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https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
(download and install both x86 and x64 versions)
No need to download random dll's off of the internet.
Normally I would agree - as a developer myself.
HOWEVER...my computer has every single Visual C installed. The game specifically squawks for VCRUNTIME140_1.dll - which is a development mode DLL that generally means it wasn't published from VIsual Studio correctly with the right pointer. It doesn't matter - I still get the error.
dll-files is a safe site. The DLL has been run through every scanner known to exist.
What I'd rather see is whichever developers fixing the root cause and actually targeting the right Visual C to avoid the issue in the first place.
Doesn't prove anything. If it was the case as you posted, far, far more people would be having problems.
If it isn't installed correctly, that suggests your Windows installation is broken in some way.
A simple search on here yields tons of people with the same symptoms. So yeah
But there are likely many reasons.
Incompatible video card is one I've seen (the developer should have coded a proper error message if this was the case),
If it helps, I have an RTX 2080. I suspect any four or five-digit nVidia card should work using the latest drivers. i7-9700 for the CPU. 32GB of RAM.
Don't know enough about AMD and strongly doubt the Intel Integrated will work.
Can you confirm if the one that doesn't is running a newer build of Windows?
Because if there's a build-specific discrepancy, that would be odd.
In my case the gaming PC was recently upgraded to build 2004 - had to in order to resolve an issue I was running into, but I didn't own the game until after that, so I have no idea if it would have worked before it.
The other thing to check is if you have RADAR_PRE_LEAK_64 errors in your Event Viewer.
RADAR errors were coded into Windows to detect memory leaks from applications.
I suspect - just based on my Windows certification - that what's happening is that the developers aren't publishing optimized versions of the applications when they release it to Steam. If they're publishing the "Debug" versions of the app to get around the Controlled Folders setting, for example, that's bad.
I had to load that file for Octopath Traveler, too, but there I know for a fact I had played it on an older build of Windows and it refused to run on the newer build. But I run a lot of various applications - non-Steam games included, and have never needed VCRUNTIME140_1.dll. It's only certain Steam games or programs that I know are specifically under development, like Duckstation.
I'm 99% convinced that some (not all) developers are not publishing their exe's correctly. A Win32 program published correctly from Visual Studio should not break in a future version if done properly. It's when you half ass the publish that you end up with compatibility breaking.
It'd be interesting to know if people who got the game from GOG have had the same issue.
Again, I don't disagree.
But there won't be another occasion soon where the game is $30.
Second, again, dll-files is completely safe.
Here's a VirusTotal scan result from 5 days ago (I'm telling people, dll-files is constantly checked). VirusTotal runs viral scans from multiple engines to identify bad actors.
https://www.virustotal.com/gui/file/3b792da47040c3b3e0804cdc5153eef4e802b6975963029d8dc360cb824a7b62/detection
I don't like having to manually drop a DLL either - as a developer. But when you're dealing with other developers who don't understand how to properly publish their product, I do what I must to get my money's worth because it's clear they have no interest in fixing problems like this; if they were, you wouldn't need Special K out there fixing their problems for them in many games.