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Ein Übersetzungsproblem melden
It isn't art. It's a mess.
The quote is about Baudrillard critiquing the architectural design of The Pompidou Centre and its effect on the surrounding environment (the Beaubourg was a 'wasteland' in that time), and how the totally modernist design of the centre itself effects how art is experienced within the building's interior (Check the 2nd photo on the Pompidou Centre's weblink to see how it stands out from the surrounding architecture). Baudrillard is in no way writing about video games here.
As for Death Stranding being any sort of 'art' Kojima himself has claimed that video games are NOT art. https://www.eurogamer.net/articles/news240106kojimaart
From the eurogamer article:
Kojima claims, "Art is something that radiates the artist, if 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art."
People who claim that Death Stranding is difficult to understand by virtue of it being art, or that people who dislike Death Stranding are disliking it because it is outside their ken, are simply click-baiting. Since Death Stranding is a video game, a product explicitly created for mass appeal, it cannot be elitist or high culture by definition. Although your education, experience and taste may factor into the 'legibility' or 'accessibility' of Death Stranding, that has less to do with the product than with the one 'experiencing' it.
Like Kojima claims "an actual car, like a videogame, is interactive, so it's something used by people, so it's like a car where you have to drive it. There are 100 people driving a car; they have 100 ways of driving it and using it. It could be families driving the car. It could be a couple driving a car. The owner of the car could be driving along the coastline or they could go up into the mountains, so this car has to be able to be driven by all 100 of these people, so in that sense, it's totally not art."
This is the polar oppsite but also exact same as a thread like "This is the worst game ever" and just like clockwork the fishies come biting.
cowwadoody good
it's for people who send death threats because kojima didn't notice them. UwU
Video gaming culture needs creators like Kojima to remind themselves that what they participate in is nothing more than a plebeian simulation of pleasure. What is more pleb than video game fetch quests? A game that simulates fetch quests.
At least Kojima understands that the bedrock of video gaming, the currency with which most video games traffic in, is the ubiquitous +XP fetch quest. By simulating it and making it the focus of an entire game, he exposes the utter lunacy of video game culture through the fun-house mirror of his inimitable style. And he makes it fun too. The man is a genius.
Which is what is happening to this game, really. So he produces an ironic similacrum displaying the vacuousness and lunacy of what is taken for granted. Doesn't matter, it will be integrated.
This is kinda hard to talk of, but you can say that the best you can hope for is to contribute to the implosion. You cannot really point outside of the system, so you can only produce further simulation of simulation (of simulation of simulation of simulation...) untill the thing implodes on itself.
Btw, this whole thing is as Baudrillardian as any game I can think of. Just look at how the whole idea of 'America' is treated down to what the president's iconic office is.
THE EMPEROR HAS NO CLOTHES!
I think Kojima concious od what he is doing but you may say that he isn't, needn't be, is irrelevant if he is or isn't.
I am to blame for talking in a way that implicitly posits a hierarchy of simulacra when there cannot be one by default at this stage (where is the difference, the distance, the relation).
i usually dislike making a Baudrillardian reading or high theory reading of anything, since the conceptual language is often very complex and lots of precision is needed to make a 'good' argument. i think is it fair to claim that making a Baudrillardian reading of Death Stranding is at best forced as Kojima's work doesn't actually lend itself easily to such theory.