015-2021 centric and won't age as well.
I hope for Kojima's next IP he will make something more timeless.
I can agree with some of this, especially after finding out Die-hardman's real name John McClane Kojima seems like someone who watches lots of movies and thinks that 'paying homage' to them (basically ripping titles and names off to boot) will make his game cooler.
I loved the metal gear series. I love the gameplay in death stranding. However I can't help but feel that he's slipping.
Hopefully his next title will be better and while I'll still be giving this a positive steam review, it'll be positive but critical.
Good lord, this thread has some of the worst takes on the game I can imagine. So bad that I am almost sure you're trolling. You think this game is a commentary on Trump (lol) and it's bad because it encourages connecting with others rather than building walls?
There are so many interesting ideas that this game explores that to reduce it to some subliminal liberal messaging says so much more about the mixed up wiring in your brain than anything Kojima had intended. As sincerely as I can say this, this should be a wake up call that your brain cycles are being consumed by these ideas and you're no longer able to see the world clearly. Try turning off the talk radio for a while.
If you insert current day politics into a game you turn it into less of a work of art and more of a contemporary statement. As I've said already, MGS has that timeless feeling as it covers a soldier who has been lied to from the outset and is considered to be entirely expendable whilst trying to stop a nuclear attack. You can go back to that today and still experience a great game and the only thing that will have aged will be the supercomputers in Hal/Otacon's room and the graphics.
The two biggest issues I see with death stranding are that if you want to play it in 10-20 years politics will have changed so much the 'make bridges and not walls' will seem put of place as well as some of the interviews.
The other issue, which could be fixed in the director's cut or a future patch is that in 10-20 years you won't have any online structures helping you out. However this could be fixed by having AI porters build things if there aren't a certain number of player items populating the map. The best way to implement this would be to have the server learn where the majority of structures are built and then have AI set one up if there aren't enough people playing. Or have player built structures respawn after a certain amount of time.
Other than that the game has great gameplay and wonderful scenery and as already stated I'll be giving a positive review, but I will be critical of the game too. I don't like politics in my vidya unless they have to be there.
As I'm fairly clear in my OP that the game isn't just about that. It explores some good themes but doesn't do the same hard-hitting high brow way that the MGS series did. Free will was one of the biggest themes in the MGS series and the concept of free will has been discussed by philosophers for as long as written history and probably will be discussed for the rest of human history. A timeless concept that made for four and a half perfect games, five if Konami hadn't cut funding.
I would liken the MGS series to being the Tolkein legendarium of video games. It explores many themes that can be enjoyed by everyone and will still be relevant decades after its release.
Death stranding is more like post 2016 JK Rowling in some ways, but with beautiful scenery and great gameplay.
I think your complaint (let's be serious, your post is not a critique. it is a complaint) of Death Stranding, that the game lacks the 'universality' of the Metal Gear Solid games is missing the point. The Metal Gear Solid saga was inherently political and especially critical of the american political theatre of the past half century. Whatever universal themes MGS did express, it did so because of a unique take on current events & politics. The games were not bereft of politics, quite the contrary.
I disagree that MGSV was unfinished. I consider MGSV the best Metal Gear Solid game and with its themes of doublling, betrayal, loss of identity and endless war I consider it the deepest Metal Gear Solid game. The rest of the games are not perfect by any means but MGSV comes close.
Death Stranding has other issues in mind both universal in nature and not. Whether KojiPro took inspiration from current events for certain details in Death Stranding, the same "A Hideo Kojima game" feeling of big themes runs deep. Themes like human extinction, connection, loneliness, isolation, tedium and player freedom all play across Death Stranding's chiral network. I believe next to MGSV, Death Stranding is the most high brow of KojiPro's games because of it's subtlety and grace. Just look at the memory chip collectibles on display -- sheer cultural excellence and taste.
I don't think Death Stranding will, as you mentioned, 'age like milk.' But instead become a hallmark of persistence amidst adversity. Porters must continue regardless of rain, snow, MULES or terrorists. The lines of connection must remain open regardless of difficulty. The cargo must get through, the packages must be delivered! We can't let the terrorists win.
I would say that MGS is a critique of every nation's military where soldiers are seen as expendable tools and not people. It's just more pronounced in the US as the US has more soldiers and as such their treatment after serving is well documented. The US is extremely good at exporting culture and media to all nations. However even nations like Ireland (a neutral country) have considered their soldiers expendable and have swept what would now be seen as a huge win under the rug for political reasons (Jadotville, The Congo) because the commanding officer ordered his troops to surrender instead of die. So 'soldiers expendable' is a pretty universal trope, especially in Japan where in WWII soldiers who were captured kept trying to off themselves as they didn't want the shame of being a POW.
