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No it is HORRIBLY bad
the controls for it are wonky and the activation of the special tie move makes no sense, sometimes IM sure im in the right position and it doesnt activate and other times im sure im not and it does.
I did quit with this fight, I could not beat it on normal, its just sooooo horribly bad, its like no one actually playtested it or anything, I had to turn it down to easy to to just bullslam past it, but then it should let you change it back after, but it doesnt.
Its really not, the giant beached thing fight was bad, but it wasnt game breaking bad, never going to see whats past it because this fight is too broken to continue.
No they are not. I played on PS4 on Hard and the controls are hardly clunky at all. You fight him on a flat surface. You either strafe till he reloads and then throw a package at him then kick him so hard, or just use the rope. It's easy as it gets. It might be hard if you use K&M, but i don't see why would anyone use inferior controls on a game that is based and made for a controller (Analog is 0-255 freedom of movement, and the game auto targets when you throw a package).
Also, the shooting and combat in this game is overall solid, since it comes directly from MGS4 and 5. It's not the best combat, but it functions very well within the game. The only thing you can't do is snipe. And i don't see much reason on using lethal weapons since you have to burn the bodies afterwards anyway in 2 in-game hours, or it's game over. One, or two corpses are fine, but killing a whole MULE camp ain't.
Its way more specifically Higgs that is the problem, the open world nature gives you many many many ways to deal with mules and Bt's.
Most mule encounters are run in jump off trike, bola him, grab the package and run out before the rest of the camp even gets their pants on. Or just blowing through the camp at full speed and not even stopping, heck I even pulled that off with the antimatter bomb on the trike.
its very specifically how bad the activation is for the rope tie, it makes no sense if It will activate or not. And the package swing is even worse.... and they are expecting players to get that these both right on the hardest fight in the game after doing each... exactly.. ONCE before in the game, seriously... did anyone even playtest this?
its a big disconect from how the rest of the game works.
A boss fight should use the skills the game has taught you up to that point.
The antimatter bomb delivery is actually closer to a real boss battle in this game than the higgs fight, since you have used rope tie before this... well never.. and package throw.. once before this....
WTF Kojima?
I was NEVER EVER able to do the rope tie. I completely gave up on it. I had to Bola my way through the Mules and suitcase my way through Higgs.
I got it to activate a few times.... but I would get him down 2 or 3 times then he would kill me... and I never was able to get the case throw to work properly.
It doesnt really work right on M&K
I used the rope right from the start when i was sneaking into the mule territory and i know exactly how it works. You don't get weapons at the start. Sneaking is easy, obviously.
Using the rope is no different than using the parry mechanic in Dark Souls or Bloodborne with Guns. Or the perfect deflect in Ghost of Tsushima, or if you want to go back two decades, then the perfect strike with Onimusha, or even further, the Resident Evil 3 dodge mechanic (Or even REmake3 which is super easy).
Apart from that, rope binding is easier than any of those games combined. The game expects you to know how to throw a box and how to parry someone, because you get a tutorial for that in the first area of the game. It's not inconsistent, you just have to time it right.
And like i said, it's hard to miss when you throw a box right into him. The game compensates for that with a bit of auto-aim.
I mean, look, you are the only one blaming the game, and everyone else is fine and had a fine time with Higgs, and probably wanted a greater challenge for an end-game boss fight, not hide behind rocks, strafe and throw a box at him while kicking him with your fist and legs or using the rope.
If Higgs gives you trouble, then how would you expect to play Sekiro or any other game that rewards super perfect parry timing? You know, games that aren't that easy to play, like this one.
I wouldnt touch Sekiro with a 39.5 foot pole on a bet.
Oh I never used the rope in the first Mule fights, I just ran in and right at them and hit V till they collapsed.... never had a problem with it.
This is a big problem with open world games that let you choose how to approach problems , since each player chooses a path how to approach a problem
There is no way for the developer to know if the player knows how to rope bind if they have never done it.
And they clearly didnt test the case throw with K&M but they did test the movement , so yeah IM going to chalk this up to bad porting. So right up till HIggs K&M work fine.. then it doesnt it, and trying to relearn the entire game with a controller for one fight.. yeah not good.
Probably because you only use case throw twice in the game and it doesnt need to work right for the first one, it just needs to work at all.
Higgs is a TERRIBLE boss fight for this game, the antimatter bomb is actually way more of a boss fight. Since it uses all the delivery skills you have developed over the game to make a no jolt delivery over a mountain in a whiteout. THAT is a proper boss fight for this game!!!!!
Not Throwing cases at some jerk that you have done exactly once before in the entire game.