DEATH STRANDING

DEATH STRANDING

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GrandTickler Oct 25, 2020 @ 12:59pm
bad mechanic: leaving cargo in car to take a zipline = cargo gone
why am i forced to put it in a storage other than my car, its tedious.
because i keep forgetting about this mechanic it has ruined my orders twice now.
Originally posted by ImHelping:
People might try to tell you "It's to encourage a challenge and I for one-"

But the reality is you are actually trying harder than most to ferry it between truck and zipline.

Because that takes more time, thought, and effort than if you had built a couple extra ziplines to complete the distance between destinations entirely.

Game just can't handle coping with the distance to keep track of your stuff from that far, it isn't "To stop you from using that tactic", it's an engine limitation.

Still, stashing your stuff in a truck and doing things on the side still has it's place. You can park right outside a BT area with your mission cargo nice and snug, waltz in to kill the bit BT, and walk back to your truck safe and sound outside of the 'sucked into the muck' radius and 100% intact cargo.

Real handy for one of the last awkward delivery plot missions, that. It did get confused for that mission but it ejected it all around the truck with 100% intact durability so I guess all the cutscenes confused it more than the distance.
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Showing 1-13 of 13 comments
Seamus Oct 25, 2020 @ 1:07pm 
Getting too far from ANY owned item does this. It's why the game warns you about it every time you get too far from something you've dropped.
lieutenantkirtar Oct 25, 2020 @ 2:18pm 
Vehicles survive getting left behind so I can see how this would happen. Its just a gameplay mechanic to very specifically stop what you are doing. You have to either take your truck with you or load everything into some carriers and walk to your destination.
The author of this thread has indicated that this post answers the original topic.
ImHelping Oct 25, 2020 @ 2:46pm 
People might try to tell you "It's to encourage a challenge and I for one-"

But the reality is you are actually trying harder than most to ferry it between truck and zipline.

Because that takes more time, thought, and effort than if you had built a couple extra ziplines to complete the distance between destinations entirely.

Game just can't handle coping with the distance to keep track of your stuff from that far, it isn't "To stop you from using that tactic", it's an engine limitation.

Still, stashing your stuff in a truck and doing things on the side still has it's place. You can park right outside a BT area with your mission cargo nice and snug, waltz in to kill the bit BT, and walk back to your truck safe and sound outside of the 'sucked into the muck' radius and 100% intact cargo.

Real handy for one of the last awkward delivery plot missions, that. It did get confused for that mission but it ejected it all around the truck with 100% intact durability so I guess all the cutscenes confused it more than the distance.
Last edited by ImHelping; Oct 25, 2020 @ 2:49pm
GrandTickler Oct 25, 2020 @ 4:09pm 
thanks for the input guys, ill try remember to build one of those storage containers next time to put stuff in the private locker there next to the road/vehicle.

@imhelping good to know about the parking outside the bt area
ImHelping Oct 25, 2020 @ 4:33pm 
Originally posted by GrandTickler:
thanks for the input guys, ill try remember to build one of those storage containers next time to put stuff in the private locker there next to the road/vehicle.

@imhelping good to know about the parking outside the bt area
Always make sure to save fist (When parking outside a BT zone you should be able to) because some BT zones like to drag you half a mile away if you let yourself get caught on purpose. You can generally get back in time, but sometimes you're trying to chain timed missions and oops.

And a couple have the tar sea zone spread out past the edges so might catch your truck that way if parked too close.

On that note, that's one of the great things about the hover carriers. They get taken with you nice and safe instead of spilling onto the ground like stuff stacked high on your back.

Much like the sticky gun, I used to hardly ever use them during most of the ps4 launch. Then they became one of my favorite things. (rank 1 carrier is horrible though, oops overloaded already).

Highways and ziplines make alot of that a moot point for Standard Missions, so usually I only ever bothered with my above advice for plot missions where it was faster to park and fight than to just sneak on by.
Last edited by ImHelping; Oct 25, 2020 @ 4:36pm
lieutenantkirtar Oct 25, 2020 @ 6:08pm 
Considering the hundreds of structures scattered across the map I kinda doubt its an engine limitation. And they clearly designed some of the missions around the idea that you can't carry all the cargo.
Flybye Oct 25, 2020 @ 6:17pm 
I had ONE zipline. I didn’t see a reason to have a network of them considering they would be far too cumbersome to use when you have multiple large orders to deal with. I’d route myself with deliveries to multiple locations. The long distance vehicles are more than capable of reaching all your destinations on the mountains, and I had about 4 safehouses to repair my vehicles and 6+ generators to ensure I was never stranded.
ImHelping Oct 26, 2020 @ 7:45am 
Originally posted by lieutenantkirtar:
Considering the hundreds of structures scattered across the map I kinda doubt its an engine limitation. And they clearly designed some of the missions around the idea that you can't carry all the cargo.

