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Or you turn back via loading screen too?
Death Stranding is less an "Explorer Game" and instead an "Find a way to go from A -> B" Genre Mix that later on does transfer slowly over time into an "Use your Tech to make your Life easier" if you are up to the task while at the same time telling it's story the further you move forward in the game.
Red Dead Redemption 2 had a lot of empty Regions that were only in the game because of the Online Mode that you didn't encountered at all in the Single Player Mode since it did fit overall the Game (as already had too in the Sequel that was released for PlayStation 4/Xbox 360 & Xbox One) and Skyrim and Oblivion had those Copy & Paste Dungeons where you encountered the same parts over and over again and...just to make the Ggame look bigger then it actually was.
You won't encounter that kind of time wasting in Death Stranding if you follow the story and always listening very carefully to the mission briefings and/or read very carefully the mission description that sometimes might give you an direct hint where you have to go if it isn't clear from the first moment.
Also don't forget that Horizon Zero Dawn Complete on Steams comes with the DLC Content that added another biggger region to the Game and on top of that the game has those Dungeons that add too to the map size to the game.
Overall i would say that Death Stranding is an classic Road Movie Game where your travels through the different regions and your own (or your friends) struggle in life are an metaphor for life in general and how to manage/deal with issues that might seem at the beginning too much for someone on their own to handle and how to find a way to "Keep on keeping on!".
Its all of the map a dark place?