DEATH STRANDING

DEATH STRANDING

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Jarrod Jul 14, 2020 @ 8:29pm
DLSS
Man, I really really REALLY want to love DLSS. On a static or low contrast image, it looks great. The TAA does a decent job at removing the jaggies, and although I only get about 10fps more with quality mode on, and about 15fps with performance mode, any more FPS is good. But I cannot deal with the extremely obvious blurring of high contrast scenes. There's a lot of time where you are looking up at a white/light grey sky, with black/dark particles moving around, and these have very obvious blurring with movement with DLSS on. This same issue is why I will always despise TAA. I'd rather have the jaggies than the blurring movement on some things, as if selective motion blur is on. It's very distracting, for me at least.

I've watched a ton of videos on DLSS 2.0, and how it looks great, and a lot of people claim it looks "better" than it off, but all of those videos neglect to explain how everything looks in motion. They do closeups and whatnot, but rarely ever show high-contrast movement and how it blurs everything to a mess. I really hope Nvidia works harder on mitigating this issue, cause just like when I tried out DLSS in Metro Exodus, I will be turning it off because the minimal performance gain is not worth the blurring effect. I turn motion blur off for a reason.
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Showing 1-14 of 14 comments
I just spent 30 minutes comparing performance impact vs visual quality and came to similar conclusions. I think I'm going to downsample and use FXAA, TAA and DLSS both have this "gummi bear" effect to them during movement and even in some static scenes that I just can't ignore.
Camellia Jul 14, 2020 @ 10:51pm 
It's really meant more for 4k IMO.

Like I get 40-50fps or more increase when using performance mode DLSS and it looks almost indistinguishable from native 4k.

Also DLSS uses it's own AA algorithm. It's not using TAA exactly but something similar for sure. I guess it's not far off from saying it uses TAA but IMO it looks better than TAA at least with DLSS 2.0.

DLSS 2.0 is such a game changer for 4k though like really.

When DLSS 2.0 was first rolled out and I tried it out with Control it blew me away that I could set it to 1080p upscaled to 4k and barely notice a difference. And I had some extra headroom for ray tracing too.

Also again you really notice that TAA motion blur with lower than 4k resolutions a lot more.

So it's really it's most useful for resolutions at least above 2k. And that's generally where it's needed more.

If you use DLSS on a 1080p monitor you're going to see a point of diminishing return real fast because it's going to lower the internal resolution just too low and the TAA-like anti anti-aliasing will cause too much blur while also not improving your framerate that much.
Last edited by Camellia; Jul 14, 2020 @ 11:04pm
Justwondering Jul 14, 2020 @ 10:52pm 
Why not watch the Digital foundry graphic performance review on YouTube, they know best.
Critical Chocolate Jul 14, 2020 @ 10:58pm 
Originally posted by Solid Boss:
It's really meant more for 4k IMO.

Like I get 40-50fps or more increase when using performance mode DLSS and it looks almost indistinguishable from native 4k.

Also DLSS uses it's own AA algorithm. It's not using TAA exactly but something similar for sure.

DLSS 2.0 is such a game changer for 4k though like really.

When DLSS 2.0 was first rolled out and I tried it out with Control it blew me away that I could set it to 1080p upscaled to 4k and barely notice a difference. And I had some extra headroom for ray tracing too.


Pretty much this.

If you are below 1440p using DLSS should be like a last resort (which if you have a 2060 you shouldnt need regardless for this game). While it can be passable its really designed to improve performance at high resolutions, and everyone praising DLSS 2.0 is pretty much only testing it for 4k either way, I have been running it at 3440x1440 myself and it looks great.
TROOPER181st Jul 14, 2020 @ 11:26pm 
Game Debate has write a very lengthly in depth artcicle about DLSS 2.0 in Death Stranding.

Its a good read with examples how DLSS 2.0 works in 1080p 1440p 4K and the difference between performance DLSS vs Quality DLSS with examples vs native resolutions with TAA /FXAA
Last edited by TROOPER181st; Jul 14, 2020 @ 11:34pm
Jarrod Jul 14, 2020 @ 11:27pm 
Originally posted by Justwondering:
Why not watch the Digital foundry graphic performance review on YouTube, they know best.
I did, and their DLSS 2.0 video on Control left a lot to be desired. They only compared one instance of movement, and it was only between 1.9 and 2.0. Like I said in my post, just like all the other videos I've seen on 2.0, it mostly compares hyper-zoomed in static shots with little to no movement. DF loves Post Process Anti-Aliasing like TAA, so I'm not surprised they ignored the biggest issue with it.



