DEATH STRANDING

DEATH STRANDING

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Axies the Collector 2020 年 7 月 14 日 上午 8:00
Game wont Launch
I start Death Stranding and go green for about 5 seconds. Then nothing.

i7920
12 gb ram
gtx970 (most recent driver)
windows 10 (most recent build)

Update I

Got my support ticket answered. Looks like i need to make a new PC to play the game. :steamsalty:

Update II

Patch v1.01 no change. Still nothing after green for 5 seconds.

Update III

Built a new computer. Same graphics card. Problem is gone, and it was definitely related to older cpu's. I will check periodically to see if they fix the issue, and tag the post.
最後修改者:Axies the Collector; 2020 年 7 月 30 日 上午 9:12
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目前顯示第 526-540 則留言,共 1,316
Sküül 2020 年 7 月 17 日 下午 5:06 
引用自 facundoen
引用自 Unplanned_Organism
It's not used by the game which apparently uses SSE4.2 instructions (still vectorized, different instruction set), but by the DRM to decrypt the games files at startup.

Why was I so sure it was Denuvo... First time launch (with intel AVX SDE emu), it launches but asks for online mode for authorization. In online mode, of course it will not launch with SDE emu.
What a hot seat are the devs in, oh my....


The funny thing is that the cracked version gonna run smoother ...
Seriously, Denuvo is such a wast of time. It does not really prevent crack to exist, it slows your game ... what the point ?
Buddhist turtle 2020 年 7 月 17 日 下午 5:10 
引用自 Sküül
引用自 facundoen

Why was I so sure it was Denuvo... First time launch (with intel AVX SDE emu), it launches but asks for online mode for authorization. In online mode, of course it will not launch with SDE emu.
What a hot seat are the devs in, oh my....


The funny thing is that the cracked version gonna run smoother ...
Seriously, Denuvo is such a wast of time. It does not really prevent crack to exist, it slows your game ... what the point ?

It isn't about how your game runs. It is about protecting the game from cracks for as long as they can. Normally about 3 weeks.
If they released it without it. It would be cracked the same day. Take DOOM into account.
facundoen 2020 年 7 月 17 日 下午 5:43 
引用自 Sküül
引用自 facundoen

Why was I so sure it was Denuvo... First time launch (with intel AVX SDE emu), it launches but asks for online mode for authorization. In online mode, of course it will not launch with SDE emu.
What a hot seat are the devs in, oh my....


The funny thing is that the cracked version gonna run smoother ...
Seriously, Denuvo is such a wast of time. It does not really prevent crack to exist, it slows your game ... what the point ?

Do you know Cd Projekt Red? The Witcher series, Cyberpunk 2077.... I remember back in 2011 I had a very similar issue, like what happened with this game. The Witcher 2 had a TERRIBLE drm on its first version. The workarounds were insane, I found out 3d vision drivers made the game run like poop (10 fps all in low, with a high end system for the time). In the end, all their games ended up being DRM free. I wonder how it works out for them... ;).

And another, the infamous Assassins Creed 2. Ubisoft servers were down, and you could not play because of authentication. Legit owners were playing cracked software lol.

I mean, I know we buy a license subject to terms and conditions, not a product/good. But still... at this rate I do not feel like I "own" my software lol. At this rate, everything will end up being hosted in the cloud and being delivered by 5g worldwide networks. Perhaps that was the plan all along... (+ agressive analytics...)
Necropants 2020 年 7 月 17 日 下午 8:03 
So after an afternoon of troubleshooting I got the game to work. Clue was running the .exe right from the folder instead of from steam. Must;

1. Update Windows to at least 1809. (this is an acceptable windows build for my situation.)
2. Install Vstudio redest 2015-2019 64x
3. Latest Nvidia Studio Driver for a 2080ti
最後修改者:Necropants; 2020 年 7 月 18 日 上午 7:21
facundoen 2020 年 7 月 17 日 下午 8:12 
引用自 Necropants
So after an afternoon of troubleshooting I got the game to work. Clue was running the .exe right from the folder instead of from steam. Must;

1. Update game to at least 1809. (this is an acceptable windows build for my situation.)
2. Install Vstudio redest 2015-2019 64x
3. driver 445.87 (haven't tried latest yet, but this got it working.)

