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Read the first response. It's not lacking, it is just inconvenient. You need to set the DSR resolution on the Windows desktop before launching the game, then it will work.
Open nVidia Control Pannel, under 3D Settings click Manage 3D settings. Look for DSR -Factors. if it says "off" DSR will not work
https://i.imgur.com/NIduGpA.png
in game select your resolution to the upscalled res you want after you have set the DSR factors. If your using AMD i dont know AMD side of things
Yes, but is an unnecessary hassle. I just want to work ingame and not to change my desktop resolution every time I want to play.
That's not the issue, the issue is the game won't allow resolutions higher than the one the game was launched at due to the way DirectX 12 borderless window full screen works. To use DSR you need to set the highest resolution you want on the desktop to use BEFORE launching the game, then change it back when you quit the game. I don't know if this will ever be fixed and on what end. The game itself? Windows? Directx? GPU driver?
Thanls, but that is exactly the main problem. I have DSR factors enabled and all other games allow to change to an upper resolution than my native, except Death Stranding.
I agree 100%. But as this issue is in every game that uses borderless window fullscreen, I'm not sure if it can be fixed from the game developer themselves.
If I remember, I think Red Dead Redemption 2 is a Direct X 12 game and allowed DSR ingame, so I think if they really want, some solution can be done.
Are you sure? It's not their own built in upscaling/downsampling you are referring to? I've encountered lack of DSR in many other games. It never works in Unity games for example without the workaround.
It could also be because Red Dead Redemption 2 has Vulkan support with exclusive full screen and because of that it can show all resolutions? But in DirectX 12 mode nothing happenes when you select the DSR resolution? In Unity games, for example Wasteland 2 Remastered, I can select the DSR resolution but when hitting "Apply" nothing happenes, it stays on the desktop resolution.
I just tried it in Red Dead Redemption 2 and yes, you are correct. It works in there without changing desktop resolution first. In either DX12 or Vulkan, works fine on both. So this can be fixed by the game developer. It just isn't by many.
I think it goes something like this. Some games have what they call "full screen" which is not true full screen but a borderless window full screen. These games will not allow DSR to work without the workaround.
When it comes to DirectX 12 this is also true. Although DirectX 12 doesn't have a true exclusive full screen, it still has a mode that is different from borderless window full screen that is able to change resolutions above the desktop resolution. Death Stranding doesn't use this mode, only borderless window mode.
In RDR2 you can choose either full screen or borderless full screen. Only in full screen can you change the resolution to the DSR resolution from within the game.
This is quite cumbersome, therefore I came up with the following automated solution:
- Download a tool called ChangeScreenResolution from here:
https://tools.taubenkorb.at/change-screen-resolution/
- Place this tool in a directory on your hard disk
- Create a batch file (e.g. called start.bat) in the game’s directory; add the following lines of code:
From now on, start the game through this batch file.
It will change the resolution to 3840x2160, launch Death Stranding alongside Steam and then when you close the game it will revert the resolution back to 1920x1080.
Of course you need to tweak parameters varToolPath, w, h, f to mach your system/requirements.