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Like I get 40-50fps or more increase when using performance mode DLSS and it looks almost indistinguishable from native 4k.
Also DLSS uses it's own AA algorithm. It's not using TAA exactly but something similar for sure. I guess it's not far off from saying it uses TAA but IMO it looks better than TAA at least with DLSS 2.0.
DLSS 2.0 is such a game changer for 4k though like really.
When DLSS 2.0 was first rolled out and I tried it out with Control it blew me away that I could set it to 1080p upscaled to 4k and barely notice a difference. And I had some extra headroom for ray tracing too.
Also again you really notice that TAA motion blur with lower than 4k resolutions a lot more.
So it's really it's most useful for resolutions at least above 2k. And that's generally where it's needed more.
If you use DLSS on a 1080p monitor you're going to see a point of diminishing return real fast because it's going to lower the internal resolution just too low and the TAA-like anti anti-aliasing will cause too much blur while also not improving your framerate that much.
Pretty much this.
If you are below 1440p using DLSS should be like a last resort (which if you have a 2060 you shouldnt need regardless for this game). While it can be passable its really designed to improve performance at high resolutions, and everyone praising DLSS 2.0 is pretty much only testing it for 4k either way, I have been running it at 3440x1440 myself and it looks great.
Its a good read with examples how DLSS 2.0 works in 1080p 1440p 4K and the difference between performance DLSS vs Quality DLSS with examples vs native resolutions with TAA /FXAA
It's sold for 4K, and 1440p, which I use. 4K has yet to be worth it, maybe once reconstructions like DLSS (or ones that do a better job/aren't locked to one specific brand of video card) become mainstream in games, I'll upgrade to 4K, but for now 1440p is the perfect middle ground. I really do not doubt the fact that it does a great job at 4K, however I doubt the ghosting effect is un-noticeable at 4K. Again, I wouldn't know because DLSS comparisons usually ignore this blatant (at least to me) problem.
I know exactly what ghosting you're talking about with TAA and I don't notice it with DLSS on at 4k in this game.
I really dislike TAA because of that blurry ghosting. Not nearly as noticeable in 4k though than 2k and especially lower than that. On my old 2k monitor it was somewhat bearable at least more than 1080p. At 1080p temporal anti aliasing is disgusting.
But yeah I'm not saying you should go out and get a 4k monitor but yeah it's definitely what it's being marketed for and where you see the most benefit.
Yes I read that. More static comparisons. It also mentions nothing about FXAA or TAA. Just "on/off" comparisons, and they don't even explain if the "DLSS off" comparison has AA on or not.
It truly is a sight to behold. I wish every game had DLSS 2.0 now. It's an absolute game changer for a stable gameplay experience at UHD resolutions while looking even better in motion.
Edit: Latest drivers required.