Congrats! Which error did you have? What CPU?
Ardain 2020 年 7 月 17 日 下午 8:39 
I'm constantly watching https://steamdb.info/app/1190460/graphs/ to know if they are testing or doing something, I developed freaking anxiety.
Bo^slim 2020 年 7 月 17 日 下午 8:43 
+1, wont launch
[Leon^^] 2020 年 7 月 17 日 下午 8:59 
This is the first time that a modern game fails to launch on my pc. Also i cant get refund cause i got this from 3rd party seller... well, i'm joining the club and i'm not ♥♥♥♥♥♥♥ happy about that...

G4560
GTX1050Ti 4GB
DDR4 16gb 2400MHz
SSD Samsung 860 EVO
Windows 10 Pro x64
Necropants 2020 年 7 月 17 日 下午 9:08 
引用自 facundoen
引用自 Necropants
So after an afternoon of troubleshooting I got the game to work. Clue was running the .exe right from the folder instead of from steam. Must;

1. Update game to at least 1809. (this is an acceptable windows build for my situation.)
2. Install Vstudio redest 2015-2019 64x
3. driver 445.87 (haven't tried latest yet, but this got it working.)

Congrats! Which error did you have? What CPU?

No error game just wouldn't start. However running the .exe directly from the game folder it complained about a Vstudio .dll and the version of windows I was running (1803)

I'm using a 4950k overclocked to 4.8ghz
最後修改者:Necropants; 2020 年 7 月 17 日 下午 9:09
roboiago 2020 年 7 月 17 日 下午 9:14 
game wouldn't start for me, came here and wow I didn't realize there were so many issues. For now I'm refunding it. I'll eventually get it again when the game gets its stuff in order. Thanks to everybody for the suggestions and time.
Markag 2020 年 7 月 17 日 下午 9:26 
I just bought a RTX 2060 to put in my rig. The game came bundled with it, I got it all installed, but now it doesn't launch. When I hit the play button here in Steam, it acts like it is going to run, but after about 5 seconds, the icon turns back to the play button and the game doesn't start.

I've got an older CPU (overclocked 10+ year old i7 930) but am able to run the Shadow of the Tomb Raider benchmark at over 70 fps average at the highest graphics option (1080p). I would think the game should at least launch.

I've downloaded the latest nvidia driver 451.67, and I downloaded the redistributable and dll file trying to get this to at least launch. I don't even see an error message before it crashes. Steam has already verified the files to not have any issues.
Lorenzi 2020 年 7 月 17 日 下午 9:39 
引用自 Markag
I just bought a RTX 2060 to put in my rig. The game came bundled with it, I got it all installed, but now it doesn't launch. When I hit the play button here in Steam, it acts like it is going to run, but after about 5 seconds, the icon turns back to the play button and the game doesn't start.

I've got an older CPU (overclocked 10+ year old i7 930) but am able to run the Shadow of the Tomb Raider benchmark at over 70 fps average at the highest graphics option (1080p). I would think the game should at least launch.

I've downloaded the latest nvidia driver 451.67, and I downloaded the redistributable and dll file trying to get this to at least launch. I don't even see an error message before it crashes. Steam has already verified the files to not have any issues.
There's nothing to do, just 505 games can solve it, and they don't know when they will solve, they don't even know if they'll solve it
altenderfer 2020 年 7 月 17 日 下午 10:26 
It should not be a difficult thing if it is the AVX instruction set check... I'm reading and digesting this is due to the newer version of copy protection by denuvo (using AVX for the first time) AND possibly any AVX code they put into the game.

Theoretically, they should be able to encapsulate the sections of code from AVX to SSE and vice versa with IF statements. The code would change very little, it’s not different math; it’s a different way to execute things(code/math) simultaneously. Whomever worked on these sections of code using AVX should have them already flagged or noted; it would be common practice. AND – they would be very very familiar with them and their locations. Thus… this should be a quick fix.

However… if it’s in the denuvo… That is a whole can of worms 7 layers deep in hell I would not want to be involved with.

ALSO, theoretically… you/we should be able to emulate AVX (and anything really) via intel’s “Intel Software Development Emulator” you can google it or use the link below. Just because there is a new instruction set (i.e. AVX) does not mean your computer cannot do that math. It just won’t do it as fast. We’re not talking a jump to quantum computing… we’re still here in 1’s and 0’s people…

However, I’ve not personally been in a situation I needed to use this dev tool before (no hands-on experience prior). I could not get the game to launch – even with this; maybe someone else here can that has used it or knows a buddy? There could even be checks in denuvo to see if someone is emulating a CPUID or BMI… Who knows but, it’s something you could try… I’ll dig deeper into this myself tomorrow (I have to be up early for work) but; there’s an option nonetheless… Seems we’re all desperate at this point.

