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But the reality is you are actually trying harder than most to ferry it between truck and zipline.
Because that takes more time, thought, and effort than if you had built a couple extra ziplines to complete the distance between destinations entirely.
Game just can't handle coping with the distance to keep track of your stuff from that far, it isn't "To stop you from using that tactic", it's an engine limitation.
Still, stashing your stuff in a truck and doing things on the side still has it's place. You can park right outside a BT area with your mission cargo nice and snug, waltz in to kill the bit BT, and walk back to your truck safe and sound outside of the 'sucked into the muck' radius and 100% intact cargo.
Real handy for one of the last awkward delivery plot missions, that. It did get confused for that mission but it ejected it all around the truck with 100% intact durability so I guess all the cutscenes confused it more than the distance.
@imhelping good to know about the parking outside the bt area
And a couple have the tar sea zone spread out past the edges so might catch your truck that way if parked too close.
On that note, that's one of the great things about the hover carriers. They get taken with you nice and safe instead of spilling onto the ground like stuff stacked high on your back.
Much like the sticky gun, I used to hardly ever use them during most of the ps4 launch. Then they became one of my favorite things. (rank 1 carrier is horrible though, oops overloaded already).
Highways and ziplines make alot of that a moot point for Standard Missions, so usually I only ever bothered with my above advice for plot missions where it was faster to park and fight than to just sneak on by.
Trick there is that those are permanent structures, while "A loose pile of cargo an your seventeen spare ladders" isn't something the game probably wants to track out in the field compared to "That one online motorcyle you left parked under a bridge 90% of the game"
I agree it is annoying as hell though. It's not like you are leaving it on the back of a motorcycle in the open air.
I 5 starred the first prepper without ziplines this run (Didn't even touch ziplines at all until it was time to visit the Geologist) and that's very much a "Well, you CAN!... Doesn't make it it better" deal depending on the job.
Jobs where you are taking Multiple zipline trips to carry nearly 30 large crates seven at a time sounds dumb until you remember how it would take as much, if not longer, to wrangle your truck back and forth that far.
Plus you already defeat your own argument about simpler with "And also I had a bunch of safehouses!" Wow, even if you don't upgrade your ziplines that's cumbersome to compare to.
Safehouses are great, and can be a wonderful luxury. But ♥♥♥♥ talking ziplines in favor of "Because I was able to stop and repair my truck (Oh and also either sleep in it for repair or fiddle with the menus to scoop everything back out of private storage to put back into the truck after repairs" is just... what?
Stashing your truck in a safe house to bring a more manuverable motorcycle up from the mountain peak distro to the first prepper and grab the final pizza if there isn't already a complete zipline loop, good.
Destroying Sam's butt forcing a truck between the Evo-Devo and Geologist multiple times while I'm ranking them both up at the same time, starts to feel silly compared to "Actually, maybe put down a couple ziplines."
It's not just about the one trip, it's about how many trips you'll be making. That and you do have more "Future pain" incentive to lay it on thick with the ziplines south of heartman, while there is little downside to forgetting everything north/north east of heartman even exists.
ive made it a habbit to always carry 2 pcc with me now so i can just build a storage container in the case i have to zip far away or when my car gets stuck, guess i finally have use for them lol
i still think cargo shouldnt magically dissapear from your car though, maybe if it were in a mule area or outside of network area id understand.
I used to do that, but I've stopped building postboxes because their private storage has a very tiny capacity. ESPECIALLY a lv1 postbox.
I thanked god for online postboxes in my first playthrough many times, but overall they are at their most useful in the first area before you have robot legs, hover platforms, and all your good gear.
Or when built by roads so you can fish for pity materials/stash spare containers into it even though you already finished your road.
And the most videogamey reason of all, built near a mule postbox because you are not allowed to shove items back into the mule postbox because you grabbed one more container than you can fit on the truck and still drive it, but because you picked it up it will now despawn if you leave without it.
They are great when they help, but if your problem is you have too many boxes to carry on a single zipline trip? *stares into the distance remembering x27 large container jobs* You probably have too many boxes to stash in a postbox.