I gave a critique with the statement that much of it would go into my review. I don't like politics in my games, even if you have to look a little and so long as you read interviews and emails in Death Stranding things are pretty overt and it's already been linked here that Kojima went out with a political bias in mind when he made this game.
As for you considering MGSV to be a finished product, again Hideo Kojima has said otherwise and IIRC the collectors edition comes with a video of what the real (and far better) ending would have looked like and it even has a % marker showing how complete certain parts of the true ending were. I'll see if I can get you a video.
https://m.youtube.com/watch?v=HJaUGVfqGDc
There it is. Sadly it has commentary.
As for death stranding, a lot of the themes you've mentioned come to the forefront. However it feels like Kojima is throwing stones from one huge glass house when it comes to the more political parts of the game as Japan was essentially a 'walled country' where only Dutch traders could live in port cities and not venture outside for almost half a millenia and even today Japan is, by on large anti immigration. MGS made sense as Japan has a pretty grim history regarding nukes (being the only nation in the world to have been under nuclear attack) and nuclear accidents. Those points hit home in the MGS series. Even though I've not played MGS1 in about 10 years I can recall the video at the end talking about "broken arrow" incidents (and the USSR probably had even more) and the theft of radioactive material from plants or even just mistaken theft such as in the Goiânia incident in Brazil. There are a lot of orphan sources that need to be accounted for before they make their way into the wrong hands. Walls however have been used for millenia, from Hadrians wall in England along the Scottish border to the Great Wall of China. They aren't exactly an extinction risk.
- MGS3: CIA, Soviet/USA Cold War
- MGS4: Mid-East mercenary battles
- MGSV: CIA Afghan/Soviet conflict, Africa & the mercenary wars in the mid 80s
- Peacewalker: CIA involvement in Latin America, Central America specifically Nicaraguan Sandinista. Vic Boss as Che.
I don't think it is fair to the Metal Gear Solid games to claim that their stories don't heavily revolve around US politics and wars. If you want to go universal perhaps a game like Serious Sam or Crysis where the main point is that a "solider is suffering" would serve your point better? But doing so with MGS is not really understanding what MGS is all about.
Strangely hypocritical since you claim to enjoy the Metal Gear Solid games so much. Perhaps you mean that you don't like 'certain' politics in your games? And you and I both know what that means...
I have over 2500 hours in The Phantom Pain with countless hours arguing on the game's Steam forum about TPP's completion status. All the "MGSV is unfinished theories" have been debunked, and I can link a number of videos that demonstrate how MGSV's ending is supposed to work (if you want).
What do mean by 'glass house?'
Your main critique is that Death Stranding's political overtones are so overt as to make it essentially obsolete in a few years? How strongly the game's themes of bringing a divided country together represent a criticism on Trump to you is much more of a window into your mind rather than what the game is actually saying. That recognition alone is worth the play through if you'll accept it.
But it's a mistake to think it was designed to share that exact message/critique to everyone that plays it. One of the first trailers with Deadman carrying bb in the sewer was first released in 2016. Clearly much of the story and concept had been developed by that point as the cutscene in the game was left essentially unchanged https://www.youtube.com/watch?v=kMaxrryH0es
Already the past year of the pandemic has given this game an entirely new meaning to what restoring a divided and isolated country that's battling an invisible enemy means. It's so on the nose, how could this game possibly be about anything else but the pandemic? Except that the story and concept was developed years before. Next year it will represent something different.
For me, the strongest message could be a political one, but not the one you mentioned. Carrying an unborn fetus with you, forging a relationship with it despite constantly being told it's equipment and not to get attached, and then being absolutely devastated at the thought of losing it only to realize that was the most important connection of the entire game and ultimately the only one that matters going forward. This was one of the strongest pro-life messages I've ever encountered, and in my opinion the cornerstone of the game. That was not something I expected to feel. Is that what Kojima intended to communicate or is that more of a reflection of a where I'm at in life? Probably the latter, and definitely something that has been on my mind since finishing the game.
Of course your experience is just as valid as mine, and I apologize for being a little snarky in my first comment. It made me sad after finishing the game to look for discussion only to see someone be dismissive of the game because of a perceived insult to Trump of all people, when this game is so much more than that.