Originally posted by Solid Boss:
It's really meant more for 4k IMO.
It's sold for 4K, and 1440p, which I use. 4K has yet to be worth it, maybe once reconstructions like DLSS (or ones that do a better job/aren't locked to one specific brand of video card) become mainstream in games, I'll upgrade to 4K, but for now 1440p is the perfect middle ground. I really do not doubt the fact that it does a great job at 4K, however I doubt the ghosting effect is un-noticeable at 4K. Again, I wouldn't know because DLSS comparisons usually ignore this blatant (at least to me) problem.
Camellia Jul 14, 2020 @ 11:30pm 
Originally posted by Jarrod:
Originally posted by Justwondering:
Why not watch the Digital foundry graphic performance review on YouTube, they know best.
I did, and their DLSS 2.0 video on Control left a lot to be desired. They only compared one instance of movement, and it was only between 1.9 and 2.0. Like I said in my post, just like all the other videos I've seen on 2.0, it mostly compares hyper-zoomed in static shots with little to no movement. DF loves Post Process Anti-Aliasing like TAA, so I'm not surprised they ignored the biggest issue with it.



Originally posted by Solid Boss:
It's really meant more for 4k IMO.
It's sold for 4K, and 1440p, which I use. 4K has yet to be worth it, maybe once reconstructions like DLSS (or ones that do a better job/aren't locked to one specific brand of video card) become mainstream in games, I'll upgrade to 4K, but for now 1440p is the perfect middle ground. I really do not doubt the fact that it does a great job at 4K, however I doubt the ghosting effect is un-noticeable at 4K. Again, I wouldn't know because DLSS comparisons usually ignore this blatant (at least to me) problem.

I know exactly what ghosting you're talking about with TAA and I don't notice it with DLSS on at 4k in this game.

I really dislike TAA because of that blurry ghosting. Not nearly as noticeable in 4k though than 2k and especially lower than that. On my old 2k monitor it was somewhat bearable at least more than 1080p. At 1080p temporal anti aliasing is disgusting.

But yeah I'm not saying you should go out and get a 4k monitor but yeah it's definitely what it's being marketed for and where you see the most benefit.
Last edited by Camellia; Jul 14, 2020 @ 11:37pm
Jarrod Jul 14, 2020 @ 11:45pm 
Originally posted by Solid Boss:
I know exactly what ghosting you're talking about with TAA and I don't notice it with DLSS on at 4k in this game.

I really dislike TAA because of that blurry ghosting. Not nearly as noticeable in 4k though than 2k and especially lower than that. On my old 2k monitor it was somewhat bearable at least more than 1080p. At 1080p temporal anti aliasing is disgusting.

But yeah I'm not saying you should go out and get a 4k monitor but yeah it's definitely what it's being marketed for and where you see the most benefit.
Performance wise, 1440p seems to get as much of a benefit from DLSS as 4K does. I do wish I had a 4K screen to test the game out in, cause if there isn't any ghosting that's seriously awesome. I'll savor my doubts until then. Also btw "2K" is 1080p :P (1920x1080)

Originally posted by TROOPER181st:
https://www.game-debate.com/news/29159/death-stranding-pc-full-dlss-2-0-performance-analysis-and-graphics-comparison?showDiscuss=1#discuss_1626806
Yes I read that. More static comparisons. It also mentions nothing about FXAA or TAA. Just "on/off" comparisons, and they don't even explain if the "DLSS off" comparison has AA on or not.
twins20 - Liscara Jul 14, 2020 @ 11:49pm 
just use freestyle filter with dlss on to remove the blur effect and have a clean image.
Vilhjálmr Jul 14, 2020 @ 11:51pm 
Be it static shots or movement, I've noticed much less ghosting and aliasing when comparing DLSS set to 'Quality' at 4K vs native 4K with TAA. DLSS 2.0 actually produces a cleaner image with none of the hints of prior frames being present unlike running the game in native res.

It truly is a sight to behold. I wish every game had DLSS 2.0 now. It's an absolute game changer for a stable gameplay experience at UHD resolutions while looking even better in motion.
Jarrod Jul 15, 2020 @ 12:19am 
Originally posted by twins20 - Liscara:
just use freestyle filter with dlss on to remove the blur effect and have a clean image.
This does not stop ghosting.
alvin Sep 7, 2020 @ 5:11pm 
Why can't you choose DLSS after the latest patch?

Edit: Latest drivers required.
Last edited by alvin; Sep 7, 2020 @ 5:25pm
⎛⎝Arky⎠⎞ Sep 8, 2020 @ 3:27pm 
3440x1440 and DLSS throws way too many jaggies for my taste. Drives me nuts. I get plenty of frames without it, so no reason to have it on vs other postprocessing.
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Date Posted: Jul 14, 2020 @ 8:29pm
Posts: 14