DEATH STRANDING

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30fps lock makes cutscenes extremely jittery?
I've got a laptop with a 1060, so my FPS jumps up and down the 40s and 50s, so I prefer a stable 30fps, however the in-game lock and even Rivatuner cause the cutscenes (and certain animations such as when Sam gets up to examing something in his room) to be extremely jittery, seemingly playing at 10 fps or so, despite external FPS counters saying I'm at a stable 30. Anyone else had this?
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Showing 1-11 of 11 comments
D I A B L O Sep 6, 2020 @ 8:10am 
turn down your textures and shadows
Flybye Sep 6, 2020 @ 8:17am 
The cut scenes have done this since the beginning. I kinda got used to it. I mean not much of a choice since there is no fix to it.
D I A B L O Sep 6, 2020 @ 11:53am 
MAYBE DOWNLoad klite mega codec pack, or check your gpu settings for what u done for its video playback,

basically update video playback codecs and or change its settings to make it match your pc performance level

cutscenes may be in real time so ye maybe still turn down settings if thats the case
this game is heavy on memory swapping = cpu heavy load= stuttering
Last edited by D I A B L O; Sep 6, 2020 @ 11:53am
Born Curmudgeon Sep 7, 2020 @ 12:00pm 
Just to be clear, if I don't lock to 30fps the cutscenes are much smoother.
rippleeffect Sep 7, 2020 @ 12:01pm 
It seems to be not 30 locked, but its half your refresh/lock.

I'm playing at 120fps, and my cutscenes are at 60fps.
Seamus Sep 7, 2020 @ 12:09pm 
Originally posted by rippleeffect:
It seems to be not 30 locked, but its half your refresh/lock.

I'm playing at 120fps, and my cutscenes are at 60fps.
No, cutscenes are just capped to 60 max. It's not a half your refresh thing.
rippleeffect Sep 7, 2020 @ 12:18pm 
Originally posted by Seamus:
Originally posted by rippleeffect:
It seems to be not 30 locked, but its half your refresh/lock.

I'm playing at 120fps, and my cutscenes are at 60fps.
No, cutscenes are just capped to 60 max. It's not a half your refresh thing.

I had the cutscenes running at 90-120fps last night, but they had weird jitter and frame pacing problems if not stuck at 120. Anything between 60 and 120fps for cutscenes looked bad. Switch vsync. It now runs 60fps in cutscenes, ~120 in game and no more weird frame issues.

Cutscenes are in no way capped at 60, they just look bad if not locked to 30/60/120 fps for some odd reason. I played around a lot with it on stream last night.
rippleeffect Sep 7, 2020 @ 2:21pm 
While not a direct solution, John is correct about temps. This game pushes systems pretty hard if you don't cap it. i9-9900k is at 50-80% usage at 5.0ghz on an AIO. Its hot in the house right now, but temps are 60-70C on my CPU (ambient air is 80F)

ALso, GPU does pull a lot if you let it.
Kamamura Sep 7, 2020 @ 3:43pm 
Originally posted by rippleeffect:
While not a direct solution, John is correct about temps. This game pushes systems pretty hard if you don't cap it. i9-9900k is at 50-80% usage at 5.0ghz on an AIO. Its hot in the house right now, but temps are 60-70C on my CPU (ambient air is 80F)

ALso, GPU does pull a lot if you let it.

If your system under a full load runs too hot, it means your cooling solution is insufficient and you need to upgrade/improve it. Why owning a powerful computer when you can never utilize its power due to poor cooling solution? In other worlds - buy better fans, clear up the dust from passive coolers, replace the dried up thermal paste under sinks, remove obstacles blocking proper airflow through the case, and if everything else fails, move to more efficient cooling technology (air->water->liquid nitrogen->I don't know, magic?).

Normal, non-overclocked systems should be coolable by standard air solutions, good enough fans and reasonably build case. The problem is that people are too lazy to do maintenance, never clear dust from everywhere, leave broken, non-moving fans in place, and then, one day - a thermal judgement day.
Last edited by Kamamura; Sep 7, 2020 @ 3:46pm
rippleeffect Sep 7, 2020 @ 3:51pm 
Originally posted by Kamamura:
Originally posted by rippleeffect:
While not a direct solution, John is correct about temps. This game pushes systems pretty hard if you don't cap it. i9-9900k is at 50-80% usage at 5.0ghz on an AIO. Its hot in the house right now, but temps are 60-70C on my CPU (ambient air is 80F)

ALso, GPU does pull a lot if you let it.

If your system under a full load runs too hot, it means your cooling solution is insufficient and you need to upgrade/improve it. Why owning a powerful computer when you can never utilize its power due to poor cooling solution? In other worlds - buy better fans, clear up the dust from passive coolers, replace the dried up thermal paste under sinks, remove obstacles blocking proper airflow through the case, and if everything else fails, move to more efficient cooling technology (air->water->liquid nitrogen->I don't know, magic?).

Normal, non-overclocked systems should be coolable by standard air solutions, good enough fans and reasonably build case. The problem is that people are too lazy to do maintenance, never clear dust from everywhere, leave broken, non-moving fans in place, and then, one day - a thermal judgement day.
John's 95 is much too high for a CPU.

I've got a heavily oveclocked i9 running in a room that's over 80F, and its still within good limits. Anything over 80C on an i9 is cause for concern.

I can't even imagine pushing something to 95C
Born Curmudgeon Sep 7, 2020 @ 3:52pm 
I really don't think this is the issue since I don't have these problems when I don't have a lock (besides an unsteady frame rate) it's only when I lock to 30fps that the *cutscenes* become slideshows, but the gameplay is a smooth 30.

Again, it's ONLY the cutscenes, regardless of the graphics settings (FPS lock aside), and the temps seem to be in the norms for my PC.

Just to be clear I'm getting ~50-55 without the FPS lock, and I am limiting to 30 FPS for smoothness' sake.

But when I do limit to 30 FPS the *cutscenes* and I repeat ,*only the cutscenes* become extremely choppy, about 10 or 15 FPS although afterburner says I'm getting 30.
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Date Posted: Sep 6, 2020 @ 7:06am
Posts: 11