Trick there is that those are permanent structures, while "A loose pile of cargo an your seventeen spare ladders" isn't something the game probably wants to track out in the field compared to "That one online motorcyle you left parked under a bridge 90% of the game"

I agree it is annoying as hell though. It's not like you are leaving it on the back of a motorcycle in the open air.

Originally posted by Flybye:
I had ONE zipline. I didn’t see a reason to have a network of them considering they would be far too cumbersome to use when you have multiple large orders to deal with. I’d route myself with deliveries to multiple locations. The long distance vehicles are more than capable of reaching all your destinations on the mountains, and I had about 4 safehouses to repair my vehicles and 6+ generators to ensure I was never stranded.

I 5 starred the first prepper without ziplines this run (Didn't even touch ziplines at all until it was time to visit the Geologist) and that's very much a "Well, you CAN!... Doesn't make it it better" deal depending on the job.

Jobs where you are taking Multiple zipline trips to carry nearly 30 large crates seven at a time sounds dumb until you remember how it would take as much, if not longer, to wrangle your truck back and forth that far.

Plus you already defeat your own argument about simpler with "And also I had a bunch of safehouses!" Wow, even if you don't upgrade your ziplines that's cumbersome to compare to.

Safehouses are great, and can be a wonderful luxury. But ♥♥♥♥ talking ziplines in favor of "Because I was able to stop and repair my truck (Oh and also either sleep in it for repair or fiddle with the menus to scoop everything back out of private storage to put back into the truck after repairs" is just... what?

Stashing your truck in a safe house to bring a more manuverable motorcycle up from the mountain peak distro to the first prepper and grab the final pizza if there isn't already a complete zipline loop, good.

Destroying Sam's butt forcing a truck between the Evo-Devo and Geologist multiple times while I'm ranking them both up at the same time, starts to feel silly compared to "Actually, maybe put down a couple ziplines."

It's not just about the one trip, it's about how many trips you'll be making. That and you do have more "Future pain" incentive to lay it on thick with the ziplines south of heartman, while there is little downside to forgetting everything north/north east of heartman even exists.
Last edited by ImHelping; Oct 26, 2020 @ 7:53am
Flybye Oct 26, 2020 @ 8:15am 
I guess because the driving is part of the fun for me. I liked the navigational aspect of it versus Mary Popping it over the landscape. I mean I did prefer having everything protected by the truck from timefall, though.
Last edited by Flybye; Oct 26, 2020 @ 8:16am
udoboy Oct 27, 2020 @ 8:38am 
You tried to abandon Mama, didn't you?
GrandTickler Oct 27, 2020 @ 8:48am 
Originally posted by udoboy:
You tried to abandon Mama, didn't you?
lol no but i did happen to lose my cargo next to her place because i zipped from there to the timefall farm :P

ive made it a habbit to always carry 2 pcc with me now so i can just build a storage container in the case i have to zip far away or when my car gets stuck, guess i finally have use for them lol
i still think cargo shouldnt magically dissapear from your car though, maybe if it were in a mule area or outside of network area id understand.
Flybye Oct 27, 2020 @ 8:59am 
Don’t think of it as disapearing. Think of it was wondering Mules sneaking around.
ImHelping Oct 27, 2020 @ 9:14am 
Originally posted by GrandTickler:
Originally posted by udoboy:
You tried to abandon Mama, didn't you?
lol no but i did happen to lose my cargo next to her place because i zipped from there to the timefall farm :P

ive made it a habbit to always carry 2 pcc with me now so i can just build a storage container in the case i have to zip far away or when my car gets stuck, guess i finally have use for them lol
i still think cargo shouldnt magically dissapear from your car though, maybe if it were in a mule area or outside of network area id understand.

I used to do that, but I've stopped building postboxes because their private storage has a very tiny capacity. ESPECIALLY a lv1 postbox.

I thanked god for online postboxes in my first playthrough many times, but overall they are at their most useful in the first area before you have robot legs, hover platforms, and all your good gear.

Or when built by roads so you can fish for pity materials/stash spare containers into it even though you already finished your road.

And the most videogamey reason of all, built near a mule postbox because you are not allowed to shove items back into the mule postbox because you grabbed one more container than you can fit on the truck and still drive it, but because you picked it up it will now despawn if you leave without it.

They are great when they help, but if your problem is you have too many boxes to carry on a single zipline trip? *stares into the distance remembering x27 large container jobs* You probably have too many boxes to stash in a postbox.
Last edited by ImHelping; Oct 27, 2020 @ 9:17am
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Date Posted: Oct 25, 2020 @ 12:59pm
Posts: 13