Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Kojima is more interested in making an SF movie while you pay the bills, than in your gaming experience. get used to it.
I thought Monster Energy pays the bills :D
Good one
Overall ♥♥♥♥ sucks, but between all the soap opera plot beats you are reminded of when it's cutscene time, your is the lonley road of being the guy making people STOP being depressed.
Up to and including delivering sci-fi antidepressants to stop the wacky time dust from giving people depressing nightmares.
That said, it is perfectly reasonable to feel the game is a huge downer, with how much of that sort of thing is front loaded. "Hey Sam, everything is horrible. Now it is more horrible. Now go deliver your dead mom to a furnace while under orders to also throw a sci-fi baby in with her." as plot mission #1
So far I've put in 15 hours and never once has the game felt like a downer to me, and I think a large part of that is because the online element has resonated so much with me. It's easy for me not to succumb to the game world's bleakness when there are other players' structures out there saying "we're here for you, and every time you build something, you're here for us."
I think I'm getting to this conclusion as well.
The world is a sad place, where it's hard to survive.
However the key is to help and be helped and not feel alone, even a small act of kindness makes a difference in such a gloomy world. I think there's a message in there somewhere :).
This is the first game for me that kinda gets easier as you play it, where even small quality of life improvements make it much easier, such as having more ways to avoid or counter MULEs and BTs.
Playing on a PC is like using a broken keyboard: Pick up cargo when you need to use a hemo-grenade. Jumpy player controls make you stomp on fragile cargo under your feet. Video cuts stop you cold during a battle and return you with no weapons in hand. BT’s can’t be killed on one day, but can be on another. No quick save, so you must wade through miserable dialog over and over until you get it right.
Combat for me is usually not difficult. Confronting mules is easy. I can have 15 mules on the ground the first try. But fighting BT’s and other villains doesn’t require skill. It requires perseverance and luck. Getting it right in the final chapters may take 20 tries when luck, not combat skill, allows you to proceed. Failure makes you feel weak and helpless. Now that is depressing.
Spud Eater. "What does a Witcher eat?
A well-adjusted person might sit through a depressing movie and walk away feeling sad. With a game like Death Stranding, you might feel more immersed in the story than you might with a movie, so it's possible to walk away with a more profound sense of sadness. Sometimes, I certainly do.
This is one of the things that set this game apart others and makes it so enjoyable to many players. It's not for everyone. In fact, it's probably not for most people. But for those few who enjoy this sort of experience, this game is a breath of fresh air. "Yeah... this is nice."
Personally, I feel a sense of "worth" as the MC in this world. Everyone is counting on you and every package you deliver helps out the receiving customer. You made someone's day in this miserable world. Sam often talks to himself while walking, hyping himself/keeping his spirits up. Also helps having a funny baby attached to you to make noises and sometimes laugh.