Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also wind farm is totally worth building three ziplines down the left side of the area to speed the process along, don't bother making them level 3.
I obsessed over ranking them up slowly in the early game in my launch playthrough. So glad my latest playthrough I put it off until I could just go back, set up ziplines, and robot legs meant it wasn't a struggle to carry two barrels at once anymore.
Like I used to tell myself, after the awkward boring pain of doing it before taking the boat ride.
(Oh god the extra bandwitdh doesn't even carry over to the next area either, I was such a fool...)