Grab the Intel Software Development Emulator directly from Intel’s site; all docs are there as well…

http://software.intel.com/content/www/us/en/develop/articles/intel-software-development-emulator.html


facundoen 2020 年 7 月 17 日 下午 10:42 
引用自 altenderfer
It should not be a difficult thing if it is the AVX instruction set check... I'm reading and digesting this is due to the newer version of copy protection by denuvo (using AVX for the first time) AND possibly any AVX code they put into the game.

Theoretically, they should be able to encapsulate the sections of code from AVX to SSE and vice versa with IF statements. The code would change very little, it’s not different math; it’s a different way to execute things(code/math) simultaneously. Whomever worked on these sections of code using AVX should have them already flagged or noted; it would be common practice. AND – they would be very very familiar with them and their locations. Thus… this should be a quick fix.

However… if it’s in the denuvo… That is a whole can of worms 7 layers deep in hell I would not want to be involved with.

ALSO, theoretically… you/we should be able to emulate AVX (and anything really) via intel’s “Intel Software Development Emulator” you can google it or use the link below. Just because there is a new instruction set (i.e. AVX) does not mean your computer cannot do that math. It just won’t do it as fast. We’re not talking a jump to quantum computing… we’re still here in 1’s and 0’s people…

However, I’ve not personally been in a situation I needed to use this dev tool before (no hands-on experience prior). I could not get the game to launch – even with this; maybe someone else here can that has used it or knows a buddy? There could even be checks in denuvo to see if someone is emulating a CPUID or BMI… Who knows but, it’s something you could try… I’ll dig deeper into this myself tomorrow (I have to be up early for work) but; there’s an option nonetheless… Seems we’re all desperate at this point.

Grab the Intel Software Development Emulator directly from Intel’s site; all docs are there as well…

http://software.intel.com/content/www/us/en/develop/articles/intel-software-development-emulator.html

Thanks for the info! I have done so.. It launches in offline mode, but asks for authorization. But with the wrapper in online mode it refuses to launch. It even manages to download the DRM keys from the server, I now have them in my appdata folder. So I am almost positively sure it has to do with the DRM decryption of the files, as someone mentioned earlier.
Simple.man 2020 年 7 月 17 日 下午 11:22 
引用自 altenderfer
It should not be a difficult thing if it is the AVX instruction set check... I'm reading and digesting this is due to the newer version of copy protection by denuvo (using AVX for the first time) AND possibly any AVX code they put into the game.

Theoretically, they should be able to encapsulate the sections of code from AVX to SSE and vice versa with IF statements. The code would change very little, it’s not different math; it’s a different way to execute things(code/math) simultaneously. Whomever worked on these sections of code using AVX should have them already flagged or noted; it would be common practice. AND – they would be very very familiar with them and their locations. Thus… this should be a quick fix.

However… if it’s in the denuvo… That is a whole can of worms 7 layers deep in hell I would not want to be involved with.

ALSO, theoretically… you/we should be able to emulate AVX (and anything really) via intel’s “Intel Software Development Emulator” you can google it or use the link below. Just because there is a new instruction set (i.e. AVX) does not mean your computer cannot do that math. It just won’t do it as fast. We’re not talking a jump to quantum computing… we’re still here in 1’s and 0’s people…

However, I’ve not personally been in a situation I needed to use this dev tool before (no hands-on experience prior). I could not get the game to launch – even with this; maybe someone else here can that has used it or knows a buddy? There could even be checks in denuvo to see if someone is emulating a CPUID or BMI… Who knows but, it’s something you could try… I’ll dig deeper into this myself tomorrow (I have to be up early for work) but; there’s an option nonetheless… Seems we’re all desperate at this point.

Grab the Intel Software Development Emulator directly from Intel’s site; all docs are there as well…

http://software.intel.com/content/www/us/en/develop/articles/intel-software-development-emulator.html
But what about those who have problems with GPU error not with AVX? double trouble
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張貼日期: 2020 年 7 月 14 日 上午 8:00
回覆: 1,316